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May 10 2016

Zek edited Steps To Reproduce on T73210: MRCO doesn't have actual zoom.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73210: MRCO doesn't have actual zoom: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Fireball added a comment to T73208: Demo charge unrealistically strong.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:32 AM · Arma 3
Zek edited Steps To Reproduce on T73209: MRCO reticle markers are blurred/fuzzy.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73209: MRCO reticle markers are blurred/fuzzy: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73209: MRCO reticle markers are blurred/fuzzy.
May 10 2016, 6:32 AM · Arma 3
rogerx added a comment to T73208: Demo charge unrealistically strong.

When I think about it, the explosive strength tends to even-out with other mitigating factors, such as being able to survive nearby simply being behind a rock or other concrete structure.

Likely one of the reasons somebody wants to minimize the explosive effect of satchels, so they don't have to walk as far or can minimize the chances of them being killed by one. ;-)

Think the explosive radius is pretty much similar to reality. Might want to tweak other factors, such as increasing shrapnel damage or increasing human explosive pressure damage. Might also consider increasing sound DB levels of of the explosion when immediately nearby.

I'm pretty happy with the performance of the satchels and the powerful punch of they provide within the game, as well as most damage caused. Think there's far more important bugs to work on.

May 10 2016, 6:32 AM · Arma 3
vryoffbtdrummr added a comment to T73208: Demo charge unrealistically strong.

when one demo charge, not satchel charge, can take out a concrete building 3 stories tall alone, they are overpowered...

May 10 2016, 6:32 AM · Arma 3
rogerx added a comment to T73208: Demo charge unrealistically strong.

Oops. My mistake, I was presuming this was concerning the satchel charge!

May 10 2016, 6:32 AM · Arma 3
Bohemia added a comment to T73208: Demo charge unrealistically strong.

They're strong on buildings - but if you use them on a Sochor 2S9 it takes about 9-10 to completely destroy it!!!

May 10 2016, 6:32 AM · Arma 3
Bohemia added a comment to T73208: Demo charge unrealistically strong.

Its not fixed, still blows up whole houses and kills from 40 meters away.

May 10 2016, 6:32 AM · Arma 3
rogerx added a comment to T73208: Demo charge unrealistically strong.

What???

May 10 2016, 6:32 AM · Arma 3
LondonLad added a comment to T73208: Demo charge unrealistically strong.

Apparently fixed in today's DEV Branch Update

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2517747&viewfull=1#post2517747

Advise to re-test and confirm results here.

May 10 2016, 6:32 AM · Arma 3
Zek added a comment to T73208: Demo charge unrealistically strong.

I agree, they are pretty strong.

It has been always that way, I remember back in OFP they were like an artillery shell :P

Charges should be strong enough to destroy/disable a vehicle but not a whole building

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73208: Demo charge unrealistically strong: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73207: Inability to disable peripheral vision markers in difficulty settings..
May 10 2016, 6:32 AM · Arma 3
matthys edited Steps To Reproduce on T73207: Inability to disable peripheral vision markers in difficulty settings..
May 10 2016, 6:32 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T73208: Demo charge unrealistically strong.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73207: Inability to disable peripheral vision markers in difficulty settings.: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Blowback edited Steps To Reproduce on T73206: Misnamed IFV-6a Cheetah turret..
May 10 2016, 6:32 AM · Arma 3
zGuba added a comment to T73206: Misnamed IFV-6a Cheetah turret..

If you insist on using setHit, you should use "main_turret_hit" or "vez".

Otherwise I advice you to use setHitPointDamage.

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73206: Misnamed IFV-6a Cheetah turret.: Arma 3.
May 10 2016, 6:32 AM · Arma 3
AmTheAgent added a comment to T73205: Cannot walk up ramp to H-Barrier Tower.

