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May 10 2016

joe_mcentire added a comment to T88335: Suggestion: option to empty bottles/canteens.

hasn't this been fixed already? or is this just limited to "swapping" into different canteens and bottles?

May 10 2016, 4:17 PM · DayZ
joe_mcentire added a comment to T88335: Suggestion: option to empty bottles/canteens.

resolved!

May 10 2016, 4:17 PM · DayZ
joe_mcentire edited Additional Information on T88335: Suggestion: option to empty bottles/canteens.
May 10 2016, 4:17 PM · DayZ
joe_mcentire added a comment to T88231: Game will randomly freeze for 0.5-1 sec every X periodic time..

don't think it's related to clouds. disabled them happens none the less.
happened to me yesterday even in the middle of the nowhere in a forest. get around 2-4 fps on average, so way more severe than OP stated. it all happens in a wink of an eye: fluid gameplay, all of a sudden unplayable.

can someone verify if this just happend at dusk/dawn or night? (played on experimental with net-msg and accl. time at night)

however: no desynch, bandwidth pretty average.

EDIT: just logged out at night, logged back in, now it's dawn and suddenly it's way better, although some stuttering from time to time but not crippling as before.

May 10 2016, 4:13 PM · DayZ
joe_mcentire added a comment to T88174: Feature Request: Add "Eat all" or "Eat until full" options for food and drink items.

agree would be a nice addition, however needs abort option

May 10 2016, 4:09 PM · DayZ
joe_mcentire set Category to category:animations on T88168: char draws gun from chest although there is no holster.
May 10 2016, 4:09 PM · DayZ
joe_mcentire edited Steps To Reproduce on T88167: wrong holster - handgun animation.
May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88162: displaying handgun in holster / handgun "disappears" in holster.

gun is there, i just didn't saw it (omg). after studying holsters i can now understand that most take quite some space due to their rigidness, therefor it makes sense that both attached to each other take less space.

May 10 2016, 4:09 PM · DayZ
joe_mcentire edited Steps To Reproduce on T88162: displaying handgun in holster / handgun "disappears" in holster.
May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88159: spawned tactical vest - not correctly "animated".

fixed

May 10 2016, 4:09 PM · DayZ
joe_mcentire set Category to category:items on T88159: spawned tactical vest - not correctly "animated".
May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88151: Torch Light needs to follow head tracking, not direction 'body' is facing/walking.

i'll try and help you

May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

relation to #27055 (rails are "off" in berezino harbor)

May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

can someone help verifying if some of these are still unresolved. i would go and create for each a separate new one.

May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

relation to #27050 (top of crane floating above its base)

May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

relation to #27048 and #27049, #0027052, #0027053, #0027054

May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

relation to #25932

May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

related to #22268 and #22270

May 10 2016, 4:09 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

0.51.125504
bin blocking door of housev_1i3 in Drozhino
(033 104)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

still some of these open, keep 'em comin'!

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

v0.47
Khelm: woodpile clips into building "housev_1i3" (long wooden building) at
(122 045)

Khelm: kennel is a bit close to the entrance of solitary building at (121 046)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

v0.46
long dark wooden building in Tulga, garbage bin clips into building (housev_1i3)
(128 108)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

also this #0002284

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

-[FIXED]-dark wooden house (housev_1i3) has a floating mailbox (?) inside the building, by the entrance in Gorka
(096 065)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

bench directly in front of door (tavern/pub) near Krasnostav
(117 031)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

backdoor of green house is too high to overcome, you can't reach it.
(058 113)

long dark wooden building, blue mailbox(?) and garbage bin clip into building/float inside of building
(058 113)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

v43.116251
Lopatino sign displaced
(026 052)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

fence is clipping into little shed
(081 037)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

hay roll floating behind shack (http://i.imgur.com/LhQkWUU.jpg); two hay rolls inside of shack and a rock glitching through both (http://i.imgur.com/BTQtyTE.png)
(074 036)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

v44.1238
rock in the middle of house in solitude of Skalisty Island
(133 120)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

-[FIXED]-garbage can inside of building clipping into bed (dark wooden building)
Krasnostav (108 029)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

corrugated iron fence cuts shed into half
Krasnostav (110 028)
v36.115297

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

bench is clipping into building
south of Gvozdno (086 036)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

-[FIXED]-black mountain castle - can't enter the main entrance without vaulting
Black Mountain (102 033)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

-[FIXED]-bench clips into shed
Krasnostav (113 30)
v36.115297

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

-[FIXED]-soil in hangar
on airstrip near Krasnostav approx (120 027)
v36.115297

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

30.114008

displacement of fence (into a shed) in Pogorevka
http://steamcommunity.com/sharedfiles/filedetails/?id=213490410

