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Cyteak
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User Since
Apr 20 2014, 4:18 AM (261 w, 1 d)

Recent Activity

May 10 2016

Cyteak edited Steps To Reproduce on T77885: Magazine Type/Quantity Not Saving.
May 10 2016, 8:37 AM · Arma 3
Cyteak edited Steps To Reproduce on T76864: PROPOSAL - Better spec-ops/stealth uniforms.
May 10 2016, 8:11 AM · Arma 3
Cyteak added a comment to T76863: In North Stratis, AIs are not able to follow/pathfind on numerous different roads..

THIS ISSUE HAS BEEN RESOLVED AS OF 4/20/2014 - 08:55

I figured out the issue, and I don't think it's just north stratis that has this problem but it's still kind of wacky. If an AI is driving to a waypoint that is NOT on a road, it will make a beeline to that waypoint from its last waypoint. This can be fixed by placing a waypoint on the road where you wish for the vehicle to divert off the road. However, I have been in AI vehicles where they automatically calculate this themselves, no extra waypoint required. This still may need patching but it is certainly less urgent now.

May 10 2016, 8:11 AM · Arma 3
Cyteak added a comment to T76863: In North Stratis, AIs are not able to follow/pathfind on numerous different roads..

THIS ISSUE HAS BEEN UN-RESOLVED AS OF 4/20/2014 - 17:21

For some reason, the AI bug of the truck crashing into a wall has returned. I believe this happens as a result of the AI having to start too many times in a short period of time (editing missions and re-starting every time I need to fix a bug) and it may be fixed with a restart of Arma, I don't know for sure. Regardless, the crash-into-walls-as-soon-as-it-starts-driving-in-an-area-with-buildings/walls-in-it glitch needs to be fixed.

May 10 2016, 8:11 AM · Arma 3
Cyteak edited Steps To Reproduce on T76863: In North Stratis, AIs are not able to follow/pathfind on numerous different roads..
May 10 2016, 8:11 AM · Arma 3

May 9 2016

Cyteak added a comment to T60819: Firing from vehicles.

I agree, but to balance the realism you'd have to make the gun shake crazy.

May 9 2016, 10:16 PM · Arma 3