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May 10 2016

Nemeau added a comment to T85955: arma 3 official launcher is not launching.

any news .... update ??

May 10 2016, 12:53 PM · Arma 3
stcrowe edited Steps To Reproduce on T85956: When selecting the 3D Editor button, it opens the 2D Editor instead..
May 10 2016, 12:53 PM · Arma 3
Bohemia added a project to T85956: When selecting the 3D Editor button, it opens the 2D Editor instead.: Arma 3.
May 10 2016, 12:53 PM · Arma 3
BISWizard added a comment to T85955: arma 3 official launcher is not launching.

Also after you try to start Launcher, you can check Windows Event Viewer for any error reported by .NET Framework. If there is a problem with application, there might be an error record under Windows Logs\Application log.

May 10 2016, 12:53 PM · Arma 3
Nemeau added a comment to T85955: arma 3 official launcher is not launching.

i did reinstall .net framework 4.5, ..... same thing, arma is not lauching with the laucher, still have to use the arma3battleye.exe method.

i did remove all arma 3, so wich library are you talking about ??

May 10 2016, 12:53 PM · Arma 3
BISWizard added a comment to T85955: arma 3 official launcher is not launching.

Hello,
I meant .NET Framework library or Windows library.

You have Windows 10 which means that means that you can't (re)install .NET Framework 4.5 as system won't let you do that because a newer version (4.6) is part of the operating system. Please try to re-install .NET Framework 4.6.1 https://www.microsoft.com/en-us/download/details.aspx?id=49981

May 10 2016, 12:53 PM · Arma 3
BISWizard added a comment to T85955: arma 3 official launcher is not launching.

Hello,
is there any error report on your desktop? There might be a text file with name "Arma3Launcher_Exception_xxxxxxx.txt", sort of a last resort log.
The logs you've send us are completely empty since 15th January which means that application won't start, which would indicate either missing libraries or corrupted .NET Framework installation.

May 10 2016, 12:53 PM · Arma 3
razazel added a comment to T85954: Game crashed when joining server. Error 0x696c6548.

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:53 PM · Arma 3
Koala added a comment to T85954: Game crashed when joining server. Error 0x696c6548.

Hello, you are using several modifications (TFR, TRPG, TRPG CBA3 and Arma Enhanced Movement) in combination with an unofficial multiplayer game mode (Trinity Roleplay) on an unofficial map (Lakeside Roadview).

The developers are not responsible for issues with third party content (modifications, custom maps and scripts).

Please attach your latest crashdump files (rpt + bidmp + mdmp files) after the last crash to your ticket. You can find these files in following location:
C:\Users\<Name>\AppData\Local\Arma 3\

May 10 2016, 12:53 PM · Arma 3
Nemeau set Category to category:launcher on T85955: arma 3 official launcher is not launching.
May 10 2016, 12:53 PM · Arma 3
Bohemia added a project to T85955: arma 3 official launcher is not launching: Arma 3.
May 10 2016, 12:53 PM · Arma 3
Bohemia updated subscribers of T85954: Game crashed when joining server. Error 0x696c6548.
May 10 2016, 12:53 PM · Arma 3
TheMasterofBlubb added a comment to T85954: Game crashed when joining server. Error 0x696c6548.

Try to use the current performance build exe for the logs(just google "arma 3 performance binaries"). The devs are currently working on a fix for a problem and the performance binaries are logging some additional stuff maybe it will help you.

May 10 2016, 12:53 PM · Arma 3
STGMaurice edited Steps To Reproduce on T85954: Game crashed when joining server. Error 0x696c6548.
May 10 2016, 12:53 PM · Arma 3
Bohemia added a project to T85954: Game crashed when joining server. Error 0x696c6548: Arma 3.
May 10 2016, 12:53 PM · Arma 3
Koala added a comment to T85953: Games is still crashing even when I've tried the suggested options..

Hello, can you please be more specific with your game crash? Maybe some other players have similar issues and they might relate to your ticket.

Under which circumstances do you experience those crashes?
-in multiplayer?
-in singleplayer?
-in the editor?
-in the arsenal?
-while booting the game or in the main menu?

