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Mar 18 2025

Geez changed the status of T190145: rest api from New to Feedback.
Mar 18 2025, 10:48 AM · DayZ Modding, DayZ
TrueDolphin created T190145: rest api.
Mar 18 2025, 8:38 AM · DayZ Modding, DayZ

Mar 17 2025

TerjeBruoygard updated subscribers of T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..

Can you share me some ETA?
We'd be very happy if this bug will be fixed in the upcoming update.
Because of this bug the development of one of our mods is put on pause.

Mar 17 2025, 11:25 PM · DayZ Modding, DayZ
Geez closed T190111: Проблема с Battleye as Resolved.

Hello, please contact BattlEye directly at https://www.battleye.com/contact/. Also please check their FAQ page: https://www.battleye.com/support/faq/

Mar 17 2025, 12:30 PM · DayZ Modding, DayZ
aefghaergeragergergrg created T190111: Проблема с Battleye.
Mar 17 2025, 12:14 PM · DayZ Modding, DayZ
Geez changed the status of T190060: Class LOD inconsistency from Awaiting internal Testing to Assigned.
Mar 17 2025, 12:02 PM · DayZ Modding, DayZ
Geez changed the status of T190060: Class LOD inconsistency from New to Awaiting internal Testing.
Mar 17 2025, 12:02 PM · DayZ Modding, DayZ
Geez closed T190071: Object is not cleared - despite there is no actual strong refs for it. as Resolved.
Mar 17 2025, 11:49 AM · DayZ Modding, DayZ

Mar 16 2025

onemantooo added a comment to T190071: Object is not cleared - despite there is no actual strong refs for it..

Well. Figured it out. JsonSerializer seems to silentrly create strong ref inside of it. If we change m_ApiClient.GetSerializer() -> new JsonSerializer(). It works as expected.

Mar 16 2025, 7:05 AM · DayZ Modding, DayZ
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Mar 16 2025, 6:33 AM · DayZ Modding, DayZ
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Mar 16 2025, 6:27 AM · DayZ Modding, DayZ
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Mar 16 2025, 6:24 AM · DayZ Modding, DayZ
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Mar 16 2025, 6:24 AM · DayZ Modding, DayZ
onemantooo created T190071: Object is not cleared - despite there is no actual strong refs for it..
Mar 16 2025, 6:21 AM · DayZ Modding, DayZ

Mar 15 2025

TrueDolphin updated the task description for T190060: Class LOD inconsistency .
Mar 15 2025, 11:54 PM · DayZ Modding, DayZ
TrueDolphin created T190060: Class LOD inconsistency .
Mar 15 2025, 11:52 PM · DayZ Modding, DayZ

Mar 14 2025

Geez closed T189415: After Update issues with building doors/geo as Resolved.

Resolved for the upcoming hotfix.

Mar 14 2025, 12:20 PM · DayZ Modding, DayZ
Geez closed T189299: Animated Geometry issue as Resolved.

Resolved for the upcoming hotfix.

Mar 14 2025, 12:20 PM · DayZ Modding, DayZ

Mar 11 2025

Geez changed the status of T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading. from Assigned to Confirmed Internally.
Mar 11 2025, 6:00 PM · DayZ Modding, DayZ
Geez changed the status of T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading. from New to Assigned.
Mar 11 2025, 10:44 AM · DayZ Modding, DayZ
TerjeBruoygard created T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..
Mar 11 2025, 5:42 AM · DayZ Modding, DayZ

Mar 10 2025

Geez changed the status of T189758: Add GetSoundHit() in SurfaceInfo from Awaiting internal Testing to Feedback.
Mar 10 2025, 4:45 PM · DayZ Modding, DayZ
Geez changed the status of T189758: Add GetSoundHit() in SurfaceInfo from New to Awaiting internal Testing.
Mar 10 2025, 4:44 PM · DayZ Modding, DayZ
Geez changed the status of T189790: Terrain Builder - Elevation locks model in Buldozer from New to Assigned.
Mar 10 2025, 4:26 PM · DayZ Modding, DayZ
Geez changed the status of T189816: Allow setting the collision box scriptside from New to Feedback.
Mar 10 2025, 1:31 PM · DayZ Modding, DayZ
Geez changed the status of T189838: Buldozer object layer display from New to Feedback.
Mar 10 2025, 12:44 PM · DayZ Modding, DayZ
Siderist added a comment to T189838: Buldozer object layer display.

Yes please

Mar 10 2025, 12:22 AM · DayZ Modding, DayZ
Nate_LapT created T189838: Buldozer object layer display.
Mar 10 2025, 12:16 AM · DayZ Modding, DayZ
DonAlfredo added a comment to T189816: Allow setting the collision box scriptside.

