Can you share me some ETA?
We'd be very happy if this bug will be fixed in the upcoming update.
Because of this bug the development of one of our mods is put on pause.
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Mar 18 2025
Mar 17 2025
Hello, please contact BattlEye directly at https://www.battleye.com/contact/. Also please check their FAQ page: https://www.battleye.com/support/faq/
Mar 16 2025
Well. Figured it out. JsonSerializer seems to silentrly create strong ref inside of it. If we change m_ApiClient.GetSerializer() -> new JsonSerializer(). It works as expected.
Mar 15 2025
Mar 14 2025
Resolved for the upcoming hotfix.
Resolved for the upcoming hotfix.
Mar 11 2025
Mar 10 2025
Yes please
I second this, would be a neat feature <3
What's even more annoying with this feature, is when you forget which layer this object is on and have to go one by one and hope you don't have multiple objects placed on the same layer as you try to click it in terrain builder!
Mar 9 2025
Mar 8 2025
Mar 7 2025
I haven’t been able to log in similar to what you have said I get through the queue and disconnect
Hello JohnMcLane.
You have sent the mod but there are apparently dependencies on other mods that are not written anywhere.
You should also provide mission files for the server.
Mar 6 2025
Mar 5 2025
Bump
Bump
Bump
@Geez any help? you release new update with new crashes. pls help resolve...
Mar 4 2025
@Geez I have been playing around with this for hours now and I still cannot wrap my head around it. This must be some kind of desync issue. Here is what I have found
- I modified the mission server to save the last logged out player and not delete the player when the client logged out. Also in the OnClientReadyEvent I do GetGame().SelectPlayer(identity, oldPlayer) and ignore the player loaded from the DB and the same problem occurs
- I tried resetting entity flags, entity events, physics, simulation and more things I cannot remember anymore and none of them seem to fix the problem
- Each time I select the player again I have to wait even longer than I had to wait the previous time. For example after the first time it takes 7 seconds to catch up, then 14 seconds and then 21 seconds. It seems like the sync of the player happens after x seconds after the player is spawned. That would explain why I can immediately select a newly spawned player, but a player, that already existed for a few seconds, takes longer
Im getting same error. Tried everything. Just crap... worked great and then nothing. 15 min same error. Illegal read
Mar 3 2025
Hello ModDanz.
This needs to be resolved by the mod creator.
Regards,
Geez
Should be up to date now
Should I expect support?
Mar 2 2025
Is there a reply / response to fixing this BI?
Can approve: Same here.
Just wanted to update with you that in 1.27 Road Tools is still not working between Terrain Builder/Buldozer... Having to restart BD still to see updates.
Mar 1 2025
Игра вылетает на этапе входа в неё. Возникает ошибка (прилагаю отчёт и название). Так произошло после обновления.
I did this using scripted commands, but please consider modding of HumanCommandVehicle, especially allowing raise weapon (animgraph Raise). It can allow those feature implement even easier and for driver too.
@Geez all back to normal now. Building works like before Update. Thx for the Support
Feb 28 2025
Fix please((
Ah ok,thank you very much.
Thank you for the report.
We are aware of the problem and it is being looked into.
Regards,
Geez
In T189347#2758988, @Moonny wrote:In T189347#2758982, @fenris0997 wrote:@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.Just a guess. This might be weirdly related to previous update 1.26. I am talking about following change:
Changed: Vertex limit in a single p3d model has been increased from 32 thousand to 65 thousand - requires binarize.exe in DayZ Tools to be updated to take advantage, which will occur later
@Geez can you help? im not repiar server after 1.26, now crashes in 1.27. Can you answer with my problem, why server is crashes?
I was not aware another person made a feedback tracker of this. https://feedback.bistudio.com/T189384 (Can be combined).
Feb 27 2025
In T189347#2759023, @fenris0997 wrote:Would just explain a increasing, not reducing.
Would just explain a increasing, not reducing.
This needs to be fixed urgently.
In T189347#2758982, @fenris0997 wrote:@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.
@Geez
Allright reduced the Models, added more Parts as Proxies made them work, but doesnt explains to me why i had to reduce them so much. Normaly the Barrack has 30919Points and 33000 faces, which wasnt a problem before.
So i tried to pack that Mod for you, but now a lot of my Models wont get packed because of too many Vertices? There have been changes in 1.27 ?
Fix this error, and the crashes too..
Wow! This needs to be fixed.
fix it please
Ok give me a little bit. Not sure if i am able today.
pbo should be fine :)
@Geez you need a Worlshop Upload or just a PBO Upload?
@Moony this Building is setup with Terrain Builder on my own Map. Editor is crashing if i try to use it now. Before wasnt a Issue, used it with Editor on my local Pripyat Map. There is a Asset, a BTR i have done that shows the same Problem. And it aint having any Lootspawns.
Hello fenris0997.
Can you please upload the mod for testing?
Regards,
Geez
Building on the second video is obviously existing locally on client-side, lacking its representation on server-side.