Have you verified the integrity of the game cache with Steam (you had not mentioned it)?

Please update your description and (if possible) the steps of reproduction.

Best regards

May 10 2016, 12:53 PM · Arma 3
Bohemia updated subscribers of T85953: Games is still crashing even when I've tried the suggested options..
May 10 2016, 12:53 PM · Arma 3
Bohemia added a project to T85953: Games is still crashing even when I've tried the suggested options.: Arma 3.
May 10 2016, 12:53 PM · Arma 3
MinePwns edited Steps To Reproduce on T85953: Games is still crashing even when I've tried the suggested options..
May 10 2016, 12:53 PM · Arma 3
Koala added a comment to T85952: Sound of "hold breath" is played when it is not necessary..

But please explain to me:

With your settings (left shift + W = lean left): How do you then additional want to "hold breath" if you are leaning while using optics? Wouldn't it be more simple to just choose another key for "holding breath"?

If I understand you correctly, you are still using the left shift key for "holding breath". But you don't want to hold breath if you lean left (or right) while pressing left shift + w

I know what you want to tell: a key combination (shift + W) creates a new function (leaning left) but disables all the single key functions (shift for "holding breath" and W for "moving forward").

Maybe you will find some supporters for your suggestion.

May 10 2016, 12:53 PM · Arma 3
kromka added a comment to T85952: Sound of "hold breath" is played when it is not necessary..

I am not sure you understand a problem.

It generally should works like it works with exception if LShift+some_key is detected as pressed combination, "hold breath" (or other action - no matter) shouldn't be made if it's binded under LShift. What can i tell more?

Possible fix is to add some timer in function which detects keypressings to avoid of making double actions. I mean, there are possible combinations some_key+other_key. It means they must be somehow detected. This detection should be just more precise.
I suppose this can be reproduced also with other "alternation" keys.

To lean i use toggle mode. It means when i hold breath i use just "hold breath" key (one at the time).
I just claim keybinding execution is not so good as it seems to be.

Do you really consider it as not a bug? This isn't critical one of course (other side this is communication interace...) but i suppose it can be easily fixed.
I can add another one in this scope: "hold breath" doesn't work with combination 2x some_key.

Because of character of the game i have binded about 80% keys from keyboard and mouse (i don't mention about alternations) and OFTEN i use more than 50% from this. I have big problem with usefull binding of all activities. This is a real problem.
But not in this topic.

May 10 2016, 12:53 PM · Arma 3
kromka added a comment to T85952: Sound of "hold breath" is played when it is not necessary..

This is really simple matter (in fact i am suprised nobody discovered it earlier).

Here is detailed procedure with my expectations:
LShift = hold breath
LShift + W = lean left (toggle !!!)

I want ONLY to turn on lean left mode by single pressing LShift+W (after release, character should stay in this mode).
Nowadays: When I press LShift - I start hold breath, when I press W - I go into lean left mode. After release LShift+W I stay leaned and I stop hold breath.
Expectations: When I press LShift+W - I start lean mode. When I release LShift+W - nothing happen.

Problem is that additional activity is made (in this case it is holding breath, but it can be also in worst case trhowing a grenade).

Key word in this case is TOGGLE. I am absolutely agreed when it is not a toggle, then everything is OK. But I have TOGGLE in mind from the very beginning. I will undersore it in first post.

I am not sure what do you mean but in my opinion making of LShift+W doesn't disable separate LShift or W.

I hope now everything is clear.

May 10 2016, 12:53 PM · Arma 3
Bohemia added a project to T85952: Sound of "hold breath" is played when it is not necessary.: Arma 3.
May 10 2016, 12:53 PM · Arma 3
kromka edited Steps To Reproduce on T85952: Sound of "hold breath" is played when it is not necessary..
May 10 2016, 12:53 PM · Arma 3
Koala added a comment to T85952: Sound of "hold breath" is played when it is not necessary..

Hello, as far as I know "holding breath" only gets activated if you are looking through the optics or iron sights of a weapon, binoculars or laser designator.

How do you imagine it should work?

How should the game know that you now don't want to hold breath while you are looking through the optics and using a key that is defined as "hold breath"?

