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A way to Disable Position Sync on Entities in Script
Closed, ResolvedPublic

Description

Why would this be required?

Like how the official implementation currently works with Vehicles there is the driver (Client), the Authorative (Server) and all other players (Remote). The aim for this would be so mods such as Expansion or HypeTrain can take advantage and offer a smooth gameplay for the drivers of the vehicles they are implementing.

Currently there is no way to make a client prediction system for helicopters since the server will authoritate quickly on the actual position of the helicopter thus jerking the driver back making for an uneasy ride. The only way we have found in Expansion to stop this is by only using the server position and having no client prediction on the logic. This will lead to bad situtations with a reasonable but high ping of above 5ms and less than 100ms and having a way to stop the synchronization of the position for a particular client would be great.

How?

How ever it is currently done for the Cars should be exposed to script.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Scripting

Event Timeline

Jacob_Mango renamed this task from Flag to disable Position Sync on Entities to certain clients to Disable Position Sync on Entities to certain clients.
Jacob_Mango renamed this task from Disable Position Sync on Entities to certain clients to Disable Position Sync on Entities.Apr 17 2019, 3:27 PM
Jacob_Mango renamed this task from Disable Position Sync on Entities to A way to Disable Position Sync on Entities in Script.
Jacob_Mango changed Category from General to Scripting.

Nevermind, ignore.

Close the task @rVn, already sorted out.

rVn closed this task as Resolved.Apr 23 2019, 10:03 AM
rVn claimed this task.