It's possible to scale objects up and down scriptside, however this doesn't scale the collision box accordingly. I'm not sure if this would be a good solution to this, but maybe allow Object.SetCollisionBox(vector minMax[2]) would do the trick?
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General