I second this, would be a neat feature <3

Mar 10 2025, 12:02 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T189790: Terrain Builder - Elevation locks model in Buldozer.

What's even more annoying with this feature, is when you forget which layer this object is on and have to go one by one and hope you don't have multiple objects placed on the same layer as you try to click it in terrain builder!

Mar 10 2025, 12:00 AM · DayZ Modding, DayZ

Mar 9 2025

inkihh created T189816: Allow setting the collision box scriptside.
Mar 9 2025, 3:40 PM · DayZ Modding, DayZ
M4ketech created T189790: Terrain Builder - Elevation locks model in Buldozer.
Mar 9 2025, 4:20 AM · DayZ Modding, DayZ

Mar 8 2025

Genriet1 edited Additional Information on T189758: Add GetSoundHit() in SurfaceInfo.
Mar 8 2025, 1:35 PM · DayZ Modding, DayZ
Genriet1 created T189758: Add GetSoundHit() in SurfaceInfo.
Mar 8 2025, 1:35 PM · DayZ Modding, DayZ

Mar 7 2025

Hahayeahman added a comment to T189703: Unable to connect to Map SAHINKAYA with DayZServer.Exe (forced disconnection on loading).

I haven’t been able to log in similar to what you have said I get through the queue and disconnect

Mar 7 2025, 6:27 PM · DayZ Modding, DayZ
Geez added a comment to T189703: Unable to connect to Map SAHINKAYA with DayZServer.Exe (forced disconnection on loading).

Hello JohnMcLane.
You have sent the mod but there are apparently dependencies on other mods that are not written anywhere.
You should also provide mission files for the server.

Mar 7 2025, 1:20 PM · DayZ Modding, DayZ
Geez changed the status of T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux from New to Assigned.
Mar 7 2025, 10:54 AM · DayZ Modding, DayZ
Geez changed the status of T189703: Unable to connect to Map SAHINKAYA with DayZServer.Exe (forced disconnection on loading) from New to Assigned.
Mar 7 2025, 10:48 AM · DayZ Modding, DayZ

Mar 6 2025

bzed created T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux.
Mar 6 2025, 6:36 PM · DayZ Modding, DayZ
JohnMcLane updated the task description for T189703: Unable to connect to Map SAHINKAYA with DayZServer.Exe (forced disconnection on loading).
Mar 6 2025, 4:01 PM · DayZ Modding, DayZ
JohnMcLane created T189703: Unable to connect to Map SAHINKAYA with DayZServer.Exe (forced disconnection on loading).
Mar 6 2025, 3:58 PM · DayZ Modding, DayZ

Mar 5 2025

DonKardan edited Steps To Reproduce on T189631: data synchronization bug.
Mar 5 2025, 6:20 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T137261: UI-UX Issues (Modding).

Bump

Mar 5 2025, 1:39 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T151072: Allow Wreck LOD to be possible..

Bump

Mar 5 2025, 1:38 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T143843: REQUEST: Extend cURL options..

Bump

Mar 5 2025, 1:36 PM · DayZ Modding, DayZ
Geez changed the status of T189631: data synchronization bug from New to Assigned.
Mar 5 2025, 11:07 AM · DayZ Modding, DayZ
Geez changed the status of T189654: Particle Editor from New to Assigned.
Mar 5 2025, 10:45 AM · DayZ Modding, DayZ
intenso2891 added a comment to T188989: Need help with DayZ server crash (please).

@Geez any help? you release new update with new crashes. pls help resolve...

Mar 5 2025, 8:59 AM · DayZ Modding, DayZ
RavenxXx created T189654: Particle Editor.
Mar 5 2025, 7:59 AM · DayZ Modding, DayZ

Mar 4 2025

DonKardan created T189631: data synchronization bug.
Mar 4 2025, 6:32 PM · DayZ Modding, DayZ
LBmaster updated subscribers of T188729: Select Player not working when selecting old player again.

@Geez I have been playing around with this for hours now and I still cannot wrap my head around it. This must be some kind of desync issue. Here is what I have found

  • I modified the mission server to save the last logged out player and not delete the player when the client logged out. Also in the OnClientReadyEvent I do GetGame().SelectPlayer(identity, oldPlayer) and ignore the player loaded from the DB and the same problem occurs
  • I tried resetting entity flags, entity events, physics, simulation and more things I cannot remember anymore and none of them seem to fix the problem
  • Each time I select the player again I have to wait even longer than I had to wait the previous time. For example after the first time it takes 7 seconds to catch up, then 14 seconds and then 21 seconds. It seems like the sync of the player happens after x seconds after the player is spawned. That would explain why I can immediately select a newly spawned player, but a player, that already existed for a few seconds, takes longer
Mar 4 2025, 11:04 AM · DayZ Modding, DayZ
Geez changed the status of T189415: After Update issues with building doors/geo from Assigned to Confirmed Internally.
Mar 4 2025, 10:44 AM · DayZ Modding, DayZ
fsaral77 added a comment to T188989: Need help with DayZ server crash (please).

