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May 10 2016

the_Demongod edited Steps To Reproduce on T76865: Add damage warning system for jets.
May 10 2016, 8:11 AM · Arma 3
Unknown Object (User) added a comment to T76865: Add damage warning system for jets.

/downvoted, either you can fly or your plane explodes, damage has no effect on performance and whatever kills you will kill you anyway, HMG will still get you on seconds and any missile 1-shot-destroys you

May 10 2016, 8:11 AM · Arma 3
the_Demongod added a comment to T76865: Add damage warning system for jets.

@Dr Death, I'm afraid I don't follow.. are you saying the system should be as it is? I don't know about you, but your descriptions of damage never happen to me. Damage definitely should have an effect on performance, if you get an engine shot out, you should loose thrust from that side and enter a spiral/flameout state. I have never been one shotted by a missile, I also rarely take more than a couple of HMG bullets at a time, so for me at least, death by HMG is a slow process, where I take a bullet or two every strafing run, and eventually one bullet is the straw that breaks the camels back, and I spontaneously explode.
Please reread my ticket, your comment makes it appear to me that you did not read it carefully.

May 10 2016, 8:11 AM · Arma 3
Unknown Object (User) added a comment to T76865: Add damage warning system for jets.

i am not talking about the damage model, i am talking about the damage warning.

May 10 2016, 8:11 AM · Arma 3
Cyteak edited Steps To Reproduce on T76864: PROPOSAL - Better spec-ops/stealth uniforms.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76865: Add damage warning system for jets: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76864: PROPOSAL - Better spec-ops/stealth uniforms: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76864: PROPOSAL - Better spec-ops/stealth uniforms.
May 10 2016, 8:11 AM · Arma 3
oukej added a comment to T76863: In North Stratis, AIs are not able to follow/pathfind on numerous different roads..

Some of the issues are mentioned in repro missions in http://feedback.arma3.com/view.php?id=18324. The issues should be improved a bit in the next Dev Branch update. Otherwise, please, give us feedback about any specific spots, where the AI reliably crashes in http://feedback.arma3.com/view.php?id=18324

Thanks for the feedback!

May 10 2016, 8:11 AM · Arma 3
Cyteak added a comment to T76863: In North Stratis, AIs are not able to follow/pathfind on numerous different roads..

THIS ISSUE HAS BEEN RESOLVED AS OF 4/20/2014 - 08:55

I figured out the issue, and I don't think it's just north stratis that has this problem but it's still kind of wacky. If an AI is driving to a waypoint that is NOT on a road, it will make a beeline to that waypoint from its last waypoint. This can be fixed by placing a waypoint on the road where you wish for the vehicle to divert off the road. However, I have been in AI vehicles where they automatically calculate this themselves, no extra waypoint required. This still may need patching but it is certainly less urgent now.

May 10 2016, 8:11 AM · Arma 3
Cyteak added a comment to T76863: In North Stratis, AIs are not able to follow/pathfind on numerous different roads..

THIS ISSUE HAS BEEN UN-RESOLVED AS OF 4/20/2014 - 17:21

For some reason, the AI bug of the truck crashing into a wall has returned. I believe this happens as a result of the AI having to start too many times in a short period of time (editing missions and re-starting every time I need to fix a bug) and it may be fixed with a restart of Arma, I don't know for sure. Regardless, the crash-into-walls-as-soon-as-it-starts-driving-in-an-area-with-buildings/walls-in-it glitch needs to be fixed.

May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76862: Allow SQF parsing in controlsBackground[], objects[], controls[] arrays..
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76863: In North Stratis, AIs are not able to follow/pathfind on numerous different roads.: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Cyteak edited Steps To Reproduce on T76863: In North Stratis, AIs are not able to follow/pathfind on numerous different roads..
May 10 2016, 8:11 AM · Arma 3
Nou edited Steps To Reproduce on T76862: Allow SQF parsing in controlsBackground[], objects[], controls[] arrays..
May 10 2016, 8:11 AM · Arma 3
JeffB added a comment to T76861: Crash when loading multiplayer.

Still broken

May 10 2016, 8:11 AM · Arma 3
JeffB added a comment to T76861: Crash when loading multiplayer.

Is there any new advice on this? The game I purchased is no longer playable.

