Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Feb 11 2024

SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

If there is new stuff then probably a new ticket for that (link it to this one tho)

Just double checking, with "stuff" you also mean bugs, feedback and or answering questions you posted in your latest update?

Feb 11 2024, 3:27 AM · Arma 3
Kikoelxd2006 created T179023: error al entrar al juego.
Feb 11 2024, 3:24 AM · Arma 3

Feb 10 2024

kju-PvPscene closed T170618: [Feature Request] Allow playSoundUI to be stopped as Resolved.
Feb 10 2024, 9:29 PM · Arma 3
kju-PvPscene closed T171125: [BUG] Unknown enum value spammed in rpt for waypoints as Resolved.
Feb 10 2024, 9:28 PM · Arma 3
kju-PvPscene closed T171222: [Bug] hasDriver=-1 vehicles wont show up in Zeus despite setting scope=2 and scopeCurator=2 as Resolved.
Feb 10 2024, 9:28 PM · Arma 3
kju-PvPscene added a comment to T171981: [BUG] Garbage collector and respective SQF commands are bugged.

Feb 10 2024, 8:56 PM · Arma 3
kju-PvPscene edited Steps To Reproduce on T171981: [BUG] Garbage collector and respective SQF commands are bugged.
Feb 10 2024, 7:21 PM · Arma 3
BIS_fnc_KK changed the status of T171981: [BUG] Garbage collector and respective SQF commands are bugged from New to Need More Info.
Feb 10 2024, 4:15 PM · Arma 3
BIS_fnc_KK added a comment to T171981: [BUG] Garbage collector and respective SQF commands are bugged.

@kju-PvPscene minPlayerDistance = 50; That means if you are closer than 50 m to the corpse or wreck it wont be removed. Please try with minPlayerDistance = 0; and report back

Feb 10 2024, 4:15 PM · Arma 3
BIS_fnc_KK claimed T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!).
Feb 10 2024, 12:29 AM · Arma 3
29j2003 updated the task description for T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!).
Feb 10 2024, 12:12 AM · Arma 3
29j2003 created T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!).
Feb 10 2024, 12:10 AM · Arma 3

Feb 9 2024

BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Actually no need, Explosion has projectile on which you can use getShotParents.

Feb 9 2024, 11:40 PM · Arma 3
BIS_fnc_KK changed the status of T178981: setShotParents should be client executable from New to Acknowledged.
Feb 9 2024, 9:39 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56249 on T178981: setShotParents should be client executable.
Feb 9 2024, 9:39 PM · Arma 3
BIS_fnc_KK changed the status of T178977: setShotParents doesn't work from New to Feedback.
Feb 9 2024, 9:00 PM · Arma 3
BIS_fnc_KK added a comment to T178977: setShotParents doesn't work.

Revision: 151391

Feb 9 2024, 9:00 PM · Arma 3
BIS_fnc_KK closed T178737: A "terminate" command for FSM's as Resolved.
Feb 9 2024, 8:55 PM · Arma 3
G00golplexian added a comment to T178737: A "terminate" command for FSM's.

Thank you, works like a charm!

Feb 9 2024, 8:51 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

ticket?

Feb 9 2024, 7:04 PM · Arma 3
SaMatra added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Make a ticket, if it is feasible in context of the event then why not. Keep in mind HitExplosion =/= Explosion

ENTITY Explosion is called alongside ENTITY HitPart has projectile entity and source in it, might as well have instigator there.