How many buttons do you prefer to use if you want to lean left or right and holding the breath for a more accurate shot?

-"And "no", change of keybinding is not a solution :)"

Please don't get me wrong but I am afraid that is your own problem then.

May 10 2016, 12:53 PM · Arma 3
bryntboss set Category to category:edeneditor on T85951: No 3d editor in dev build.
May 10 2016, 12:53 PM · Arma 3
Bohemia added a project to T85951: No 3d editor in dev build: Arma 3.
May 10 2016, 12:53 PM · Arma 3
Bohemia updated subscribers of T85950: Copy and paste AI with Arsenal without resetting it.
May 10 2016, 12:53 PM · Arma 3
TheMcGuider edited Steps To Reproduce on T85950: Copy and paste AI with Arsenal without resetting it.
May 10 2016, 12:53 PM · Arma 3
Bohemia added a project to T85950: Copy and paste AI with Arsenal without resetting it: Arma 3.
May 10 2016, 12:53 PM · Arma 3
gizz46 edited Additional Information on T85949: Game crashes with - Helios: Navy Seals Bloodbrothers Campaign: Mission 4.
May 10 2016, 12:53 PM · Arma 3
razazel added a comment to T85949: Game crashes with - Helios: Navy Seals Bloodbrothers Campaign: Mission 4.

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:53 PM · Arma 3
Bohemia added a project to T85949: Game crashes with - Helios: Navy Seals Bloodbrothers Campaign: Mission 4: Arma 3.
May 10 2016, 12:52 PM · Arma 3
Lex added a comment to T85948: No entry 'bin\config.bin/CfgSoundSets.Cannon120mm_Shot_SoundSet'..

On all equipment of a trunk 120mm this mistake. It results in lack of a sound of a shot from a trunk 120mm.

May 10 2016, 12:52 PM · Arma 3
R3vo set Category to category:sound on T85948: No entry 'bin\config.bin/CfgSoundSets.Cannon120mm_Shot_SoundSet'..
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85948: No entry 'bin\config.bin/CfgSoundSets.Cannon120mm_Shot_SoundSet'.: Arma 3.
May 10 2016, 12:52 PM · Arma 3
FrankHH edited Steps To Reproduce on T85947: Shooting through a window plays glass breaking sound even after glass is broken.
May 10 2016, 12:52 PM · Arma 3
lopez0071892 edited Steps To Reproduce on T85946: Eden Editor launch bug.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85946: Eden Editor launch bug: Arma 3.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85947: Shooting through a window plays glass breaking sound even after glass is broken: Arma 3.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85945: Make ladders obey GeometryLOD and ignore Roadway LOD: Arma 3.
May 10 2016, 12:52 PM · Arma 3
Uro edited Steps To Reproduce on T85945: Make ladders obey GeometryLOD and ignore Roadway LOD.
May 10 2016, 12:52 PM · Arma 3
Uro added a comment to T85945: Make ladders obey GeometryLOD and ignore Roadway LOD.

Related to and enhancement of http://feedback.arma3.com/view.php?id=27392

May 10 2016, 12:52 PM · Arma 3
Rellikplug added a comment to T85944: Unsubscribing from mod does not work.

I would really like to know how to get rid of this content please. 12 GB now as the content exist in two places...

May 10 2016, 12:52 PM · Arma 3
Rellikplug added a comment to T85944: Unsubscribing from mod does not work.

More logs...
https://www.dropbox.com/s/wroplxvbhw9ed9r/Arma3Launcher_Log_20160204T014226_HILL.zip?dl=0

May 10 2016, 12:52 PM · Arma 3
Rellikplug added a comment to T85944: Unsubscribing from mod does not work.

That's the thing though. It doesn't list in the mods. I've already unsubscribed from the content via the steam workshop and A3 Launcher.

May 10 2016, 12:52 PM · Arma 3
TutSi added a comment to T85944: Unsubscribing from mod does not work.

On game launcher, on the modlist, click on CUP_terrains right mouse button, click unsubscribe and delete (or some smillar) and write about resoult.

May 10 2016, 12:52 PM · Arma 3
Rellikplug added a comment to T85944: Unsubscribing from mod does not work.