Im getting same error. Tried everything. Just crap... worked great and then nothing. 15 min same error. Illegal read

Mar 4 2025, 6:59 AM · DayZ Modding, DayZ

Mar 3 2025

Geez closed T189347: Custom Building- baked on the Map\Geometry is not existing as Resolved.
Mar 3 2025, 11:52 AM · DayZ Modding, DayZ
Geez changed the status of T189415: After Update issues with building doors/geo from New to Assigned.
Mar 3 2025, 10:50 AM · DayZ Modding, DayZ
Geez closed T189479: Crash client 1.27 using a mod RPG-7 from the workshop as Resolved.

Hello ModDanz.
This needs to be resolved by the mod creator.
Regards,
Geez

Mar 3 2025, 10:40 AM · DayZ Modding, DayZ
Geez closed T189386: DayZTools/Binarize reverted to 1.16 as Resolved.

Should be up to date now

Mar 3 2025, 9:04 AM · DayZ Modding, DayZ
ModDanz added a comment to T189479: Crash client 1.27 using a mod RPG-7 from the workshop.

Should I expect support?

Mar 3 2025, 7:23 AM · DayZ Modding, DayZ

Mar 2 2025

Bobbles added a comment to T189299: Animated Geometry issue.

Is there a reply / response to fixing this BI?

Mar 2 2025, 3:14 PM · DayZ Modding, DayZ
AGT updated the task description for T185545: Terrain Builder Road Tools Broken.
Mar 2 2025, 1:28 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185545: Terrain Builder Road Tools Broken.

Can approve: Same here.

Mar 2 2025, 1:24 PM · DayZ Modding, DayZ
AGT added a comment to T185545: Terrain Builder Road Tools Broken.

Just wanted to update with you that in 1.27 Road Tools is still not working between Terrain Builder/Buldozer... Having to restart BD still to see updates.

Mar 2 2025, 1:12 PM · DayZ Modding, DayZ

Mar 1 2025

Pink_Foam added a comment to T189482: Ошибка при запуске.

Игра вылетает на этапе входа в неё. Возникает ошибка (прилагаю отчёт и название). Так произошло после обновления.

Mar 1 2025, 3:35 PM · DayZ Modding, DayZ
Pink_Foam created T189482: Ошибка при запуске.
Mar 1 2025, 3:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T187780: Allow modding HumanCommandVehicle.

I did this using scripted commands, but please consider modding of HumanCommandVehicle, especially allowing raise weapon (animgraph Raise). It can allow those feature implement even easier and for driver too.

Mar 1 2025, 3:29 PM · DayZ Modding, DayZ
ModDanz created T189479: Crash client 1.27 using a mod RPG-7 from the workshop.
Mar 1 2025, 1:29 PM · DayZ Modding, DayZ
fenris0997 added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

@Geez all back to normal now. Building works like before Update. Thx for the Support

Mar 1 2025, 12:14 PM · DayZ Modding, DayZ

Feb 28 2025

Eugene added a comment to T189350: InterpolateTo broken 1.27.

Fix please((

Feb 28 2025, 7:51 PM · DayZ Modding, DayZ
fenris0997 added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

Ah ok,thank you very much.

Feb 28 2025, 2:18 PM · DayZ Modding, DayZ
Novogod created T189415: After Update issues with building doors/geo.
Feb 28 2025, 1:48 PM · DayZ Modding, DayZ
Geez merged task T189411: Server errors and crashes after update 1.26 into T189410: Server errors and crashes after update 1.26.
Feb 28 2025, 12:44 PM · DayZ Modding, DayZ
ModDanz created T189411: Server errors and crashes after update 1.26.
Feb 28 2025, 11:43 AM · DayZ Modding, DayZ
Geez changed the status of T189386: DayZTools/Binarize reverted to 1.16 from New to Assigned.

Thank you for the report.
We are aware of the problem and it is being looked into.
Regards,
Geez

Feb 28 2025, 11:03 AM · DayZ Modding, DayZ
Geez merged task T189384: Binarize Broken Again... back to 1.16 ..... into T189386: DayZTools/Binarize reverted to 1.16.
Feb 28 2025, 11:01 AM · DayZ Modding, DayZ
Geez merged T189384: Binarize Broken Again... back to 1.16 ..... into T189386: DayZTools/Binarize reverted to 1.16.
Feb 28 2025, 11:01 AM · DayZ Modding, DayZ
Geez added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.

