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Downgraded texture resolutions may appear when rendering meshes irrespective of LOD level
Assigned, NormalPublic

Description

I am working on my Chinook helicopter mod. New to update 1.3 - and something present in the 1.3 experimental, is a weird graphical glitch which causes my mesh to quickly swap (flicker) between high- and low-quality textures irrespective of current LOD level. I tried a combination of LOD factors for the vehicle prefab to get rid of this phenomenon, to little or no avail.

It was also noticed that at lower LOD levels (ones rendering when further away from the vehicle), the texture resolution would actually get better. I believe this would have been caused by lower LOD levels having less polygons, leading to the engine prioritizing higher texture resolution. Regardless of the cause, this is a serious issue for my very large aircraft.

Update: Cause seems to be isolated to assignment of the same material more than once in a prefab, for example if there is a hull, and hull_2, and you give both of them the same material.

Update 2: Issue is less prevalent, but still apparent even with additional optimizations made to model. Material render seems to not like detailed BCR very much?

Details

Severity
Minor
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 11 x64
Operating System Version
10.0.26100 Build 26100
Category
General
Steps To Reproduce

Import a large enough mesh (200k or more polygons) into workbench.
Assign MatPBRBasic material with BCR map texture to multiple materials on the mesh.
Notice flickering in XOB preview and world editor depending on camera distance to mesh.
Select and force render different LOD levels, notice continued flickering regardless of LOD level selected.

Additional Information

Issue is present in Workbench and Xbox Series X console as tested.
Mod is also live and inspectable here: https://reforger.armaplatform.com/workshop/61957C5C6FB7A773-H-47Chinook

Event Timeline

Colton1070 updated the task description. (Show Details)
Colton1070 edited Steps To Reproduce. (Show Details)
Colton1070 updated the task description. (Show Details)Fri, Mar 28, 7:48 AM
Colton1070 edited Steps To Reproduce. (Show Details)
Colton1070 updated the task description. (Show Details)Fri, Mar 28, 8:20 AM
Colton1070 edited Steps To Reproduce. (Show Details)
Geez changed the task status from New to Assigned.Fri, Mar 28, 10:47 AM
Colton1070 updated the task description. (Show Details)Sat, Mar 29, 2:05 PM