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Jul 20 2023
Jul 19 2023
Revision: 150816
should be fixed from 150675
Jul 5 2023
Jul 2 2023
Revision: 150718
Jun 28 2023
- probably won't fix, the rest I would look at
May 30 2023
Next dev hopefully
Indeed there seems to be some problem with syncing the bleeding in MP
May 29 2023
May 28 2023
confirmed, the issue appears when vehicle is local to dedicated server
May 27 2023
Revision: 150668
Revision: 150667
May 26 2023
The mission has to exist for mission event handler to be used. But there is another onUserDisconnected EH that can be added via server.cfg https://community.bistudio.com/wiki/Arma_3:_Server_Side_Scripting
May 25 2023
In T172195#2447259, @dedmen wrote:How about naming it to what it actually does
worldASLToModel ?
I double checked, it is in profiling. So it should appear between
it should have fired after
May 23 2023
May 22 2023
Revision: 150460
May 21 2023
Revision: 150637
I will push this to profiling as well. Basically if you see message in server console then the EH should have fired as well
Might be worth it to add a mention of this to the wiki. Spent way too much time trying to debug this.
Revision: 150636
Returns a list of all alive and dead entities of the given type or deriving from the given type
May 20 2023
Revision: 150635
Revision: 150635
May 19 2023
Revision: 150633
May 16 2023
Revision: 150630
The problem here is that driver and gunner are added at much later stage, and are not available when WeaponAssembled fired. I will add UAVCrewCreated Mission EH which would fire after the crew is added so one can get the weappon, the units and group as soon as they are available
May 14 2023
Revision: 150628
Apr 30 2023
Apr 23 2023
I looked it up and in order make eden support this feature new attribute needs to be added and then it needs to be synced with the rest of attributes and add ui priority box and then localize and and... Basically too much work. So chances are it wont be done so you just have to make sure you use this command in mission, i.e. after allMapMarkers is populated
Ok, but for the future please explain why do you need this or that change with concrete examples to avoid situations like this. tweaked Revision: 150527
Revision: 150526
I need a repro not involving a mod then I could look at it
not units controlling UAVs
UAV AI is the one controlling UAV, what you asked in the first place was inconsistent with the command name but useful for a quick check, otherwise you could have done all this via config look up.
Apr 22 2023
What happens if you change priority with delay? or waitUntil is3DENPreview
Just for reference use getPosWorld setPosWorld to save restore position
Hi, I need to see what happens with allMapMarkers in that video every step of the way
Apr 21 2023
Revision: 150521
Revision: 150521
Apr 19 2023
Apr 18 2023
That it requires a "entity" object and does not support "projectile" objects is not obvious