This evening, for no reason that I can discern, a Workshop download started again. 5.6 GB. I cannot stop or pause the download if the launcher is open and/or the arma3.exe is running. I have set Steam client to globally disallow downloading while playing and specifically when Arma 3 is running; no effect.

May 10 2016, 12:52 PM · Arma 3
Astaroth added a comment to T85944: Unsubscribing from mod does not work.

Hi,
could you please upload logs please?

  1. Start Arma 3 Launcher
  2. Open Options menu in the top right corner
  3. Click on Export Launcher logs to desktop
  4. Attach report in Feedback Tracker. If is report too big, so use some sharing service please and post link in your report.

Thank you very much.

May 10 2016, 12:52 PM · Arma 3
Rellikplug added a comment to T85944: Unsubscribing from mod does not work.

Do you need more logs? Every time I start the launcher it writes a .txt file to my desktop; I have lots...

May 10 2016, 12:52 PM · Arma 3
Rellikplug added a comment to T85944: Unsubscribing from mod does not work.

We'll, the 5.6 GB workshop update finally completed so I have all this content I don't want and am not subscribed to.

Now, when I launch Arma 3 the Launcher perpetually says 'Checking for updates...' on the bottom.

In the Steam Client Downloads section Arma 3 Workshop content starts and completes in an endless loop.

Logs:
https://www.dropbox.com/s/vaxji10kmflrbcs/Arma3Launcher_Log_20160127T160522_HILL.zip?dl=0

May 10 2016, 12:52 PM · Arma 3
Rellikplug edited Steps To Reproduce on T85944: Unsubscribing from mod does not work.
May 10 2016, 12:52 PM · Arma 3
Bohemia updated subscribers of T85944: Unsubscribing from mod does not work.
May 10 2016, 12:52 PM · Arma 3
uscoastguard edited Steps To Reproduce on T85943: Eden Editor will not Load.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85944: Unsubscribing from mod does not work: Arma 3.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85943: Eden Editor will not Load: Arma 3.
May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85942: The Main-Menu Buttons to enter the Editors both open the 2D-Editor.

Hello,

we are sorry for that this issue should be fixed in the next Steam Dev update.

Thank you for the feedback

May 10 2016, 12:52 PM · Arma 3
Astaroth added a comment to T85942: The Main-Menu Buttons to enter the Editors both open the 2D-Editor.

This issue is fixed in today's update.

May 10 2016, 12:52 PM · Arma 3
elch2070 set Category to category:editor on T85942: The Main-Menu Buttons to enter the Editors both open the 2D-Editor.
May 10 2016, 12:52 PM · Arma 3
Koala added a comment to T85942: The Main-Menu Buttons to enter the Editors both open the 2D-Editor.

I can confirm that issue.

May 10 2016, 12:52 PM · Arma 3
Proff_GG added a comment to T85941: Seperation of Effect Sound Volumes.

Thank you for the information, much appreciated. Please, also thank the audio team at Bohemia. I believe what they are planning will be welcomed, at least by me it will.

May 10 2016, 12:52 PM · Arma 3
TheMasterofBlubb added a comment to T85941: Seperation of Effect Sound Volumes.

Maybe some kind of menu where you set the percentage of the specific sounds and the current Effects volume is some how the master volume for the effects?

May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85942: The Main-Menu Buttons to enter the Editors both open the 2D-Editor: Arma 3.
May 10 2016, 12:52 PM · Arma 3
megagoth1702 added a comment to T85941: Seperation of Effect Sound Volumes.

Hey guys,

I am close with the audio guys at bohemia and it is planned to give the players control over the dynamic range of the audio. Dynamic range = differences in volume between quieter and louder audio elements. Although it's planned I can not say when it will be implemented.

There will be NO slider for different sound categories like "environment", "weapons", "vehicle engines" because this would change the overall audio mix, creating a possibility of users breaking their own audio and also cheating.

Right now an alternative that seems to work for some people is "volume normalizers". For Realtek's devices it's called "loudness equalization". Creative cards call it SVM (smart volume management) It will turn the volume up when things are quiet so that you as the user don't have to turn up/down the volume all the time depending on what's happening ingame.

