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Apr 23 2019

rVn changed the status of T138891: File patching from New to Acknowledged.

It does, but you need to have the mod.cpp separated from config.cpp, which makes it annoying to pack. I'll see what's up

Apr 23 2019, 2:48 PM · DayZ Modding, DayZ
rVn closed T138879: Fix Enscript scopes as Resolved.

Sadly extremely unlikely to be fixed for DayZ as its relatively small thing requiring considerable changes. Forwarded to the Enfusion guys though.

Apr 23 2019, 2:29 PM · DayZ Modding, DayZ
rVn triaged T138872: Filesize limits & directory creation as High priority.
Apr 23 2019, 2:15 PM · DayZ Modding, DayZ
rVn changed the status of T138872: Filesize limits & directory creation from New to Acknowledged.

We definitely don't want this in the form of a parameter as that creates barriers for clients downloading the mod, we are currently looking at options of extending the limit or improving the functionality in a way that would allow us to remove it

Apr 23 2019, 2:13 PM · DayZ Modding, DayZ
rVn merged T135179: MakeDirectory function not working anymore into T138872: Filesize limits & directory creation.
Apr 23 2019, 2:11 PM · DayZ Modding, DayZ
rVn merged task T135179: MakeDirectory function not working anymore into T138872: Filesize limits & directory creation.
Apr 23 2019, 2:11 PM · DayZ Modding, DayZ
rVn changed the status of T138870: Fix Workbench line numbers from New to Need More Info.

We haven't encountered this here, do you have some kind of reproduction/rate of how often this happens?

Apr 23 2019, 2:07 PM · DayZ Modding, DayZ
rVn changed the status of T138865: Documentation for Workbench project and debugging setup from New to Acknowledged.

This isn't working in a way that you would expect it to currently, but we are testing solution for this, a little how to guide should be included when its done

Apr 23 2019, 1:42 PM · DayZ Modding, DayZ
rVn closed T138671: typo in the types.xml as Resolved.

Thanks, updated for 1.03

Apr 23 2019, 10:12 AM · DayZ Modding, DayZ
rVn closed T138783: ARs are not spawning any more after 2 weeks from 1.02 as Resolved.

Not really a modding issue, probably something on the side of your configuration - discord and forums are good place to get help with these issues.

Apr 23 2019, 10:07 AM · DayZ Modding, DayZ
rVn closed T138762: A way to Disable Position Sync on Entities in Script as Resolved.
Apr 23 2019, 10:04 AM · DayZ Modding, DayZ

Apr 10 2019

rVn claimed T136176: New Input System : problem for modders.
Apr 10 2019, 3:05 PM · DayZ Modding, DayZ
rVn changed the status of T138535: Script Log prefix from New to Need More Info.

That is appended internally to distinguish code/script messages during live debug, is it an issue in some way?

Apr 10 2019, 2:46 PM · DayZ Modding, DayZ
rVn triaged T138535: Script Log prefix as Low priority.
Apr 10 2019, 2:45 PM · DayZ Modding, DayZ
rVn closed T138559: A word about DZ\weapons\melee\config.cpp as Resolved.

Repacking core game files is not a supported way of modding

Apr 10 2019, 2:36 PM · DayZ Modding, DayZ

Apr 9 2019

rVn closed T136332: Overriding CanJump with other content than the original one causes desynch as Resolved.
Apr 9 2019, 10:01 AM · DayZ Modding, DayZ

Apr 8 2019

rVn closed T135176: vanilla scripts errors after being modded or modifed as Resolved.

Fixed in 1.03

Apr 8 2019, 12:24 PM · DayZ Modding, DayZ
rVn added a comment to T136332: Overriding CanJump with other content than the original one causes desynch.

