Please fix this ;(
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Aug 25 2024
Aug 24 2024
Aug 22 2024
Aug 20 2024
Hello Geez and thanks for your response. The problem was related to "SCR_PlayerData" where the floats where not set correctly by my side. So, the super method was not able to get the Data. I already tryed to delete this Post, but did not found a way how i can do this. Sorry for the waste of time.
Hello R34P3R.
Can you please provide a simple mod example? (functional).
Steps of what you did, even on the editor as we cannot seem to be able to reproduce the issue.
Regards,
Geez
Hello ColourScreen.
This is not an issue, the crash is intentional.
There is documentation on it and even a warning to modders.
Aug 19 2024
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Aug 5 2024
hey Geez,
Aug 2 2024
Hello Sen.
This should be resolved for the next major update.
Regards,
Geez
Aug 1 2024
Update here I was calling GetScreenSize too early - in HandlerAttached. Calling it in OnUpdate eventually gave me correct size.
Jul 31 2024
It was user error - author was creating emat with same name in same folder structure without realizing it will get same GUID (initial GUID generation is based on name & local location) - https://discord.com/channels/105462288051380224/920710335156060160/1267722686981869578
Jul 30 2024
So I followed MarioE's advice on discord and his insight into excluding the directorys from windows security fixed the symptoms atleast. I'll attach the log anyway to see if its any help.
Unfortunately not planned for reforger :(
Can you please also attach your workbench logs of a session (perhaps this exact one in the video). Console.log will be enough.
Jul 29 2024
Possibly but would that effect performance if the objects were still there just disabled?
Jul 27 2024
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Jul 22 2024
Update: Seems like I get stuck no matter what, re-pasting a old backups Default layer fixes the problem for maybe 15min before the error shows up when trying to go into Camera mode.
Jul 20 2024
Just an update from today: Need to make a small HotFix... Prefab Update with 4kb size but had to upload 3,8GB... makes no fun
Update: Copy pasting old backup default works as a temporary fix, but error might show up after awhile. The only thing I tweaked/touched in the Default layer is the TimeandWeatherManager. It's not solved yet then.
Update: Nevermind, problem is back after ive only placed down some concrete prefabs and adjusted the weather a little bit.
Solved my problem by copy pasting a Default layer from a older back up save to my new save. Not sure which entity inside of my default layer caused the problem. But atleast I know somewhat where the issue was located. You may lock close this task.
Jul 19 2024
Jul 15 2024
Jul 11 2024
Coming back to this to see if server side memory leaks are a vanilla issue currently, or could it be my own scenario causing them?