Was just about to post this. Good ticket, it's very annoying :D

May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73205: Cannot walk up ramp to H-Barrier Tower.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73205: Cannot walk up ramp to H-Barrier Tower: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Blowback edited Steps To Reproduce on T73205: Cannot walk up ramp to H-Barrier Tower.
May 10 2016, 6:32 AM · Arma 3
rogerx added a comment to T73203: Lost Cycle Targets Keys No Longer Working.

I also noticed, if a player maps the weapon cycle targets keys for jets to the same joystick button as the cycle targets key for helicopters, the cycle targets function or key mapping becomes dysfunctional when flying in the helicopter gunner seat.

For a pilot to use this function successfully within both the helicopter and jet for targeting, they likely need to assign a separate key or separate joystick button to the one or two cycle targets key mappings or functions within the weapons key mapping configuration menu!

It seems quite odd that there are separate keys for cycling targets within the key mapping configuration menu for jets and helicopters! Shouldn't these be combined, and utilized for all types of aircraft?

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73204: Entire building disappears: Arma 3.
May 10 2016, 6:32 AM · Arma 3
the_Demongod edited Steps To Reproduce on T73204: Entire building disappears.
May 10 2016, 6:32 AM · Arma 3
rogerx edited Steps To Reproduce on T73203: Lost Cycle Targets Keys No Longer Working.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73203: Lost Cycle Targets Keys No Longer Working: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73203: Lost Cycle Targets Keys No Longer Working.
May 10 2016, 6:32 AM · Arma 3
the_Demongod edited Steps To Reproduce on T73202: Door marking does not follow door.
May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73201: arma3.exe crash after loaded in MP server.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73202: Door marking does not follow door: Arma 3.
May 10 2016, 6:31 AM · Arma 3
gijoe131313 added a comment to T73201: arma3.exe crash after loaded in MP server.

3rd crash file

http://www.mediafire.com/?0e1jn1h0dmvmsqc

May 10 2016, 6:31 AM · Arma 3
Astaroth added a comment to T73201: arma3.exe crash after loaded in MP server.

I need few files. It will be enough three last crashdumps. Every crashdump has three files, .rpt, bidmp. and mdmp file with same name. Could you create package, upload somewhere and post link here? Thank you.

May 10 2016, 6:31 AM · Arma 3
gijoe131313 edited Steps To Reproduce on T73201: arma3.exe crash after loaded in MP server.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73201: arma3.exe crash after loaded in MP server: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Gekkibi added a comment to T73200: The black error box for scripting errors is missing..

It's still there.
-showScriptErrors

May 10 2016, 6:31 AM · Arma 3
OMAC added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

Using 1.44 stable, the issue seems to have been fixed for Hunters, Striders, Commanche.

May 10 2016, 6:31 AM · Arma 3
Heruon added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

It's absolutely not fixed for me. Noticed this bug just today when I tried gunning from helicopters. For me it's just to enter the editor and follow the repro steps, but with a helo in this case.. Big issue!

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73200: The black error box for scripting errors is missing.: Arma 3.
May 10 2016, 6:31 AM · Arma 3
FiedelC added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

I think its fixed in dev build 124741 cant reproduce it anymore

May 10 2016, 6:31 AM · Arma 3
ProGamer edited Steps To Reproduce on T73200: The black error box for scripting errors is missing..
May 10 2016, 6:31 AM · Arma 3
Laxemann added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

Still occuring.

May 10 2016, 6:31 AM · Arma 3
Fank added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

This issue seems to be fixed, if someone will be able to reproduce this could you please provide a video or something.

May 10 2016, 6:31 AM · Arma 3
the_Demongod added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

seeing this too, very random though.

May 10 2016, 6:31 AM · Arma 3
Comp_uter15776 added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

I'll further this that the issue is still present on my version (stable).

May 10 2016, 6:31 AM · Arma 3
Byku added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

Similar situation - btw. i've got default controls + added controls for my joystick.

May 10 2016, 6:31 AM · Arma 3
Goose added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

I have had this problem also; on many ground and air vehicles. It is extremely irritating and occurs seemingly randomly.

