"Camo" selection in AAF soldier model (ia_soldier_01.p3d) doesn't fully cover the model. The part of AAF flag on left shoulder always stays visible.
This wasn't so in early Beta when AAF was first implemented.
"Camo" selection in AAF soldier model (ia_soldier_01.p3d) doesn't fully cover the model. The part of AAF flag on left shoulder always stays visible.
This wasn't so in early Beta when AAF was first implemented.
Create a mission. Put an AAF Ammo bearer on the map.
In init field of the unit type:
this setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];
When you start the mission, the uniform of the soldier will turn red, but a little part of AAF flag on the left shoulder will stay.
Still present in 1.03.110339
The problem is easy to correct: Some polygons on the left arm don't belong to the "Camo" named selection, that's why when we use a custom texture the flag appears.
Please do something BIS :)