Feb 9 2024, 5:33 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Make a ticket, if it is feasible in context of the event then why not. Keep in mind HitExplosion =/= Explosion

Feb 9 2024, 5:27 PM · Arma 3
dedmen changed the status of T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions" from New to Feedback.
Feb 9 2024, 5:20 PM · Arma 3
SaMatra created T178981: setShotParents should be client executable.
Feb 9 2024, 5:17 PM · Arma 3
SaMatra added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Also added shotInstigator param to events:

ammo HitPart
ammo AmmoHit
entity HitPart
ammo HitExplosion
0nFlare.sqs

Feb 9 2024, 5:07 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Also added shotInstigator param to events:

Feb 9 2024, 5:02 PM · Arma 3
BIS_fnc_KK changed the status of T178958: Global projectiles don't broadcast instigator to other clients from New to Feedback.
Feb 9 2024, 5:01 PM · Arma 3
BIS_fnc_KK added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Revision: 151389

Feb 9 2024, 5:01 PM · Arma 3
jw_yiu changed Reproducibility from reproducibility:random to reproducibility:always on T178957: Apex protocal game crash.
Feb 9 2024, 3:30 PM · Arma 3
dedmen set Ref Ticket to AIII-55999 on T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions".
Feb 9 2024, 2:47 PM · Arma 3
BIS_fnc_KK claimed T178977: setShotParents doesn't work.
Feb 9 2024, 2:30 PM · Arma 3
SaMatra updated the task description for T178977: setShotParents doesn't work.
Feb 9 2024, 2:00 PM · Arma 3
SaMatra added a comment to T178977: setShotParents doesn't work.

Repro hint output:

Feb 9 2024, 1:57 PM · Arma 3
SaMatra created T178977: setShotParents doesn't work.
Feb 9 2024, 1:55 PM · Arma 3
Legend777 changed Category from category:general to category:anims on T178966: Campaign animations and lip movement breaking and not performing as they should..
Feb 9 2024, 7:18 AM · Arma 3
Legend777 created T178966: Campaign animations and lip movement breaking and not performing as they should..
Feb 9 2024, 3:15 AM · Arma 3

Feb 8 2024

BIS_fnc_KK claimed T178958: Global projectiles don't broadcast instigator to other clients.
Feb 8 2024, 11:05 PM · Arma 3
R3vo updated the task description for T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions".
Feb 8 2024, 5:04 PM · Arma 3
R3vo updated the task description for T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions".
Feb 8 2024, 5:02 PM · Arma 3
R3vo created T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions".
Feb 8 2024, 5:01 PM · Arma 3
SaMatra added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Repro RPT example:
Server:

22:20:45 #############################################################
22:20:45 # ProjectileCreated: 10: rocket_rpg7.p3d (R_PG7_F)
22:20:45 local = true
22:20:45 source = B Alpha 1-1:1 (Sa-Matra) (B_RangeMaster_F)
22:20:45 instig = B Alpha 1-1:1 (Sa-Matra) (B_RangeMaster_F)

Client:

22:20:45 #############################################################
22:20:45 # ProjectileCreated: 10: rocket_rpg7.p3d (R_PG7_F)
22:20:45 local = false
22:20:45 source = B Alpha 1-1:1 (Sa-Matra) REMOTE (B_RangeMaster_F)
22:20:45 instig = <NULL-object> ()
Feb 8 2024, 4:33 PM · Arma 3
SaMatra created T178958: Global projectiles don't broadcast instigator to other clients.
Feb 8 2024, 4:29 PM · Arma 3
jw_yiu created T178957: Apex protocal game crash.
Feb 8 2024, 4:00 PM · Arma 3
jw_yiu created T178956: Apex protocal game crash.
Feb 8 2024, 3:59 PM · Arma 3
kju-PvPscene closed T157094: [Game crash] While tabbing back into window mode - Exception code: C0000005 ACCESS_VIOLATION at 58C6B964 as Resolved.
Feb 8 2024, 2:52 PM · Arma 3
kju-PvPscene closed T156243: [Feature Request] Add ability to force outside color when using infinite terrain as Resolved.
Feb 8 2024, 2:52 PM · Arma 3
kju-PvPscene closed T161515: [Feature request] Eventhandler to fire if knowsAbout value changes as Resolved.
Feb 8 2024, 2:50 PM · Arma 3
kju-PvPscene closed T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume] as Resolved.
Feb 8 2024, 2:43 PM · Arma 3
kju-PvPscene closed T163573: [Arma 3 Launcher] Missing unlisted for visibility of workshop uploads. as Resolved.
Feb 8 2024, 2:37 PM · Arma 3
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.