May 10 2016, 6:31 AM · Arma 3
DarkWanderer added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

@OMAC: can you also remove the part about "player as gunner", please? This issue can be reproduced in other ways (example: starting as pilot, then switching seats).

May 10 2016, 6:31 AM · Arma 3
Peter added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

Also in independent and blufor speedboats.

May 10 2016, 6:31 AM · Arma 3
OMAC added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

Done. I have been noticing that annoying "turned out" issue a lot in tanks, and had been wondering what was causing it.

May 10 2016, 6:31 AM · Arma 3
DarkWanderer added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

It happens with every vehicle which has optics; also, this causes the player to have a "turned out" view in armor while actually being turned in, because the driver "optics" are inaccessible.

I suggest to rename the ticket (put "every vehicle")

May 10 2016, 6:31 AM · Arma 3
OMAC added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

Yes, I just confirmed it with the Comanche also, using dev build 1.03.110511.

May 10 2016, 6:31 AM · Arma 3
woore added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

Confirmed: I have this problem with SDVs, Comanche, Mi-48

May 10 2016, 6:31 AM · Arma 3
Gekkibi added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

Can only repro with Ifrit HMG variant.
Had this problem earlier with Strider VC scope, but was unable to repro.

May 10 2016, 6:31 AM · Arma 3
OMAC added a comment to T73199: Can't use vehicle weapon optics when mission starts with player as gunner.

The problem is intermittent and occurs inconsistently. I just reprod the problem with both HMG and GMG on both cars, but with multiple restarts of editor and mission, the problem will not always occur.

Tried with Strider, and the problem occurred with GMG, but after mission restart, I also could not repro the problem. Problem seems worse with Hunter and Ifrit, and of those two, worse with the Hunter.

May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73199: Can't use vehicle weapon optics when mission starts with player as gunner.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73199: Can't use vehicle weapon optics when mission starts with player as gunner: Arma 3.
May 10 2016, 6:31 AM · Arma 3
OMAC edited Steps To Reproduce on T73199: Can't use vehicle weapon optics when mission starts with player as gunner.
May 10 2016, 6:31 AM · Arma 3
sudden added a comment to T73198: AAF soldier model "camo" selection doesn't fully cover the model.

It seems that this will stay untouched. :-((

May 10 2016, 6:31 AM · Arma 3
Nanucq added a comment to T73198: AAF soldier model "camo" selection doesn't fully cover the model.

Still present in 1.03.110339

The problem is easy to correct: Some polygons on the left arm don't belong to the "Camo" named selection, that's why when we use a custom texture the flag appears.

Please do something BIS :)

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73198: AAF soldier model "camo" selection doesn't fully cover the model: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73198: AAF soldier model "camo" selection doesn't fully cover the model.
May 10 2016, 6:31 AM · Arma 3
Nanucq added a comment to T73198: AAF soldier model "camo" selection doesn't fully cover the model.

Sorry, double reporting, same issue than 0013849

May 10 2016, 6:31 AM · Arma 3
sudden edited Steps To Reproduce on T73198: AAF soldier model "camo" selection doesn't fully cover the model.
May 10 2016, 6:31 AM · Arma 3
Tholozor added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

Confirmed, fixed.

May 10 2016, 6:31 AM · Arma 3
Gekkibi added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

Confirmed, broken again!

May 10 2016, 6:31 AM · Arma 3
mycatsaid added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

Please fix this again. Very annoying conflicting with my addon.

May 10 2016, 6:31 AM · Arma 3
Tholozor added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

Confirmed fixed at latest by 1.11.114607

May 10 2016, 6:31 AM · Arma 3
surpher added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

Fixed

Type: Public
Branch: Development
Version: 1.03.110339

May 10 2016, 6:31 AM · Arma 3
surpher added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

Broken

Type: Public
Branch: Development
Version: 1.03.110466

May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.
May 10 2016, 6:31 AM · Arma 3
Vespa added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

BIS, y u so sloppy
Fixed internally, will be out with next patch

May 10 2016, 6:31 AM · Arma 3
Tholozor edited Steps To Reproduce on T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Fireball added a comment to T73196: Cannot unbind movement order controls from W,A,S,D.