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76862: Allow SQF parsing in controlsBackground[], objects[], controls[] arrays.: Arma 3.
May 10 2016, 8:11 AM · Arma 3
JeffB added a comment to T76861: Crash when loading multiplayer.
  1. I am able to play SP
  2. Game Spy
  3. Yes, I hosted a LAN game for myself successfully
  4. Not familiar with Steam Dev version

Odd thing happened tonight. I tried a SP game, than hosted the LAN, and then tried to join a server via game spy, and it worked! But I could not repeat this and haven't been able to join anything again.

I have not previously tried connecting via Steam. When I hit connect in the server browser there, it takes me to the Arma 3 main menu, not directly to a game in progress. (Not sure what the expected behavior is)

May 10 2016, 8:11 AM · Arma 3
JeffB added a comment to T76861: Crash when loading multiplayer.

I was able to join the one available MP server I found after switching to Development.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76861: Crash when loading multiplayer.

Hello,

can you please upload new crashdump files of the stable version of the game?
(crashdump is rpt + bidmp + mdmp file with same name)

C:\Users\<Name>\AppData\Local\Arma 3\

Thank you very much!

May 10 2016, 8:11 AM · Arma 3
JeffB added a comment to T76861: Crash when loading multiplayer.

Any new ideas on this?

May 10 2016, 8:11 AM · Arma 3
JeffB added a comment to T76861: Crash when loading multiplayer.

As I noted earlier, only rpt files exist in that directory.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76861: Crash when loading multiplayer.

Hello,

thank you for the answers. Could you please try to switch to Steam Dev and see if the problem is still present?

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you very much.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76861: Crash when loading multiplayer.

Hello,

few questions to help us focus on the problem.

  1. Are you able to play single-player missions?
  2. Are you joining through Game-Spy or Steam server list?
  3. Are you able to host a multiplayer game (even on LAN)?
  4. Are you experiencing the same behaviour with Steam Dev version?

Thank you a lot for answering these questions. It helps us a big way.

May 10 2016, 8:11 AM · Arma 3
JeffB added a comment to T76861: Crash when loading multiplayer.

The game does not actually crash until I kill the process in the task manager. The altis map would otherwise stay on the screen indefinitely. I notice that my mouse cursor that is visible on the Altis map is the Window's cursor and changes shape based on the windows that were on the screen when I launched Arma.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76861: Crash when loading multiplayer.

Hello,

it looks like the crash dumps were not created (we need rpt + bidmp + mdmp file). It could be that your game actually did not crash or it crashed and was killed off (via task manager) too quickly for crashdumps to create.

Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.

Thank you.

May 10 2016, 8:11 AM · Arma 3
JeffB added a comment to T76861: Crash when loading multiplayer.

Uploaded .rar file with several .rpt files from several crashes. No other file types (bidmp or mdmp) were in the folder.

May 10 2016, 8:11 AM · Arma 3
JeffB edited Steps To Reproduce on T76861: Crash when loading multiplayer.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76860: Cannot move in AcinPknlMstpSrasWrflDnon if in 'combat pace' mode: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76861: Crash when loading multiplayer.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:11 AM · Arma 3
Skulltt edited Steps To Reproduce on T76860: Cannot move in AcinPknlMstpSrasWrflDnon if in 'combat pace' mode.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76860: Cannot move in AcinPknlMstpSrasWrflDnon if in 'combat pace' mode.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76861: Crash when loading multiplayer: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Koala added a comment to T76859: GM6 Lynx is missing a reload animation (swimming divers).

That missing animation while swimming still exists in the latest main branch 1.54.133741

May 10 2016, 8:11 AM · Arma 3
Koala added a comment to T76859: GM6 Lynx is missing a reload animation (swimming divers).

related to http://feedback.arma3.com/view.php?id=20852

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76859: GM6 Lynx is missing a reload animation (swimming divers).

Hello,
thank you for the report. The problem has been assigned internally.

May 10 2016, 8:11 AM · Arma 3
Koala added a comment to T76859: GM6 Lynx is missing a reload animation (swimming divers).

updated the description and steps to reproduce the bug

May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76859: GM6 Lynx is missing a reload animation (swimming divers).
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76859: GM6 Lynx is missing a reload animation (swimming divers): Arma 3.
May 10 2016, 8:11 AM · Arma 3
Koala edited Steps To Reproduce on T76859: GM6 Lynx is missing a reload animation (swimming divers).
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76858: Zeus: Simulation Manager Support: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76857: Bird "mine" (Wildlife feature)..
May 10 2016, 8:11 AM · Arma 3
Nimrod edited Steps To Reproduce on T76858: Zeus: Simulation Manager Support.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76858: Zeus: Simulation Manager Support.
May 10 2016, 8:11 AM · Arma 3
JojoTheSlayer edited Steps To Reproduce on T76857: Bird "mine" (Wildlife feature)..
May 10 2016, 8:11 AM · Arma 3
Moricky added a comment to T76856: WayPoint Unit SPEED.