should be fixed

Feb 8 2024, 2:18 PM · Arma 3
BIS_fnc_KK changed the status of T171437: Unflip\Set up actions appear incorrectly at certain damage states from New to Feedback.
Feb 8 2024, 2:18 PM · Arma 3
BIS_fnc_KK closed T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden. as Resolved.
Feb 8 2024, 2:13 PM · Arma 3
BIS_fnc_KK added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

I'm surprised it event works anyhow on dead unit. I wont touch it in fear it might break something else, so just kill unit after mission start rather than starting with health 0. Gonna close this as fixed

Feb 8 2024, 2:13 PM · Arma 3
dedmen changed Ref Ticket from AIII-56204 to AIII-54453 on T178335: [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint.
Feb 8 2024, 12:38 PM · Arma 3
michaelwplde added a comment to T178906: [HashMapObject] Chaining #create ctor strategy.

With an eye on #constrList constituency, might also default member #type #create functions with a sensible default along similar lines. i.e.

_self getOrDefault ["#create", {_this}];

Again, could be #flag opted in either way, assuming early adoption, breaking changes, etc.

Feb 8 2024, 7:15 AM · Arma 3
robyn added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Feb 8 2024, 12:29 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Feb 7 2024

BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

lastEntityCausingDamage is the engine pullup, so adding instigator would require the whole new implementation, not likely happening any time soon

Feb 7 2024, 2:48 PM · Arma 3
michaelwplde added a comment to T178906: [HashMapObject] Chaining #create ctor strategy.

Could also facilitate via #flags for that matter, if it is considered an early adoption breaking change.

Feb 7 2024, 8:50 AM · Arma 3
stevediaz added a comment to T75260: [REQ] Add a version of the HMEET with an exposed gun.
Feb 7 2024, 6:53 AM · Arma 3
SaMatra added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

Is this related to lack of vehicle or instigator on the entity in lastEntityCausingDamage @ T178711? I think it would be correct for entities to store both last damage vehicle and instigator and then use it for proper Killed event handler arguments and these explosions parents.

Feb 7 2024, 3:53 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56244 on T176015: Scripting commands to check projectile fuse state.
Feb 7 2024, 2:32 AM · Arma 3
BIS_fnc_KK changed the status of T176015: Scripting commands to check projectile fuse state from New to Feedback.
Feb 7 2024, 2:31 AM · Arma 3
BIS_fnc_KK added a comment to T176015: Scripting commands to check projectile fuse state.

Revision: 151379

Feb 7 2024, 2:31 AM · Arma 3

Feb 6 2024

BIS_fnc_KK claimed T176015: Scripting commands to check projectile fuse state.
Feb 6 2024, 11:20 PM · Arma 3
BIS_fnc_KK closed T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer as Resolved.
Feb 6 2024, 9:45 PM · Arma 3
BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

As designed, the explosion doesnt have separate instigator as the shotShell has

Feb 6 2024, 9:45 PM · Arma 3
BIS_fnc_KK changed the status of T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator from New to Feedback.
Feb 6 2024, 9:17 PM · Arma 3
BIS_fnc_KK added a comment to T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.

Revision: 151378

Feb 6 2024, 9:17 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56243 on T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Feb 6 2024, 9:15 PM · Arma 3
michaelwplde added a comment to T178906: [HashMapObject] Chaining #create ctor strategy.

Could even optimize the core of the approach a little bit further.