This all boils down to #14141.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73196: Cannot unbind movement order controls from W,A,S,D: Arma 3.
May 10 2016, 6:31 AM · Arma 3
MadDogX added a comment to T73195: Game Crashes [UPDATED].

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:31 AM · Arma 3
W4RH4WK added a comment to T73196: Cannot unbind movement order controls from W,A,S,D.

might be related to http://feedback.arma3.com/view.php?id=14141

(there are keybindings in the option menu are inconsistent with the bindings inside the config file)

May 10 2016, 6:31 AM · Arma 3
pops edited Steps To Reproduce on T73196: Cannot unbind movement order controls from W,A,S,D.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73195: Game Crashes [UPDATED].

Hey astaroth, i've tried to play today, obtaining the crash, it's uploaded here, it named Files2.rar

Thanks.

May 10 2016, 6:31 AM · Arma 3
BearB added a comment to T73195: Game Crashes [UPDATED].

Mine crashes as well. There are no steps to reproduce. You just start playing and it will freeze or crash after some time.

May 10 2016, 6:31 AM · Arma 3
Astaroth added a comment to T73195: Game Crashes [UPDATED].

Are you able to reproduce this crash? Thank you.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73195: Game Crashes [UPDATED].

Hello Astaroth, sorry for the delayed response, well i think that i've solved my problem. It apeared to be something with my Direct X. I've reinstalled it and all componets, and the crashes was gone... Well i recommend everyone that have this problem try to reinstall or update your direct x. I've played the game for few days, for some hours, and i didn't have any crash. I will keep playing and if i have some problem i'll post here. Answering your question Astaroth, there was no steps to reproduce, i just played the game and it crashes randomly.
Thanks!

May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73195: Game Crashes [UPDATED].

Reproduce? Do you want a video of the crash?

May 10 2016, 6:31 AM · Arma 3
Astaroth added a comment to T73195: Game Crashes [UPDATED].

No, I mean, if you have some repro steps, how reproduce this crash. Or did you have this type of crash only once?

May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73195: Game Crashes [UPDATED].

I've tried to play today with the new patch, but it keeps crashing...
Nope i didn't have any hardware overclock.

May 10 2016, 6:31 AM · Arma 3
Astaroth added a comment to T73195: Game Crashes [UPDATED].

Sure.
Best way is:
1)Move or delete all .rpt, .bidmp, .mdmp files from this folder C:\Users\<Name>\AppData\Local\Arma 3\
2)Start game and play until you will have crash
3)Upload somewhere crashdump files .rpt, .bidmp and .mdmp files
4)Post link where are files uploaded.

It is enough or do you need more info?
Thank you.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73195: Game Crashes [UPDATED].

Can you explain me how can i get this files?

May 10 2016, 6:31 AM · Arma 3
Astaroth added a comment to T73195: Game Crashes [UPDATED].

Could you please upload crashdumps from actual version and post link here? Thank you very much.

May 10 2016, 6:31 AM · Arma 3
Astaroth added a comment to T73195: Game Crashes [UPDATED].

Do you have still this issue after patch 1.2?
Do you have hw overclock?

May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73195: Game Crashes [UPDATED].

Good night Astaroth, i've attached the files that you ask. it's named "files,rar"

Thanks.

Felippe Grillo

May 10 2016, 6:31 AM · Arma 3
Astaroth added a comment to T73195: Game Crashes [UPDATED].

We need files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73195: Game Crashes [UPDATED].
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73195: Game Crashes [UPDATED]: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Bohemia edited Steps To Reproduce on T73195: Game Crashes [UPDATED].
May 10 2016, 6:31 AM · Arma 3
Fireball added a comment to T73194: AI does not use parachutes correctly.

Dupe of #10249.

May 10 2016, 6:31 AM · Arma 3