There's no real way to describe this best other than images; I have a 2048 texture split into regions of 512x512, containing either Squares or Circles; When imported into Enfision and used with the PBRDecal materials and offset applied above 0.525 results in the correstponding portion of the atlas to not be rendered/visible outside of the material editor; Further to this values below 0.525 but above 0.0 in either space coordinate result in the section of the atlas being cut off in one direction or the other.
The texture is uniformly split, so either I don't understand how the Atlas works in terms of Enfusion; Or there's something not working correctly either on my setup or generally; I'd understand having an issue if the texture(s) were not uniformly split for any of the maps.
Setup/Configuration