I hope this helps a bit while we patiently wait for the hard working audio fellas to implement the dynamic range options.

May 10 2016, 12:52 PM · Arma 3
Proff_GG set Category to category:sound on T85941: Seperation of Effect Sound Volumes.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85941: Seperation of Effect Sound Volumes: Arma 3.
May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85940: Campaign 2.

Hello,

we are sorry for the trouble you are having with the game.

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.

Thank you

May 10 2016, 12:52 PM · Arma 3
Garion edited Steps To Reproduce on T85940: Campaign 2.
May 10 2016, 12:52 PM · Arma 3
WILDFIRE72 added a comment to T85939: Game freezes between 10-20minutes with and without mods active.

SOLVED!!!!
so I solved the problem (for me at least)...

I used the command... -malloc=tbbmalloc in startoptions since your last info.

something must have changed since one of the last updates... after replacing it with the new setting "-malloc=tbb4malloc_bi" in the launcher everything is fine again... :)

now my settings are...
-no Benchmark
-noLogs
-noPause
-enableHT
-malloc=tbb4malloc_bi

May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85940: Campaign 2: Arma 3.
May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85939: Game freezes between 10-20minutes with and without mods active.

Hello,

we are sorry you are experiencing issues with our game.

Please try to disable any mods and export your game log files from the launcher.

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that it might take some time for files to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

Some FPS drops were being addressed in the latest Steam Dev updates. Could you please try to switch to Steam Dev and see if the problem is still present?

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you

May 10 2016, 12:52 PM · Arma 3
WILDFIRE72 edited Steps To Reproduce on T85939: Game freezes between 10-20minutes with and without mods active.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85939: Game freezes between 10-20minutes with and without mods active: Arma 3.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85938: Memory written failed message: Arma 3.
May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85938: Memory written failed message.

Hello,

we are sorry you are experiencing issues with our game.

Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that it might take some time for files to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

Thank you

May 10 2016, 12:52 PM · Arma 3
jingel12344 edited Steps To Reproduce on T85938: Memory written failed message.
May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85937: Can not read memory then crash.

Hello,

your issue was submitted internally and is currently being investigated.

May 10 2016, 12:52 PM · Arma 3
csrenegade added a comment to T85937: Can not read memory then crash.

Attached the report for you I look forward to hearing from you soon with how to fix this. Thank you for your time and support!

May 10 2016, 12:52 PM · Arma 3
csrenegade added a comment to T85937: Can not read memory then crash.

Just wondering if anyone is going to get back to me about fixing this issue? I have been without the ability to play Arma 3 for going on 3 weeks now!

May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85937: Can not read memory then crash.

Hello,

we are sorry you are experiencing issues with our game.

If you are running any mods please try to disable them and export your game log files from the launcher.

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that it might take some time for files to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

Thank you

May 10 2016, 12:52 PM · Arma 3
csrenegade edited Steps To Reproduce on T85937: Can not read memory then crash.
May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85937: Can not read memory then crash: Arma 3.
May 10 2016, 12:52 PM · Arma 3
SomeSangheili added a comment to T85936: [RC] Sites module broken.

I can confirm that it's fixed on RC. I guess that means it's fixed on dev too.

May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85936: [RC] Sites module broken.

Hello,

thank you for your feedback, we will look into this.

May 10 2016, 12:52 PM · Arma 3
Koala added a comment to T85936: [RC] Sites module broken.

According to the latest development branch the issue seems to be fixed.
https://forums.bistudio.com/topic/140837-development-branch-changelog/page-36#entry2981663

Can you please check this out?

May 10 2016, 12:52 PM · Arma 3
Unknown Object (User) added a comment to T85936: [RC] Sites module broken.

Additional infos :
-happen with any side
-happen in every building
-the placement of soldiers seems to be based on a wrong centre of building
-the shift is based on the building itself, and not on the orientation of the building (-> soldiers will fall from the same spot if the building is facing south or north)

May 10 2016, 12:52 PM · Arma 3
Bohemia updated subscribers of T85936: [RC] Sites module broken.
May 10 2016, 12:52 PM · Arma 3
ceeeb added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

Added repro mission "27569_AiCantDoMoveInside1.Altis".

