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Misnamed IFV-6a Cheetah turret.
Closed, ResolvedPublic

Description

The name of the hitpoint for the turret on the Cheetah is named "turret" in the config viewer. Using "turret" with setHit in the init line of a Cheetah will not disable the turret. Using "vez" WILL disable it.

Details

Legacy ID
4171559228
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Config
Steps To Reproduce
  1. Place Cheetah in editor
  2. enter in the init line: this setHit ["turret", 1];
  3. Observe not broken turret.
Additional Information

Figured I'd start a ticket over this, just in case you devs are keen on good book keeping.

Event Timeline

Blowback edited Steps To Reproduce. (Show Details)Sep 23 2013, 3:56 AM
Blowback edited Additional Information. (Show Details)
Blowback set Category to Config.
Blowback set Reproducibility to Always.
Blowback set Severity to None.
Blowback set Resolution to Fixed.
Blowback set Legacy ID to 4171559228.May 7 2016, 4:52 PM
zGuba added a comment.Feb 2 2014, 5:21 AM

If you insist on using setHit, you should use "main_turret_hit" or "vez".

Otherwise I advice you to use setHitPointDamage.