Object:GetHealthLevel should achieve what you need, with a bit less precision

Apr 8 2019, 10:32 AM · DayZ Modding, DayZ
rVn closed T138456: Cargo of item does not show till youre inside the item as Resolved.
Apr 8 2019, 9:44 AM · DayZ

Apr 5 2019

rVn closed T138021: SelectSpectator still not works in 1.02.150980 as Resolved.

CGame::UpdateSpectatorPosition exists for this very reason, loop it when spectating

Apr 5 2019, 5:31 PM · DayZ Modding, DayZ
rVn changed the status of T136332: Overriding CanJump with other content than the original one causes desynch from New to Reviewed.

Hi,
The video doesn't work anymore and the code around jumping may have changed a little bit but currently this should work when returning true, and shouldn't work when it returns false ( so opposite of your issue? ), because GetHealth() can't be called on the client so it will go something like this:

Apr 5 2019, 4:10 PM · DayZ Modding, DayZ
rVn closed T136034: Scope bug as Resolved.

Hi,
this is known inconvenience and will likely stay in dayz's script due to some limitations. Should be solved in future projects which decide to use enfusion though ;)

Apr 5 2019, 3:24 PM · DayZ Modding, DayZ
rVn added a comment to T138021: SelectSpectator still not works in 1.02.150980.

In the above example you use
PlayerBase pBody = Player;
and then get identity and other things with Player instead of pBody, but I will assume that is a copy mistake

Apr 5 2019, 2:12 PM · DayZ Modding, DayZ
rVn closed T136604: GameInventory function FindFreeLocationsFor dosent work as Resolved.

Indeed, that's what it does. It's basically FindFreeLocationFor ran on individual cargos - It informs you which cargo's got free space.

Apr 5 2019, 11:01 AM · DayZ Modding, DayZ

Apr 4 2019

rVn closed T135293: Add valid GetIdentity() to singleplayer as Resolved.

Unfortunately PlayerIdentity is part of networking so this won't be possible in SP environment. Some of the things have to be tested directly on the server.

Apr 4 2019, 5:33 PM · DayZ Modding, DayZ
rVn changed the status of T138021: SelectSpectator still not works in 1.02.150980 from New to Need More Info.

Hi, please add reproduction steps or code sample.

Apr 4 2019, 5:05 PM · DayZ Modding, DayZ
rVn changed the status of T136604: GameInventory function FindFreeLocationsFor dosent work from Assigned to Need More Info.

Looks like this works for me now, can you retest?

Apr 4 2019, 4:29 PM · DayZ Modding, DayZ
rVn claimed T136999: stringtable.csv added to mod, DayZ stringtable data is lost..
Apr 4 2019, 10:49 AM · DayZ Modding, DayZ
rVn changed the status of T134360: Modified Data - Including imagesets and Edds files in mods kicks clients from the server. from Assigned to Need More Info.

Is this still a problem?

Apr 4 2019, 10:42 AM · DayZ Modding, DayZ
rVn closed T137211: Custom animation entries in model.cfg for weapons do not work properly as Resolved.

I'm going to resolve this as Geez's answer to the original question is correct.
As for animation modding in general - we are quite aware that it is far from optimal at the moment, but all I can say now is that we are looking into what we can do about it.

Apr 4 2019, 10:21 AM · DayZ Modding, DayZ
rVn closed T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources as Resolved.
Apr 4 2019, 10:06 AM · DayZ Modding, DayZ

Apr 3 2019

rVn added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

Multiple mods of the same class work similar to inheritance, it would be kinda like this:

Apr 3 2019, 5:23 PM · DayZ Modding, DayZ
rVn claimed T135179: MakeDirectory function not working anymore.
Apr 3 2019, 4:41 PM · DayZ Modding, DayZ
rVn claimed T133472: Servers not reporting mods they are running..
Apr 3 2019, 4:36 PM · DayZ Modding, DayZ
rVn changed the status of T133472: Servers not reporting mods they are running. from Assigned to Acknowledged.
Apr 3 2019, 4:36 PM · DayZ Modding, DayZ
rVn changed the status of T136999: stringtable.csv added to mod, DayZ stringtable data is lost. from Assigned to Acknowledged.

