The name of the hitpoint for the turret on the Cheetah is named "turret" in the config viewer. Using "turret" with setHit in the init line of a Cheetah will not disable the turret. Using "vez" WILL disable it.
- Legacy ID
Steps To Reproduce
- Place Cheetah in editor
- enter in the init line: this setHit ["turret", 1];
- Observe not broken turret.
Figured I'd start a ticket over this, just in case you devs are keen on good book keeping.