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AAF soldier model "camo" selection doesn't fully cover the model
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Description

"Camo" selection in AAF soldier model (ia_soldier_01.p3d) doesn't fully cover the model. The part of AAF flag on left shoulder always stays visible.

This wasn't so in early Beta when AAF was first implemented.

Details

Legacy ID
1348291324
Severity
None
Resolution
Open
Reproducibility
Always
Category
Modding
Steps To Reproduce

Create a mission. Put an AAF Ammo bearer on the map.
In init field of the unit type:

this setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"];

When you start the mission, the uniform of the soldier will turn red, but a little part of AAF flag on the left shoulder will stay.

Event Timeline

sudden edited Steps To Reproduce. (Show Details)Sep 23 2013, 12:00 AM
sudden edited Additional Information. (Show Details)
sudden set Category to Modding.
sudden set Reproducibility to Always.
sudden set Severity to None.
sudden set Resolution to Open.
sudden set Legacy ID to 1348291324.May 7 2016, 4:52 PM
Nanucq added a subscriber: Nanucq.May 7 2016, 4:52 PM

Still present in 1.03.110339

The problem is easy to correct: Some polygons on the left arm don't belong to the "Camo" named selection, that's why when we use a custom texture the flag appears.

Please do something BIS :)

Sorry, double reporting, same issue than 0013849

sudden added a subscriber: sudden.May 7 2016, 4:52 PM
sudden added a comment.Oct 2 2013, 1:31 PM

It seems that this will stay untouched. :-((