any news .... update ??
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May 10 2016
Also after you try to start Launcher, you can check Windows Event Viewer for any error reported by .NET Framework. If there is a problem with application, there might be an error record under Windows Logs\Application log.
i did reinstall .net framework 4.5, ..... same thing, arma is not lauching with the laucher, still have to use the arma3battleye.exe method.
i did remove all arma 3, so wich library are you talking about ??
Hello,
I meant .NET Framework library or Windows library.
You have Windows 10 which means that means that you can't (re)install .NET Framework 4.5 as system won't let you do that because a newer version (4.6) is part of the operating system. Please try to re-install .NET Framework 4.6.1 https://www.microsoft.com/en-us/download/details.aspx?id=49981
Hello,
is there any error report on your desktop? There might be a text file with name "Arma3Launcher_Exception_xxxxxxx.txt", sort of a last resort log.
The logs you've send us are completely empty since 15th January which means that application won't start, which would indicate either missing libraries or corrupted .NET Framework installation.
Hello,
thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.
If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.
Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.
Please let us know, thank you.
Hello, you are using several modifications (TFR, TRPG, TRPG CBA3 and Arma Enhanced Movement) in combination with an unofficial multiplayer game mode (Trinity Roleplay) on an unofficial map (Lakeside Roadview).
The developers are not responsible for issues with third party content (modifications, custom maps and scripts).
Please attach your latest crashdump files (rpt + bidmp + mdmp files) after the last crash to your ticket. You can find these files in following location:
C:\Users\<Name>\AppData\Local\Arma 3\
Try to use the current performance build exe for the logs(just google "arma 3 performance binaries"). The devs are currently working on a fix for a problem and the performance binaries are logging some additional stuff maybe it will help you.
Hello, can you please be more specific with your game crash? Maybe some other players have similar issues and they might relate to your ticket.
Under which circumstances do you experience those crashes?
-in multiplayer?
-in singleplayer?
-in the editor?
-in the arsenal?
-while booting the game or in the main menu?
Have you verified the integrity of the game cache with Steam (you had not mentioned it)?
Please update your description and (if possible) the steps of reproduction.
Best regards
But please explain to me:
With your settings (left shift + W = lean left): How do you then additional want to "hold breath" if you are leaning while using optics? Wouldn't it be more simple to just choose another key for "holding breath"?
If I understand you correctly, you are still using the left shift key for "holding breath". But you don't want to hold breath if you lean left (or right) while pressing left shift + w
I know what you want to tell: a key combination (shift + W) creates a new function (leaning left) but disables all the single key functions (shift for "holding breath" and W for "moving forward").
Maybe you will find some supporters for your suggestion.
I am not sure you understand a problem.
It generally should works like it works with exception if LShift+some_key is detected as pressed combination, "hold breath" (or other action - no matter) shouldn't be made if it's binded under LShift. What can i tell more?
Possible fix is to add some timer in function which detects keypressings to avoid of making double actions. I mean, there are possible combinations some_key+other_key. It means they must be somehow detected. This detection should be just more precise.
I suppose this can be reproduced also with other "alternation" keys.
To lean i use toggle mode. It means when i hold breath i use just "hold breath" key (one at the time).
I just claim keybinding execution is not so good as it seems to be.
Do you really consider it as not a bug? This isn't critical one of course (other side this is communication interace...) but i suppose it can be easily fixed.
I can add another one in this scope: "hold breath" doesn't work with combination 2x some_key.
Because of character of the game i have binded about 80% keys from keyboard and mouse (i don't mention about alternations) and OFTEN i use more than 50% from this. I have big problem with usefull binding of all activities. This is a real problem.
But not in this topic.
This is really simple matter (in fact i am suprised nobody discovered it earlier).
Here is detailed procedure with my expectations:
LShift = hold breath
LShift + W = lean left (toggle !!!)
I want ONLY to turn on lean left mode by single pressing LShift+W (after release, character should stay in this mode).
Nowadays: When I press LShift - I start hold breath, when I press W - I go into lean left mode. After release LShift+W I stay leaned and I stop hold breath.
Expectations: When I press LShift+W - I start lean mode. When I release LShift+W - nothing happen.
