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Exp. 1.3.0.84 - Strange Tile rebuild on "Eden" Navmesh
Assigned, NormalPublic

Description

Hello everyone,

I have noticed very strange things with the Navmesh in Exp. 1.3.0.84.

This happens only on the world "Eden" and not on "Arland." When you load the world normally, everything is fine.
However, when you start a RebuildNavmesh (SCR_AiWorld) on a tile, a "snake" is created from tile 0,0 to the mainland.

As a result, significantly more tiles are processed than necessary. On location 0.0.0 only the regular PPE and Lightning is placed, no other Entitiys.

The Navmesh Config is regular "GM_Eden". I already removed SCR_AiWorld prefab from the map and placed it new, so all settings are default.

A Tile rebuild will be called from all "SlotBase" from ScenarioFramework.

Please see: https://youtu.be/g6IUb6lm3_E

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General

Event Timeline

R34P3R created this task.Thu, Mar 6, 8:40 AM
Geez changed the task status from New to Assigned.Thu, Mar 6, 12:27 PM

Figured it out... The guy in the deer tower created this strange path. Normally i gave them a "Scout" Waypoint. I now changed it to regular "Defend" and the path is gone