-[FIXED]-soil inside of house in Pogorevka
http://steamcommunity.com/sharedfiles/filedetails/?id=213493056
both at approx. (044 089)

-[FIXED]-displacement of fence (into a shed) in small homestead near Pogorevka
at approx. (046 090)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

displacement issue (shed/fence)
at approx (068 122)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

soil in garage
Svetlojarsk at approx (140 022)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

also in the shed on the last house on the right (direction towards Cherno), opposite to balota air field

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

also in the small village Bor SE of Windy Mountain (garage_se_windy_mtn.jpg)

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

i keep on posting in here some of these occurenes if you like

May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88150: displacement of objects.

damn i forgot to upload the second picture. wait a min

May 10 2016, 4:08 PM · DayZ
joe_mcentire edited Steps To Reproduce on T88150: displacement of objects.
May 10 2016, 4:08 PM · DayZ
joe_mcentire added a comment to T88082: Door Prompts Show up on Second Floor of Houses.

@ 2013-12-19_00003.jpg and *_0006.jpg this happens basically in every house of that kind

May 10 2016, 4:05 PM · DayZ
joe_mcentire added a comment to T87921: Can't reach objects ontop of wardrobes.

...or lockers.

May 10 2016, 3:58 PM · DayZ
joe_mcentire added a comment to T87829: Surviving Deadly falls..

it didn't happen to me but see here:
http://www.reddit.com/r/dayz/comments/26ahuy/too_the_person_who_said_you_should_be_able_to/ [^]

or here:
https://www.youtube.com/watch?v=l8lKt9b6j90&feature=youtu.be [^]

also i want to highlight this quote:
"As long as you land somewhere other than the ground you can take no damage. I do it all the time, intentionally. Makes a great escape and a wtf face on the other guy"

May 10 2016, 3:55 PM · DayZ
joe_mcentire added a comment to T87764: Spawn inside the ground of the house..

can confirm this!
apparently one can escape, buy sprinting, while connecting and spawning.

May 10 2016, 3:52 PM · DayZ
joe_mcentire added a comment to T87604: Death Glitch..

same here. basically: you are dead -> exit -> back to server -> respawn on the exact spot you've died/ exited. everything is there. only items are damaged or ruined.

May 10 2016, 3:44 PM · DayZ
joe_mcentire added a comment to T87336: Stuck in walk mode.

do you play in 3rd person? i figured that if i switch into 1st person and then toggle between walking and running it would work again.

May 10 2016, 3:34 PM · DayZ
joe_mcentire added a comment to T87298: Flashlight does not light up some areas.

i can confirm

May 10 2016, 3:32 PM · DayZ
joe_mcentire added a comment to T87284: vicinity range needs increasing at least 30%.

please. do not for the inventory however. you can basically - in pitch black - open the inventory and run through a room and can loot everything without actually ever seeing anything

May 10 2016, 3:31 PM · DayZ
joe_mcentire added a comment to T87270: Dying and then joining again brings you back from the dead..

and ID#0001183

May 10 2016, 3:30 PM · DayZ
joe_mcentire added a comment to T87247: cannot swap certain items with the one i have currently in my hands.

"New inventory system is in. Putting something in your hands now removes it from that slot in inventory." - i think this migth resolve this report/bug? awaiting verification.

edit: just checked still a problem.

May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87247: cannot swap certain items with the one i have currently in my hands.

also related to #814

May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87247: cannot swap certain items with the one i have currently in my hands.

relation to #0000820

May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87247: cannot swap certain items with the one i have currently in my hands.

@andy:

thanks awesome!

May 10 2016, 3:29 PM · DayZ
joe_mcentire set Category to category:inventory on T87247: cannot swap certain items with the one i have currently in my hands.
May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87247: cannot swap certain items with the one i have currently in my hands.

still an issue: please verify by trying to put a can of beans into hands and swap with rags by drag-and-drop

May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87247: cannot swap certain items with the one i have currently in my hands.

still occuring in build 0.47.124594

May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87241: cannot empty my hands from certain items.

still an issue in 0.47.124594

May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87241: cannot empty my hands from certain items.

relation to #0000826

May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87241: cannot empty my hands from certain items.

updated with some images to make my point clearer:

yellow box:
http://cloud-3.steampowered.com/ugc/884129839008786847/0ACF0A1ED263C3301A93E6C793A18DCD936FAB88/

trying to swap with first aid kit (not possible)
http://cloud-2.steampowered.com/ugc/884129839008791073/BCBA2628A0608DE83836F02453F6044D5E1F45F9/

trying to swap with can of beans (possible!)
http://cloud-2.steampowered.com/ugc/884129839008795232/68C771C0BB47EACBE564A5FBF10C1AB176C2644E/
http://cloud-3.steampowered.com/ugc/884129839008798472/3C36F4AD368996131E5B5765839F6106C5ABFEAA/

trying to swap with can of beans with first aid kit(suddenly possible!)
http://cloud-4.steampowered.com/ugc/884129839008801830/914EA9A54BD4BF9B5304BDF8778E26570B8DDD02/