Looks like the current form of stringtable wasn't really made with modding in mind. Not quite sure about priorities for this one.

Apr 3 2019, 4:34 PM · DayZ Modding, DayZ
rVn added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

Doing this by modding PlayerBase is the intended way to go about this and yes, it might seem cleaner to look at if they operated the same way but they are two distinct systems.

Apr 3 2019, 4:17 PM · DayZ Modding, DayZ
rVn changed the status of T137548: Not possible to hide selection from geometry lod when use hide from Assigned to Need More Info.

Hi,
This should work, it would help if you provided reproduction steps of the issue or explained exactly what you are trying to achieve/sent us a sample.

Apr 3 2019, 2:08 PM · DayZ Modding, DayZ
rVn changed the status of T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources from Reviewed to Need More Info.

Hi, I asked our action scripter about this

Apr 3 2019, 12:46 PM · DayZ Modding, DayZ

Apr 1 2019

rVn added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Very well. For precise information, wait for official documentation.

Apr 1 2019, 6:00 PM · DayZ Modding, DayZ
rVn added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Count_In_Cargo - items in every cargo count towards nominal value
Count_In_Hoarder - Probably not used currently - meant as a subset of cargos to differentiate them - so if tent has a hoarder tag, item with this parameter stashed in the tent will count towards nominal but f.e. items in backpacks won't be counted

Apr 1 2019, 5:39 PM · DayZ Modding, DayZ
rVn added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Cost prioritizes items in a respawn queue ( in the past, economy wouldn't be able to spawn stuff fast enough and would create queues ) - this parameter prioritizes what gets to spawn sooner but is not used currently because it is not needed in vanilla (might be used for something else in the future)

Apr 1 2019, 4:57 PM · DayZ Modding, DayZ
rVn changed the status of T135176: vanilla scripts errors after being modded or modifed from New to Need More Info.

Can't reproduce this.
Not aware of anything that should suppress these warnings either, they are a debugging tool - although in this case it seems to be throwing warnings where it should not ("this" pointers in PlayerBase).
They are also compilation warnings and shouldn't affect server fps at all.

Apr 1 2019, 2:52 PM · DayZ Modding, DayZ
rVn closed T138152: Allowing 0 as a minimum but a chance to spawn for items as Resolved.

Hi,
Minimal value cannot be 0 because of how the system works, it shouldn't be hard to configure a rare item though - I'll try to explain in a simple way.

Apr 1 2019, 10:52 AM · DayZ Modding, DayZ

Mar 29 2019

rVn added a project to T135176: vanilla scripts errors after being modded or modifed: DayZ Modding.
Mar 29 2019, 6:07 PM · DayZ Modding, DayZ
rVn closed T137844: Freecam broken in 1.02 as Resolved.

Ah, you are right, FreeDebugCamera is indeed part of the internal debug functions, so I'm surprised it worked for you before in some capacity.
Unfortunately those aren't planned to be enabled in the release version - but as you mentioned, camera classes should still allow for this functionality.

Mar 29 2019, 2:43 PM · DayZ Modding, DayZ
rVn merged T137977: Bug with functions in 1.02.150958 experemental patch server into T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 29 2019, 12:44 PM · DayZ Modding, DayZ
rVn merged task T137977: Bug with functions in 1.02.150958 experemental patch server into T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 29 2019, 12:44 PM · DayZ Modding, DayZ
rVn changed the status of T137977: Bug with functions in 1.02.150958 experemental patch server from Duplicate to Resolved.

Fixed in the next experimental update

Mar 29 2019, 12:39 PM · DayZ Modding, DayZ
rVn merged T137977: Bug with functions in 1.02.150958 experemental patch server into T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 29 2019, 12:39 PM · DayZ Modding, DayZ
rVn merged task T137977: Bug with functions in 1.02.150958 experemental patch server into T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 29 2019, 12:39 PM · DayZ Modding, DayZ
rVn closed T137034: Calling ChatPlayer from server throws an error on client as Resolved.