It is possible.

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76857: Bird "mine" (Wildlife feature).: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a comment to T76856: WayPoint Unit SPEED.

its also important for having an AI foot patrol in a village or around a base
even in Relax mode they still run around as if they saw something and need to get there very fast
this looks and feels awful and should be addressed
we need to be able to control the unit speed just like the regular waypoint system in the editor

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76856: WayPoint Unit SPEED: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76855: Loading Screen - Altis and Stratis Map not centered correctly in 1024x768 resolution: Arma 3.
May 10 2016, 8:11 AM · Arma 3
JojoTheSlayer edited Steps To Reproduce on T76856: WayPoint Unit SPEED.
May 10 2016, 8:11 AM · Arma 3
vision33 edited Steps To Reproduce on T76855: Loading Screen - Altis and Stratis Map not centered correctly in 1024x768 resolution.
May 10 2016, 8:11 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T76854: Moving stacks of items.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76854: Moving stacks of items: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Dorbedo added a comment to T76853: Diving controls don't work when remote controlling diver or SDV in ZEUS.

Same here.

May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76854: Moving stacks of items.
May 10 2016, 8:11 AM · Arma 3
SilentSpike added a comment to T76853: Diving controls don't work when remote controlling diver or SDV in ZEUS.

Experienced the same issue here

May 10 2016, 8:11 AM · Arma 3
spain edited Steps To Reproduce on T76853: Diving controls don't work when remote controlling diver or SDV in ZEUS.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76853: Diving controls don't work when remote controlling diver or SDV in ZEUS: Arma 3.
May 10 2016, 8:11 AM · Arma 3
MadDogX added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Reopening, issue apparently appeared again on Steam Dev 1.19.123875.

Should be re-fixed soon.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Fixed again in Steam Dev 1.19.123901.

May 10 2016, 8:11 AM · Arma 3
ACSoft added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Thanks for the info, BIS_Iceman !

I didn't even knew that an access to what you call a "Dev" version was possible.

I confirm, with beta version 1.19.123875, the mission work 100% !

Thanks again !

May 10 2016, 8:11 AM · Arma 3
ACSoft added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Hi BIS_Iceman,

Just redo the full mission right now (RESTART), on my current Steam Dev (1.16.123633) and all 64 grenades on a single vehicle don't detroy it. So it is STILL NOT fixed.

May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Hello,

current Steam Dev is now on version 1.19.123875. (You have been using Steam Stable version instead.)

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

On current Steam Dev, I am able to destroy all three MRAPs and all the soldiers surrounding them and still have enough ammo to continue.

May 10 2016, 8:11 AM · Arma 3
ACSoft added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

64 grenades on single Hunters vehice and still almost no damage, obviously this mean that the new resistance is now set far far much too much high !!!

Dev team, please adjust this !!!

To my humble view, I would say 10 grenades should do the job.

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Yes, the vehicle resistances were changed and now it's impossible to destroy the three Hunters with just 64 grenades (assuming you haven't spent any on the infantry). The easiest fix would be to increase the amount of ammo the Hunter you have to steal has.

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Hello,

can you guys confirm that it is fixed on Current Steam Dev?

Thank you.

May 10 2016, 8:11 AM · Arma 3
the_Demongod added a comment to T76851: IR Strobe stays when object removed.

no problem, they are the same thing. feel free to keep this ticket open, this issue needs to be addressed. I only added that so that a dev could add my ticket as "related" in the relationships section.

May 10 2016, 8:11 AM · Arma 3
KevsnoTrev added a comment to T76851: IR Strobe stays when object removed.

thanks DemonGod - I'll close this and leave the info to have your's voted up.
I searched for IR strobe and not grenade, didn't think of that for some reason.

