Page MenuHomeFeedback Tracker

Please implement procedural mesh terrain blending shaders
Feedback, NormalPublic

Description

Game engines like UE4, Godot, Unity and UE5 already contain or can easily add shaders that allow procedural blending of meshes into the landscape. This is an incredibly useful feature for level designers and artists. Good use of this shader can help create more realistic and beautiful environments. Currently no such feature exists in Reforger which is quite disappointing. Examples below.

Note Reforger's current engine implementation is on the left in the first image.



Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
General
Additional Information

pls

Event Timeline

Geez changed the task status from New to Feedback.Wed, Mar 26, 2:11 PM