This looks to be working now without errors

Mar 29 2019, 12:30 PM · DayZ Modding, DayZ
rVn closed T136033: GC bug in arrays as Resolved.
Mar 29 2019, 10:11 AM · DayZ Modding, DayZ

Mar 28 2019

rVn closed T137030: Overriding functions when extending PluginAdminLog doesn't work as Resolved.
Mar 28 2019, 5:35 PM · DayZ Modding, DayZ
rVn closed T137772: Add a easy possibility to not show item in vicinity container as Resolved.

Good ;)

Mar 28 2019, 5:24 PM · DayZ Modding, DayZ
rVn changed the status of T137844: Freecam broken in 1.02 from New to Need More Info.

Seems to be working for me internally, so please try it in the next experimental version.
I'll need some additional details if it still doesn't work.

Mar 28 2019, 4:41 PM · DayZ Modding, DayZ
rVn closed T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings as Resolved.

Fixed internally, should be in the next exp update

Mar 28 2019, 3:57 PM · DayZ Modding, DayZ
rVn changed the status of T137772: Add a easy possibility to not show item in vicinity container from New to Need More Info.

If I understand you correctly, you are trying to have an item which does not show in a vicinity tab?

Mar 28 2019, 12:43 PM · DayZ Modding, DayZ
rVn changed the status of T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings from New to Assigned.
Mar 28 2019, 11:30 AM · DayZ Modding, DayZ

Mar 27 2019

rVn closed T137012: Workbench - DayZ compiling Error in cargogrid.c as Resolved.
Mar 27 2019, 12:32 PM · DayZ Modding, DayZ
rVn added a watcher for DayZ Modding: rVn.
Mar 27 2019, 11:17 AM

Feb 18 2019

rVn added a comment to T137030: Overriding functions when extending PluginAdminLog doesn't work.

This works as expected - original events haven't changed and their source is in the comment next to the function declaration, in this case

Feb 18 2019, 1:23 PM · DayZ Modding, DayZ

Feb 6 2019

rVn added a comment to T136640: Admin log -player positions in EXP.

You definitely should be able to do so since 0.1 meters of movement should roughly translate to one small step of the player

Feb 6 2019, 4:51 PM · DayZ
rVn added a comment to T136640: Admin log -player positions in EXP.

Code works as intended, the decimal point is also a char which is why you need to substring two chars from the number instead of one to get one decimal place precision

Feb 6 2019, 12:05 PM · DayZ

Sep 19 2018

rVn closed T132544: Modders as Resolved.

It's difficult to tell from this post if this might be a bug or some kind of cheating. Either way, there is no information present in the post which we could use to investigate, such as game version, server ip or time this has occurred.

Sep 19 2018, 12:02 PM · Unknown Object (Project)

Jul 17 2018

rVn closed T131290: Hacking tutorial. as Resolved.
Jul 17 2018, 10:12 AM · Restricted Project

Feb 19 2018

rVn assigned T127725: Deer respawning every 2 minutes to Geez.
Feb 19 2018, 1:37 PM · DayZ
rVn edited projects for T127725: Deer respawning every 2 minutes, added: DayZ; removed Restricted Project.
Feb 19 2018, 1:37 PM · DayZ

Feb 13 2018

rVn removed a project from T127710: Singatrue checked time out Dayz (permament): Restricted Project.
Feb 13 2018, 10:01 AM · DayZ
rVn assigned T127710: Singatrue checked time out Dayz (permament) to Geez.
Feb 13 2018, 10:00 AM · DayZ

Feb 17 2017

rVn updated the image for DayZ from F33548: profile to F49515: profile.
Feb 17 2017, 2:56 PM