The issue seems to be location specific, rather than building model specific as results vary for different instances of the same building.

Repro:

  1. Open mission in 2D mission editor.
  2. Preview mission.
  3. Select unit 2 (F2).
  4. Point mouse at position 7 of the building in front of the player (the right edge of the balcony). See screenshot "CEEB_orderPosition.jpg".
  5. Press Middle mouse button to order unit 2 to move to that position.
  6. Watch the unit successfully reach the position. Note the on screen hint showing the unit's expected destination isEqual to the return of the building pos. When the AI arrives, he reports "ready" or "standing by".
  7. Restart mission (or just order the unit to return to the street next to you).
  8. Use the custom action to order the unit to attempt to commandMove to the position. Again, the unit's expected destination isEqual to the return of the building pos.
  9. Watch the AI unit move to the ground level underneath the actual position, then stop. Note the AI reports "ready" or "standing by" and the return value of moveToFailed remains false.

10 (Optional). Order AI to the intended position again with F2 + MMB. Watch them succeed.

This repro is one of many examples that are found using the "AI_VS_Buildings_R1.Altis" test mission I added to #4553. Script AI fail to reach the destination, but player can successfully order his subordinate units to move to the same position.
I have not investigated using waypoints to achieve the same result.

May 10 2016, 12:52 PM · Arma 3
BlazinOne added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

I attached a few examples where the AI cannot reach a few locations, whether they are scripted to or commanded to. The player can reach the locations though.

[BarracksNewPositions.Altis]

Summary: Units cannot move up the stairs to positions on the top floor, but they can move downstairs if they are up at the top to start.

One unit is given a move waypoint placed on the building with location 15 selected. This unit will never reach that location. Command your subordinate to reach that location and he will fail too. Walk upstairs near the unit that is already up there and he will join your group. Watch him move downstairs with no problem.

[UnfinishedBuildingPositions.Altis]

Summary: Units cannot reach any location inside this building.

One group is given a waypoint placed on the building with location 4 selected. They cannot reach this location. The player's subordinate when commanded, can only *occasionally* enter the building.

May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85936: [RC] Sites module broken: Arma 3.
May 10 2016, 12:52 PM · Arma 3
SomeSangheili edited Steps To Reproduce on T85936: [RC] Sites module broken.
May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

Hello,

thank you for the feedback. Once you have the repro mission, please attach it and let us know, we will look into it.

Thank you

May 10 2016, 12:52 PM · Arma 3
Bohemia updated subscribers of T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.
May 10 2016, 12:52 PM · Arma 3
ceeeb edited Steps To Reproduce on T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.
May 10 2016, 12:52 PM · Arma 3
ChaplinLIVE added a comment to T85934: Arma3Tools.exe refuses to open.

Thanks for the speedy reply,

It appears that 9 files failed. Not sure how that came about, but it is able to stay open again! I'll remember that step next time. I'll give it a couple of hours and see if anything changes, but for now it looks good!

May 10 2016, 12:52 PM · Arma 3
tom_48_97 added a comment to T85934: Arma3Tools.exe refuses to open.

Good to read :)

May 10 2016, 12:52 PM · Arma 3
Bohemia added a project to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions: Arma 3.
May 10 2016, 12:52 PM · Arma 3
ChaplinLIVE edited Steps To Reproduce on T85934: Arma3Tools.exe refuses to open.
May 10 2016, 12:52 PM · Arma 3
tom_48_97 added a comment to T85934: Arma3Tools.exe refuses to open.

Hello,

The error of the diagnostic script is strange. However, for what I can see, it seems something went wrong at the installation level. Could you please try to verify the integrity of the local file and start it again from Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=english

Also, try to move/delete the file called settings.ini (in the root directory of the tools).

May 10 2016, 12:52 PM · Arma 3
razazel added a comment to T85933: "Effects" in triggers or waypoints won't display text.

Hello,

would you mind sending us the old mission? You can attach it to this ticket (or use a free file sharing service).

Thank you

May 10 2016, 12:52 PM · Arma 3