Thanks @Lex, but if this mod completely disables the chat for ai-subordinates, then this is not suitable for me, because it deprives at least some feeling of realism.
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Oct 26 2017
Oct 20 2017
Oct 18 2017
"This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment"
@TheMasterofBlubb Probably you are right, this is loading of LOD0, but the player notices the emptiness from which the tank appears. This glitch appeared after a visual update, before this was not/
Oct 17 2017
Oct 13 2017
Houses and walls should produce more bounce or reduce impact speed.
Right thoughts, I too would like to have this working so...
Oct 12 2017
Jumping tanks... I hope that the output of DLC Tanks the @Bis, will end this extremely unpleasant problem thoroughly.
+ 1 Adjustable height for bipods - in this case this is what the doctor prescribed!
I'm not watching this problem, Sometimes I see a ricochets! But I'm using ACE3. Maybe that's the reason!? Tank shells no longer pass through the houses.
+ 1
+1 , also related to my ancient issue - https://feedback.bistudio.com/T82601
Oct 11 2017
This is dublicate of MY OLD ISSUE - https://feedback.bistudio.com/T119297
A year and a half no one paid attention to it.
@ Lex If you uses dev version, try check MBT-52 Kuma. The tank-engine was changed,
Oct 5 2017
Oct 3 2017
Oct 2 2017
@shukari It seems that we are talking about different things. I do not see any relationship. I'm talking only about ability of interruption the treatment action.
Sep 30 2017
Sep 28 2017
Sep 21 2017
Sep 19 2017
"new Apex healing system" - what this?
Aug 21 2017
Aug 16 2017
Aug 13 2017
Aug 3 2017
24-07-2017
EXE rev. 142417 (game)
EXE rev. 142417 (launcher)
Size: ~90 MB (depends on Apex ownership)
Jul 19 2017
BIS please correct this shamefull sragdoll
Jul 13 2017
Jul 8 2017
In the ACE3 mod this mine also not works - https://www.youtube.com/watch?v=3RN-A2kLg34&feature=youtu.be
Jul 7 2017
At 1.72 the problem is not solved.
Jul 5 2017
Hmmm. I did not even try. Of course I can try, but the purpose of this ticket is to make the BIS correct its own mistakes ...
Jul 4 2017
Actually it seems to be possible in certain ways. Ask the EUTW crew they have a system that makes stats and it can log even different weapons on a vehicle.
How many additional years, the user needs to endure this shamefull bug? Personally, I'm tired of ignoring. In some cases, the game can not determine which weapon killed the player. This also applies to stationary weapons, vehicles!