May 10 2016, 8:11 AM · Arma 3
ACSoft edited Steps To Reproduce on T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76851: IR Strobe stays when object removed.
May 10 2016, 8:11 AM · Arma 3
the_Demongod added a comment to T76851: IR Strobe stays when object removed.

related to 0017968

May 10 2016, 8:11 AM · Arma 3
KevsnoTrev added a comment to T76851: IR Strobe stays when object removed.

I believe this was an issue in the main game before Zeus.

Just tested in editor IR= createvehicle ["NVG_TargetW",(getpos player),[],0,"NONE"]; does create and IR strobe at player's feet and deletevehicle IR removes the object and the flashing light source

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76850: IR Flares are not in the least bit IR: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76850: IR Flares are not in the least bit IR.
May 10 2016, 8:11 AM · Arma 3
KevsnoTrev edited Steps To Reproduce on T76851: IR Strobe stays when object removed.
May 10 2016, 8:11 AM · Arma 3
the_Demongod edited Steps To Reproduce on T76850: IR Flares are not in the least bit IR.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76851: IR Strobe stays when object removed: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Bohemia updated subscribers of T76849: Unable to complete Beyond Recognition.
May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76849: Unable to complete Beyond Recognition.

Hello,

thank you for reporting the issue. Our team will look into it.
For further progress of the campaign, I'd recommend to switch to Steam Stable for now.

Thank you.

May 10 2016, 8:11 AM · Arma 3
vastgamemaster edited Steps To Reproduce on T76849: Unable to complete Beyond Recognition.
May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76848: "Engine off" unuseful?.

Hello,

this behaviour is intended. Thank you for your feedback,

Have a nice day!

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76849: Unable to complete Beyond Recognition: Arma 3.
May 10 2016, 8:11 AM · Arma 3
L3TUC3 added a comment to T76848: "Engine off" unuseful?.

Well, in that case vote up authentic pre-start systems checks and other fluff that just add extra actions without really adding anything to gameplay.

"Getting out" of the car action assumes you turned the engine off, just like taking off with a jet that you did all the pre-flight checks.

May 10 2016, 8:11 AM · Arma 3
MadDogX added a comment to T76848: "Engine off" unuseful?.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:11 AM · Arma 3
L3TUC3 added a comment to T76848: "Engine off" unuseful?.

Do you always leave your engine running when you get out of your car? I don't, except in very specific situations.

It seems prudent to take the time and turn it off if you're not in a hurry. The default behavior is fine and the "engine off" still has a use. Many times when playing tank driver when not moving or in combat I turn the engine off so you can hear people talk on the radio/outside.

May 10 2016, 8:11 AM · Arma 3
Bohemia added a comment to T76848: "Engine off" unuseful?.

That's why u should click Engine OFF before exiting the vehicle

May 10 2016, 8:11 AM · Arma 3
Bohemia added a comment to T76848: "Engine off" unuseful?.

I've already said my idea, people are not according to it and that's ok!
Learn english before acting like a teacher :)

May 10 2016, 8:11 AM · Arma 3
Bohemia added a comment to T76848: "Engine off" unuseful?.

http://en.wiktionary.org/wiki/unuseful
It's a word.

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76848: "Engine off" unuseful?.

Firstly, "unuseful" isn't a word.

What you're suggesting would make "Get out" useless. "Engine off" is used when you either want to jump out ("Eject") of a moving vehicle and still turn the engine off or when you want to, for example, be silent while still staying in your vehicle.

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76848: "Engine off" unuseful?.

That's everything you have to say?

May 10 2016, 8:11 AM · Arma 3
Bohemia edited Steps To Reproduce on T76848: "Engine off" unuseful?.
May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76848: "Engine off" unuseful?: Arma 3.
May 10 2016, 8:11 AM · Arma 3
Iceman added a comment to T76847: Arma 3 restarts whole PC and after that it resets settings menu.

Hello,

could you please upload your rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\

Thank you very much!

May 10 2016, 8:11 AM · Arma 3
the_Demongod added a comment to T76847: Arma 3 restarts whole PC and after that it resets settings menu.

I have never heard of this problem before. It is most likely computer based, however. Hopefully someone with more insight will comment.

May 10 2016, 8:11 AM · Arma 3
Bohemia added a project to T76847: Arma 3 restarts whole PC and after that it resets settings menu: Arma 3.
May 10 2016, 8:11 AM · Arma 3
KasperusCZ edited Steps To Reproduce on T76847: Arma 3 restarts whole PC and after that it resets settings menu.
May 10 2016, 8:11 AM · Arma 3