Feb 6 2024, 5:21 PM · Arma 3
michaelwplde updated the task description for T178906: [HashMapObject] Chaining #create ctor strategy.
Feb 6 2024, 5:17 PM · Arma 3
michaelwplde updated the task description for T178906: [HashMapObject] Chaining #create ctor strategy.
Feb 6 2024, 5:12 PM · Arma 3
michaelwplde updated the task description for T178906: [HashMapObject] Chaining #create ctor strategy.
Feb 6 2024, 4:55 PM · Arma 3
michaelwplde created T178906: [HashMapObject] Chaining #create ctor strategy.
Feb 6 2024, 4:51 PM · Arma 3

Feb 5 2024

michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

bit of insight conveyed to me, apparently has to do with the #create mechanism and #constrList being formed. which is a bit tricky when the ctor arguments are a bit differently shaped from a base class type to derived one. the workaround is tricky, selecting around #create when specifying a #base and doing the ctor chaining manually, which seems to resolve the issue.

Feb 5 2024, 11:21 PM · Arma 3
Giddi added a comment to T178825: Allowed Usage for included Stringtables.

Thank you that you took the time to answer my inquery.

Feb 5 2024, 8:47 PM · Arma 3
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Probably been covered before, having had a couple of learning moments doing appropriate method, ctor, dtor chaining. #base. prefixing works for academic use cases, IAnimal to ICat or IDog, for instance.

But if your hierarchy is deeper than a couple of levels, then I think perhaps prefixing to the interface is probably best. Say, IAnimal to IDog to IAustralianCattleDog. For instance, IDie (loosely, [_sides]) to IHeroSystemBody ([_sides, _zeroes, _twos]) to IHeroSystemBodyRoll ([_sides, _times, _summary, _zeroes, _twos]), attributes loosely illustrated. Plus "Roll" method behavior comprehension, i.e. "IDie.#create", "IDie.Roll", "IHeroSystemBody.#create", and so on

Such chaining may be set during "#create" ctor, or perhaps could be part of the formal type decl itself, in order to ensure appropriate declarations are being made. Would need to tinker with that what works, seems best, etc.

Starting to notice what others have reported concerning spurious, possible scheduled unscheduled, #create callbacks. Put some systemChat reports into my #create callbacks to examine the method chaining, and I am definitely seeing multiple "default" callbacks going on.

As observed, for instance with reports such as, meaning, should SHOULD report what I passed during createHashMapObject, correct? Ultimately... I see one such report on up the chain. Then there is a second pairing involving a _this "default" what looks like default arguments.

systemChat format ["[fn_hmo_onCreateHeroSystemBodyRoll] [_this]: %1", str [_this]];

That buggerboo is going to need addressing before HMO could be considered "ready" for prime time IMO, FWIW.

The pattern even looks a bit combinatorial, IOW (in other words), as you hike the callbacks on up the method chain, that introduces another combination to the resolution.

Definitely not what I would expect be happening creating a single instance HMO.

Feb 5 2024, 6:15 PM · Arma 3
dedmen changed the status of T175775: Eden Collab - Wish List from New to Feedback.

All that was viable has been done for 2.18.
If there is new stuff then probably a new ticket for that (link it to this one tho)

Feb 5 2024, 6:10 PM · Arma 3
dedmen added a comment to T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error.

Probably not 2.16
2.16 profiling branch though, shall be good enough

Feb 5 2024, 6:07 PM · Arma 3
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Probably been covered before, having had a couple of learning moments doing appropriate method, ctor, dtor chaining. #base. prefixing works for academic use cases, IAnimal to ICat or IDog, for instance.

But if your hierarchy is deeper than a couple of levels, then I think perhaps prefixing to the interface is probably best. Say, IAnimal to IDog to IAustralianCattleDog. For instance, IDie (loosely, [_sides]) to IHeroSystemBody ([_sides, _zeroes, _twos]) to IHeroSystemBodyRoll ([_sides, _times, _summary, _zeroes, _twos]), attributes loosely illustrated. Plus "Roll" method behavior comprehension, i.e. "IDie.#create", "IDie.Roll", "IHeroSystemBody.#create", and so on

Such chaining may be set during "#create" ctor, or perhaps could be part of the formal type decl itself, in order to ensure appropriate declarations are being made. Would need to tinker with that what works, seems best, etc.

Feb 5 2024, 5:43 PM · Arma 3
BIS_fnc_KK added a comment to T178888: A command to replace BIS_fnc_consolidateArray.

