The name of the hitpoint for the turret on the Cheetah is named "turret" in the config viewer. Using "turret" with setHit in the init line of a Cheetah will not disable the turret. Using "vez" WILL disable it.
Description
Description
Details
Details
- Legacy ID
- 4171559228
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Config
Steps To Reproduce
- Place Cheetah in editor
- enter in the init line: this setHit ["turret", 1];
- Observe not broken turret.
Additional Information
Figured I'd start a ticket over this, just in case you devs are keen on good book keeping.
Event Timeline
Comment Actions
If you insist on using setHit, you should use "main_turret_hit" or "vez".
Otherwise I advice you to use setHitPointDamage.