Before an entrance on the server, you don't see what are necessary to DLC or MOD ?
http://imgur.com/a/JSCJK
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Nov 6 2016
Nov 5 2016
Nov 4 2016
Thanks, in new DEV a there is no problem. Close the ticket.
This problem is present at DEV of the version. Restriction "144" units regress in "0" units.
https://youtu.be/v1iWzxIuONs
Nov 3 2016
Remember as AI gets into the car. Takes a detour near the car. And at the UAV, only infinite circles.
To the ticket term 1.5 years. Please fix a problem.
Nov 2 2016
Oct 31 2016
The developer of a mission and the administrator of the server don't know how to resolve an issue with damage of the equipment from bushes.
Arma3 developers don't know how bushes receive properties not peculiar to bushes.
Control of a mission has no parameter - the level of damage of cars.
The mission (video of demonstration of a problem from a mission) doesn't reproduce a problem on a host server.
The mission reproduces a problem on the dedicated server.
Who can explain emergence of a problem on the dedicated server?
If we talk about the damage, where and in what form the players should receive it? I understand there is a system of obtaining damages. But why the system applies to the whole environment? It looks in the game more than absurd.
Damage as such must exist?
I can not reproduce the problem on your PC in this mission. That is, there is no problem in the mission itself.
The game is also no problem.
How does the server creates a problem. This is not one or two servers.
I went to the official server (mission "End Games"), there is not so much damage from the bushes and fences.
Settings damage anywhere, but it's there.
To explain this phenomenon, the mission developer, too, can not.
The developer of the mission said that does not find a solution to this problem.
Oct 28 2016
There is no MOD.
When I start a mission at myself on PC, this problem is absent.
There are no settings of damage in Missie.
Tell what parameter (where this parameter) in a game on the server influence rigidity of bushes and fences?
What forces the car to fly up on bushes as on a springboard, to break wheels, to sustain injuries.
https://youtu.be/Ab44ulXO9_s
Oct 27 2016
+1000
The discussion about a problem was at a forum.
https://forums.bistudio.com/topic/189687-wrought-iron-bushes/
Occurs on all cards. It seems depends on settings of the server. I can be mistaken, but dependence on the parameter of level of armor (protection) of vehicles seems to eat.
It is possible as that to divide these dependences, or to make bushes and small fences out of a risk zone for transport and players? Strongly irritates when you lose health and wheels on these objects.
On speed of 30-40 km\h it is possible to turn over by car.
Fences have color of texture which it is badly visible against the background of a landscape, even when you don't move.
http://stroybat.ucoz.ru/raznoe/Error/2013-11-08_00001.jpg
In the editor it isn't reproduced. But it works at servers, somehow bushes and fences gain rigidity to damage from cars.
The problem has appeared not yesterday, it was from the very beginning.
Everyone thought that it is known to you, waited that it will be corrected.
Oct 26 2016
The problem remained on DEV of the version.
Luminescence of a medical logo through structures.
https://youtu.be/4OH3-VRPNcs
Oct 25 2016
The problem remained on DEV of the version.
Arma 3 Tanks DLC (TBA)
How you plan it?
Before to correct this problem, or the release will be as is?
Oct 24 2016
Has played the last video on DEV.
It occurs for all fractions, except rabbits. It is possible to create rabbits infinitely much.
Option of receiving a problem of creation of groups in the editor.
- create 144 groups
- allocate and copy everything
- remove everything
- create one group
- insert 144 groups of the buffer
- remove everything
- insert 144 groups of the buffer
- try to create one group
Oct 23 2016
On video I use to allocate the "left button of a mouse" groups, to copy "Ctrl+C", to insert "Ctrl+V" and to remove the allocated Del groups.
On video - I have lost an opportunity to create group in the editor. Regression of creation of groups in the editor when has received the message in the editor - "about a limit in number of 144 groups".
https://youtu.be/O9m3_dKw-vc
Oct 20 2016
Has corrected the reference. But has faced a problem of groups in the editor.
Did all actions on video in the editor (section Steps To Reproduce).
In any way, there is no return of the free slot of the lost unit or the UAV.
When the problem appears in a mission, I can buy the UAV, but I can't connect the terminal to it, the UAV seems not on my party, in yellow group (empty). AI won't appear in a mission (not players) where have to appear.
Oct 19 2016
Such effect is in other situation in a game on the server. You look via the unit camera for the player. If the player leaves from the server, you won't be able to close the unit camera, or any other actions.
Solve a problem. How many it will wait for your attention and the decision?
Oct 12 2016
Oct 11 2016
First of all mistakes with memory have to be solved in pure Arma3. There is no sense something to look for in other cases of manifestation of problems.
+100%
Oct 10 2016
1.64.138681 new PROFILING branch with PERFORMANCE binaries, v3
Yesterday I checked, it helps to solve a problem
https://forums.bistudio.com/topic/160288-arma-3-stable-server-164-performance-binary-feedback/?p=3100847
Oct 8 2016
It occurs even in situation where to you shouldn't create an obstacle
https://youtu.be/1JWXegeMKPU
I admire beauty of a relief, the mountain, rock... I understand and I support a difference in use бипод when firing. But it shouldn't work against our opportunities - to use advantageous positions of a relief. In game very bad interaction of the weapon and a relief, it it is necessary to change.
https://forums.bistudio.com/topic/192354-bipod-make-this-work/
https://www.youtube.com/watch?v=HVAnjlbhHNI
https://feedback.bistudio.com/T82167
Oct 6 2016
Good suggestion. It's better than doing a replica in general channel, when a replica is not for everyone.
It happens on zafir and to other optics.
Oct 4 2016
Movement of Cars of AI as phantom, ghosts. Unexpectedly appear and disappear. It is heavy to trace them on a sound.
Very sadly, if you correct it only in DEV.
This mod has a dependency, need some more mod. See recommendations on your page.
Sep 30 2016
Thanks!
Sep 29 2016
Solve a problem. How many it will wait for your attention and the decision?
Solve a problem. How many it will wait for your attention and the decision?
Sep 25 2016
+1
There can sometimes be a motor stop sound, or start of the motor. Further only a sound of a gnash of wheels about soil.
Sep 22 2016
If this problem came to an end only with that we receive the turned tank. To turn the tank back, there is a tool in mission. But often the tank explodes. It on video isn't present. The accent should be put on it. That is maximum, this problem arises in the cities, losses of the tank to 80% there.
There is no video where revolution of the tank come to an end with explosion.
There are results, change this behavior?
Why for 1 year didn't solve this problem?
How often leave info here?
What period of recall it?
There are results, change this behavior?
Why for 1,5 year didn't solve this problem?
There are results, change this behavior?
Why for 1 year didn't solve this problem?
How often leave info here?
What period of recall it?
Sep 21 2016
There are results, change this behavior?
When will we see humility assistent?
Sep 18 2016
Close the ticket.
Thanks, today in DEV of the version corrected.
Close the ticket.
Close the ticket.
Thanks, today in DEV of the version corrected.
Close the ticket.
Close the ticket.
Sep 17 2016
I recorded video.
https://youtu.be/5vGFi93F3Kg
Sep 16 2016
Sep 15 2016
At Dev 1.65.138411 the problem isn't reproduced.
Thanks, close the ticket.
+1