Problem is that additional activity is made (in this case it is holding breath, but it can be also in worst case trhowing a grenade).
Key word in this case is TOGGLE. I am absolutely agreed when it is not a toggle, then everything is OK. But I have TOGGLE in mind from the very beginning. I will undersore it in first post.
I am not sure what do you mean but in my opinion making of LShift+W doesn't disable separate LShift or W.
I hope now everything is clear.
Hello, as far as I know "holding breath" only gets activated if you are looking through the optics or iron sights of a weapon, binoculars or laser designator.
How do you imagine it should work?
How should the game know that you now don't want to hold breath while you are looking through the optics and using a key that is defined as "hold breath"?
How many buttons do you prefer to use if you want to lean left or right and holding the breath for a more accurate shot?
-"And "no", change of keybinding is not a solution :)"
Please don't get me wrong but I am afraid that is your own problem then.
Hello,
thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.
If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.
Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.
Please let us know, thank you.
On all equipment of a trunk 120mm this mistake. It results in lack of a sound of a shot from a trunk 120mm.
Related to and enhancement of http://feedback.arma3.com/view.php?id=27392
I would really like to know how to get rid of this content please. 12 GB now as the content exist in two places...
That's the thing though. It doesn't list in the mods. I've already unsubscribed from the content via the steam workshop and A3 Launcher.
On game launcher, on the modlist, click on CUP_terrains right mouse button, click unsubscribe and delete (or some smillar) and write about resoult.
This evening, for no reason that I can discern, a Workshop download started again. 5.6 GB. I cannot stop or pause the download if the launcher is open and/or the arma3.exe is running. I have set Steam client to globally disallow downloading while playing and specifically when Arma 3 is running; no effect.
Hi,
could you please upload logs please?
- Start Arma 3 Launcher
- Open Options menu in the top right corner
- Click on Export Launcher logs to desktop
- Attach report in Feedback Tracker. If is report too big, so use some sharing service please and post link in your report.
Thank you very much.
Do you need more logs? Every time I start the launcher it writes a .txt file to my desktop; I have lots...
We'll, the 5.6 GB workshop update finally completed so I have all this content I don't want and am not subscribed to.
Now, when I launch Arma 3 the Launcher perpetually says 'Checking for updates...' on the bottom.
In the Steam Client Downloads section Arma 3 Workshop content starts and completes in an endless loop.
Logs:
https://www.dropbox.com/s/vaxji10kmflrbcs/Arma3Launcher_Log_20160127T160522_HILL.zip?dl=0
Hello,
we are sorry for that this issue should be fixed in the next Steam Dev update.
Thank you for the feedback
This issue is fixed in today's update.
I can confirm that issue.
Thank you for the information, much appreciated. Please, also thank the audio team at Bohemia. I believe what they are planning will be welcomed, at least by me it will.
Maybe some kind of menu where you set the percentage of the specific sounds and the current Effects volume is some how the master volume for the effects?
Hey guys,
I am close with the audio guys at bohemia and it is planned to give the players control over the dynamic range of the audio. Dynamic range = differences in volume between quieter and louder audio elements. Although it's planned I can not say when it will be implemented.
There will be NO slider for different sound categories like "environment", "weapons", "vehicle engines" because this would change the overall audio mix, creating a possibility of users breaking their own audio and also cheating.
Right now an alternative that seems to work for some people is "volume normalizers". For Realtek's devices it's called "loudness equalization". Creative cards call it SVM (smart volume management) It will turn the volume up when things are quiet so that you as the user don't have to turn up/down the volume all the time depending on what's happening ingame.
I hope this helps a bit while we patiently wait for the hard working audio fellas to implement the dynamic range options.
Hello,
we are sorry for the trouble you are having with the game.
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.
Thank you
SOLVED!!!!
so I solved the problem (for me at least)...
I used the command... -malloc=tbbmalloc in startoptions since your last info.
something must have changed since one of the last updates... after replacing it with the new setting "-malloc=tbb4malloc_bi" in the launcher everything is fine again... :)
now my settings are...
-no Benchmark
-noLogs
-noPause
-enableHT
-malloc=tbb4malloc_bi
Hello,
we are sorry you are experiencing issues with our game.