Just a guess. This might be weirdly related to previous update 1.26. I am talking about following change:

Changed: Vertex limit in a single p3d model has been increased from 32 thousand to 65 thousand - requires binarize.exe in DayZ Tools to be updated to take advantage, which will occur later

Feb 28 2025, 10:49 AM · DayZ Modding, DayZ
intenso2891 added a comment to T188989: Need help with DayZ server crash (please).

@Geez can you help? im not repiar server after 1.26, now crashes in 1.27. Can you answer with my problem, why server is crashes?

Feb 28 2025, 9:17 AM · DayZ Modding, DayZ
VinGal added a comment to T189386: DayZTools/Binarize reverted to 1.16.

I was not aware another person made a feedback tracker of this. https://feedback.bistudio.com/T189384 (Can be combined).

Feb 28 2025, 1:07 AM · DayZ Modding, DayZ
VinGal created T189386: DayZTools/Binarize reverted to 1.16.
Feb 28 2025, 1:05 AM · DayZ Modding, DayZ
TheRealLowlife created T189384: Binarize Broken Again... back to 1.16 ..... .
Feb 28 2025, 1:00 AM · DayZ Modding, DayZ

Feb 27 2025

Moonny added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

Would just explain a increasing, not reducing.

Feb 27 2025, 7:34 PM · DayZ Modding, DayZ
fenris0997 added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

Would just explain a increasing, not reducing.

Feb 27 2025, 6:18 PM · DayZ Modding, DayZ
S.A.I.M.O.N added a comment to T189350: InterpolateTo broken 1.27.

This needs to be fixed urgently.

Feb 27 2025, 6:11 PM · DayZ Modding, DayZ
Moonny added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.

Feb 27 2025, 6:00 PM · DayZ Modding, DayZ
fenris0997 added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.

Feb 27 2025, 5:44 PM · DayZ Modding, DayZ
fenris0997 added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

So i tried to pack that Mod for you, but now a lot of my Models wont get packed because of too many Vertices? There have been changes in 1.27 ?

Feb 27 2025, 3:59 PM · DayZ Modding, DayZ
KGB.BEST edited Additional Information on T189350: InterpolateTo broken 1.27.
Feb 27 2025, 3:39 PM · DayZ Modding, DayZ
Geez changed the status of T189350: InterpolateTo broken 1.27 from New to Assigned.
Feb 27 2025, 3:38 PM · DayZ Modding, DayZ
JESY_LA added a comment to T189350: InterpolateTo broken 1.27.

Fix this error, and the crashes too..

Feb 27 2025, 3:37 PM · DayZ Modding, DayZ
Kramtsov added a comment to T189350: InterpolateTo broken 1.27.

Wow! This needs to be fixed.

Feb 27 2025, 3:33 PM · DayZ Modding, DayZ
SiberianWorker added a comment to T189350: InterpolateTo broken 1.27.

fix it please

Feb 27 2025, 3:32 PM · DayZ Modding, DayZ
KGB.BEST created T189350: InterpolateTo broken 1.27.
Feb 27 2025, 3:24 PM · DayZ Modding, DayZ
fenris0997 added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

Ok give me a little bit. Not sure if i am able today.

Feb 27 2025, 2:43 PM · DayZ Modding, DayZ
Geez added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

pbo should be fine :)

Feb 27 2025, 1:40 PM · DayZ Modding, DayZ
fenris0997 added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

@Geez you need a Worlshop Upload or just a PBO Upload?

Feb 27 2025, 1:34 PM · DayZ Modding, DayZ
fenris0997 updated subscribers of T189347: Custom Building- baked on the Map\Geometry is not existing.

@Moony this Building is setup with Terrain Builder on my own Map. Editor is crashing if i try to use it now. Before wasnt a Issue, used it with Editor on my local Pripyat Map. There is a Asset, a BTR i have done that shows the same Problem. And it aint having any Lootspawns.

Feb 27 2025, 1:33 PM · DayZ Modding, DayZ
Geez added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

Hello fenris0997.
Can you please upload the mod for testing?
Regards,
Geez

Feb 27 2025, 12:36 PM · DayZ Modding, DayZ
Geez changed the status of T189344: 1.27 Exp Terrain Builder template libraries from New to Feedback.
Feb 27 2025, 12:20 PM · DayZ Modding, DayZ
Geez changed the status of T189347: Custom Building- baked on the Map\Geometry is not existing from New to Assigned.
Feb 27 2025, 12:10 PM · DayZ Modding, DayZ
Moonny added a comment to T189347: Custom Building- baked on the Map\Geometry is not existing.

Building on the second video is obviously existing locally on client-side, lacking its representation on server-side.

Feb 27 2025, 10:41 AM · DayZ Modding, DayZ