Maybe something that can be looked at

Feb 5 2024, 5:38 PM · Arma 3
ThomasAngel added a comment to T178888: A command to replace BIS_fnc_consolidateArray.
Feb 5 2024, 5:36 PM · Arma 3
BIS_fnc_KK added a comment to T178888: A command to replace BIS_fnc_consolidateArray.

What about https://community.bistudio.com/wiki/uniqueUnitItems is this faster?

Feb 5 2024, 5:24 PM · Arma 3
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Probably been covered before, having had a couple of learning moments doing appropriate method, ctor, dtor chaining. #base. prefixing works for academic use cases, IAnimal to ICat or IDog, for instance.

Feb 5 2024, 4:10 PM · Arma 3
ThomasAngel created T178888: A command to replace BIS_fnc_consolidateArray.
Feb 5 2024, 2:49 PM · Arma 3
dedmen set Ref Ticket to AIII-56242 on T151232: Difficulty setting to -not- display helicopter/plane/tank without GPS on the map.
Feb 5 2024, 2:14 PM · Arma 3
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Have my eyes on the XPS OOP effort going on, aimed at leveraging the HMO work. I understand couple of improvements, corrections, in the dev queue around that effort. Meanwhile, trying to make a somewhat uninformed usage involving some forms of method, ctor chaining. I wonder if the internals are prohibitiing some key liberties I am taking in order to achieve that.

Feb 5 2024, 6:46 AM · Arma 3
michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Have my eyes on the XPS OOP effort going on, aimed at leveraging the HMO work. I understand couple of improvements, corrections, in the dev queue around that effort. Meanwhile, trying to make a somewhat uninformed usage involving some forms of method, ctor chaining. I wonder if the internals are prohibitiing some key liberties I am taking in order to achieve that.

Feb 5 2024, 6:34 AM · Arma 3

Feb 4 2024

michaelwplde added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

TL;DR will review some of the comments eventually... however, can I suggest a more elaborate page detailing just _what is a HashMapObject_, particularly nuances along the lines of #Flags, what they are, what can they be, "sealed" for starters. thank you...

Feb 4 2024, 6:18 PM · Arma 3
DeltaTimo added a comment to T83435: Zeus remote control of infantry breaks their aiming/firing upon release.

Is this issue back? I've observed the same behaviour since two weeks ago.

Feb 4 2024, 1:32 PM · Arma 3

Feb 3 2024

BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

On a different note:
setMagazineTurretAmmo is broken when there are 2 players in a vehicle, it does not like split locality.

Feb 3 2024, 11:59 PM · Arma 3
BIS_fnc_KK changed the status of T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type from New to Feedback.
Feb 3 2024, 11:40 PM · Arma 3
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Revision: 151373

Feb 3 2024, 11:40 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-40755 on T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Feb 3 2024, 11:40 PM · Arma 3
TRAGER created T178856: Subsequent throwables impacts make no sound.
Feb 3 2024, 6:28 PM · Arma 3
dedmen added a comment to T178825: Allowed Usage for included Stringtables.

Storing stringtable keys, like "Is this defined" would be acceptable in this specific case. And also the package/container names would be okey in this specific case.
But this only applies to base game's stringtables from un-encrypted PBO's. For CDLCs I would say no.
I assume your mostly vanilla mission is unlikely to use CDLC stringtable keys anyway.

Feb 3 2024, 3:25 PM · Arma 3
johnb43 added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

It would be very nice to see the following be implemented:

Feb 3 2024, 1:26 PM · Arma 3
naitly added a comment to T84861: FPS Drops every time i click or press a key..
Feb 3 2024, 1:01 PM · Arma 3
naitly added a comment to T84861: FPS Drops every time i click or press a key..
Feb 3 2024, 12:57 PM · Arma 3
naitly added a comment to T84861: FPS Drops every time i click or press a key..
Feb 3 2024, 12:51 PM · Arma 3