Please try to disable any mods and export your game log files from the launcher.
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click Options menu
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that it might take some time for files to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Some FPS drops were being addressed in the latest Steam Dev updates. Could you please try to switch to Steam Dev and see if the problem is still present?
You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client
Thank you
Hello,
we are sorry you are experiencing issues with our game.
Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click Options menu
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that it might take some time for files to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Thank you
Hello,
your issue was submitted internally and is currently being investigated.
Attached the report for you I look forward to hearing from you soon with how to fix this. Thank you for your time and support!
Just wondering if anyone is going to get back to me about fixing this issue? I have been without the ability to play Arma 3 for going on 3 weeks now!
Hello,
we are sorry you are experiencing issues with our game.
If you are running any mods please try to disable them and export your game log files from the launcher.
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click Options menu
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that it might take some time for files to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Thank you
I can confirm that it's fixed on RC. I guess that means it's fixed on dev too.
Hello,
thank you for your feedback, we will look into this.
According to the latest development branch the issue seems to be fixed.
https://forums.bistudio.com/topic/140837-development-branch-changelog/page-36#entry2981663
Can you please check this out?
Additional infos :
-happen with any side
-happen in every building
-the placement of soldiers seems to be based on a wrong centre of building
-the shift is based on the building itself, and not on the orientation of the building (-> soldiers will fall from the same spot if the building is facing south or north)
Added repro mission "27569_AiCantDoMoveInside1.Altis".
The issue seems to be location specific, rather than building model specific as results vary for different instances of the same building.
Repro:
- Open mission in 2D mission editor.
- Preview mission.
- Select unit 2 (F2).
- Point mouse at position 7 of the building in front of the player (the right edge of the balcony). See screenshot "CEEB_orderPosition.jpg".
- Press Middle mouse button to order unit 2 to move to that position.
- Watch the unit successfully reach the position. Note the on screen hint showing the unit's expected destination isEqual to the return of the building pos. When the AI arrives, he reports "ready" or "standing by".
- Restart mission (or just order the unit to return to the street next to you).
- Use the custom action to order the unit to attempt to commandMove to the position. Again, the unit's expected destination isEqual to the return of the building pos.
- Watch the AI unit move to the ground level underneath the actual position, then stop. Note the AI reports "ready" or "standing by" and the return value of moveToFailed remains false.
10 (Optional). Order AI to the intended position again with F2 + MMB. Watch them succeed.
This repro is one of many examples that are found using the "AI_VS_Buildings_R1.Altis" test mission I added to #4553. Script AI fail to reach the destination, but player can successfully order his subordinate units to move to the same position.
I have not investigated using waypoints to achieve the same result.
I attached a few examples where the AI cannot reach a few locations, whether they are scripted to or commanded to. The player can reach the locations though.
[BarracksNewPositions.Altis]
Summary: Units cannot move up the stairs to positions on the top floor, but they can move downstairs if they are up at the top to start.
One unit is given a move waypoint placed on the building with location 15 selected. This unit will never reach that location. Command your subordinate to reach that location and he will fail too. Walk upstairs near the unit that is already up there and he will join your group. Watch him move downstairs with no problem.
[UnfinishedBuildingPositions.Altis]
Summary: Units cannot reach any location inside this building.
One group is given a waypoint placed on the building with location 4 selected. They cannot reach this location. The player's subordinate when commanded, can only *occasionally* enter the building.
Hello,
thank you for the feedback. Once you have the repro mission, please attach it and let us know, we will look into it.
Thank you
Thanks for the speedy reply,
It appears that 9 files failed. Not sure how that came about, but it is able to stay open again! I'll remember that step next time. I'll give it a couple of hours and see if anything changes, but for now it looks good!
Good to read :)
Hello,
The error of the diagnostic script is strange. However, for what I can see, it seems something went wrong at the installation level. Could you please try to verify the integrity of the local file and start it again from Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=english
Also, try to move/delete the file called settings.ini (in the root directory of the tools).
Hello,
would you mind sending us the old mission? You can attach it to this ticket (or use a free file sharing service).
Thank you