May 10 2016, 3:29 PM · DayZ
joe_mcentire set Category to category:inventory on T87241: cannot empty my hands from certain items.
May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87235: cannot place items from the vicinity window directly into hands.

related to #826

May 10 2016, 3:29 PM · DayZ
joe_mcentire set Category to category:inventory on T87235: cannot place items from the vicinity window directly into hands.
May 10 2016, 3:29 PM · DayZ
joe_mcentire added a comment to T87174: Floating Items.

in the latest exp build 0.47 there is still floating loot in the bigger red two-story buildings, first room upstairs on the right in the upper floor above the TV. if there is loot it is floating almost all of the time. (eg. tuna can)

May 10 2016, 3:19 PM · DayZ
joe_mcentire added a comment to T87171: player's running direction gets locked automatically.

possibly no bug - different keybinding may lead to this

May 10 2016, 3:19 PM · DayZ
joe_mcentire edited Steps To Reproduce on T87171: player's running direction gets locked automatically.
May 10 2016, 3:19 PM · DayZ
joe_mcentire added a comment to T87153: Quick Bar not responsive to keystrokes.

i noticed that as well. it's frustrating at times.

May 10 2016, 3:19 PM · DayZ
joe_mcentire added a comment to T87145: no inventory description for Mosin 91/30.

fixed

May 10 2016, 3:18 PM · DayZ
joe_mcentire edited Additional Information on T87145: no inventory description for Mosin 91/30.
May 10 2016, 3:18 PM · DayZ
joe_mcentire added a comment to T87138: Can not refill multiple Canteens.

if you use the "hotkeys"- they are always bound to a specific item. drag each bottle manually into your hands and do it that way

May 10 2016, 3:18 PM · DayZ
joe_mcentire added a comment to T87065: sound of the ocean....

agree, far too loud

May 10 2016, 3:15 PM · DayZ
joe_mcentire added a comment to T87055: Reviving your character!.

same as ID#0001183

May 10 2016, 3:14 PM · DayZ
joe_mcentire added a comment to T86945: map key opens blank screen.

same here.
suggestion for devs: show any map you have in your inventory, even if you are not currently on the map's area

May 10 2016, 3:09 PM · DayZ
joe_mcentire added a comment to T86920: Running while unconscious..

http://youtu.be/L-pF7nd4UTI
for more information

May 10 2016, 3:08 PM · DayZ
joe_mcentire added a comment to T86914: Invisible Limbs.

the same here, however they won't be invisible, they are lying on the ground (see pic _1)

May 10 2016, 3:08 PM · DayZ
joe_mcentire added a comment to T86838: Ladder glitch in firehouses still works.

related to #0004813

May 10 2016, 2:59 PM · DayZ
joe_mcentire added a comment to T86838: Ladder glitch in firehouses still works.

when and how are you going to tackle this issue?

May 10 2016, 2:59 PM · DayZ
joe_mcentire added a comment to T86730: Door doesn't open.

not only doors to upstairs, but mostly

May 10 2016, 2:36 PM · DayZ
joe_mcentire added a comment to T86601: Phantom Doors in Buildings.

most of the time in the hosptials, almost always (see image 2013-12-19_00021)

May 10 2016, 2:01 PM · DayZ
joe_mcentire added a comment to T86600: Random zombie/reload/drink sounds..

something similar here: i always here a zed followed by something that sounds like a shotgun followed by a knuckle-cracking sound

May 10 2016, 2:00 PM · DayZ
joe_mcentire added a comment to T86537: can't stop running while drawing an item (from hotbar) during a sprint.

can verify this for the latest exp build.

May 10 2016, 1:51 PM · DayZ
joe_mcentire added a comment to T86520: Blurred vision workaround.

related to #1280 #359

May 10 2016, 1:50 PM · DayZ
joe_mcentire added a comment to T86520: Blurred vision workaround.

is this bound to be resolved with the new renderer maybe?

May 10 2016, 1:50 PM · DayZ
joe_mcentire added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

zeds currently clip more or less reliably (latest experimental build) through the log taverns. also noticed in the "pubsmall" building as well as the quadratic "food" building (here mostly through doors)

May 10 2016, 1:16 PM · DayZ

May 5 2016

joe_mcentire added a watcher for DayZ: joe_mcentire.
May 5 2016, 7:25 PM