still in beta
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May 10 2016
seems fixed in beta
fixed
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_marksman_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_nightstalker_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]
1.04
control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderEffects]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[CA_SliderMicVolume]: Unexpected control type [3]
control[CA_SliderMusic]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderSamplesCount]: Unexpected control type [42]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderVoices]: Unexpected control type [3]
control[CA_SliderVON]: Unexpected control type [3]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_ValueIsland]: Unexpected control type [4]
control[CA_ValueName]: Unexpected control type [4]
control[CA_ValueNameScripted]: Unexpected control type [5]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[ValueBloom]: Unexpected control type [3]
control[ValueCaustics]: Unexpected control type [4]
control[ValueDOF]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueSSAO]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4die.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4diepistol.rtm not found or empty
is obsolete with beta release
in beta only this remains:
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
still in 0.72
Link updated and attached the mission from Sunday.
You probably need a DS and multiple players though; maybe vehicle interaction as well.
Version: 1.16.123633
(6441 [receivedMagazine]): Network sync error - NMTFireWeapon
1.00.x state
6230 [magazine]): Network sync error - NMTFireWeapon
Server: Unhandled user message Type_300
Also lots of:
Message not sent - error 0, message ID = ffffffff, to DDD (NICK)
NetServer: users.get failed when sending to DDD
NetServer::KickOff: player=DDD - !users.get
NetServer::SendMsg: cannot find channel #DDD, users.card=0/2/4/6
No player found for channel 173555776 - message ignored
Maybe related:
(5989 [magazine]): Network sync error - NMTFireWeapon
(6084 [update._parent]): Network sync error - NMTReplaceContainer
(6085 [update._supplyEnt]): Network sync error - NMTReplaceContainer
(6086 [update._from]): Network sync error - NMTReplaceContainer
There is also many of these in the server rpt:
Server: Unhandled user message Type_293
May or may not be related.
set it to expired
is obsolete
Yes. I already have a workaround.
The point is the engine crashes. This should not happen. BI wants to fix this.
Sure still crashes in the release version
Type: Public Beta
Branch: Development
Version: 0.77.109751
nope. set it to rejected
Still true in release version
Crashing: Takistan, Desert, Shapur, Proving Grounds
Stable: Chernarus, Utes, Zargabad
class has:
weapons[] = {}; respawnWeapons[] = {};
Missing put and throw weapons like weapons[] = {"Throw","Put"};
Sure something very meaningful can and should/must be done:
Split grass/clutter detail from terrain detail, and make TD very high the default setting (for MP).
Several flag textures are missing currently.
ok in beta
obsolete with beta release
yes, but normal reporters can only close resolved tickets
is obsolete
class has:
weapons[] = {}; respawnWeapons[] = {};
Missing put and throw weapons like weapons[] = {"Throw","Put"};
This is your problem:
C:\Spiele\Steam\steamapps\common\Arma 3\@ANZINS\dta\bin.pbo - unknown
You are loading an old bin.pbo with newer exe.
Fix: Remove @ANZINS
BI job: Handle dta files to exe mismatch better/with clear error message.
Definitely needs better error handling and understandable end user error message.
Is a dup of #9317
seems fixed in beta
Well looking at the randomize scripts, you probably need a delay when you execute setObjectTexture[Global] after the creation.
Or are you SaMatra saying this doesn't work, or that setting an "empty texture" does not work?
You might still run into a JIP problem with the above depending on the execution order. Make sure to double check this.
A2/OA had the bug of losing the Throw weapon when dropping grenade type items.
Sounds like the same still true for A3.
However this may be a second bug unrelated to the class specific problem.
See:
https://dev-heaven.net/issues/20106
https://dev-heaven.net/issues/6003
Maybe Throw (and Put) missing in respawnWeapons[] definition for some classes?
This description is somewhat misleading.
The problem is when a dead player body falls onto any wall, it will fall over.
Even walls you are unable to destroy with satchel charges..
Still in new stable:
Unknown hit sound type in A3\data_f\Penetration\meat.bisurf.soundHit
Unknown hit sound type in A3\data_f\Penetration\meatbones.bisurf.soundHit
Still in 0.60.
thanks
Launch game and check rpt. Was that so hard?
seems fixed in beta
it is all about the simulation tank/tankX class.
yet we know by know that you are against AiA and you have no clue of the technical details, nor the cooperation with BI.
Unfortunately still true even with A3 tanks introduced now.
Unfortunately still true even with A3 tanks introduced now.
Tanks are said to appear in beta.
Do you think they will be magically fixed from one day to another?
Obviously BI needs to work on their simulation and this provides them with details to ensure backwards compatibility.
This is just what they are after. See the link above.
0.72 state
"arifle_Katiba_GL_COWS_pointer_F"
Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_COWS'.
"arifle_Katiba_GL_Nstalker_pointer_F"
Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_Nightstalker'.
Still present.
That was it!
For the record there is an improved test mission attached that differentiates between weapons and itemCore/Binocular type of weapon classes (to prove the point).
Thanks a lot for the information japapatramtara :)
currently linked
Ok got it.
these are common items
so it depends on simulation of the given weapon class?
could you post a concrete repro
hm these are in the top.
dont let yourself confused with the AiA part - to see the issues for A3 only, just load the given mission (#testWeaponsMagazines.Stratis.7z) in the editor and check rpt
The other problem I have with non A3 content the behavior seems inconsistent to me, or more correct something else WeaponSlotsInfo seems to also trigger the naming schema, while most pre A3 content works fine.
For example I get (only) these for IronFront:
Warning Message: Picture \lib\weapons\binoculars\data\equip\w_binocular_x_ca.paa not found
Warning Message: Picture \lib\weapons\k98\data\equip\w_x_ca.paa not found
Warning Message: Picture \lib\weapons\p38\data\equip\w_x_ca.paa not found
And these for CO:
Warning Message: Picture \ca\weapons\ak\data\equip\w_ak107_gl_x_ca.paa not found
Warning Message: Picture \ca\weapons\ak\data\equip\w_ak107_x_ca.paa not found
Warning Message: Picture \ca\weapons\ak\data\equip\w_rpk_x_ca.paa not found
Warning Message: Picture \ca\weapons\ak\data\equip\w_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_hkm5_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_m16a4_acg_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_m16a4_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_m4a1_aim_x_camo.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_m4a1_x_camo.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_pecheneg_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_us_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_x_ca.paa not found
Warning Message: Picture \ca\weapons\g36\data\equip\w_x_ca.paa not found
Warning Message: Picture \ca\weapons_baf\data\ui\as50_x_ca.paa not found
Warning Message: Picture \ca\weapons_baf\data\ui\l110a1_x_ca.paa not found
Warning Message: Picture \ca\weapons_baf\data\ui\l85a2_ris_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m107_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m110_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m24_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m249_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m4a3_rco_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m4a3_x_ca.paa not found
Warning Message: Picture \ca\weapons_pmc\data\ui\as50_x_ca.paa not found
Warning Message: Picture \ca\weapons_pmc\data\ui\w_x_ca.paa not found
Warning Message: Picture \ca\weapons_pmc\data\ui\w_xm8_compact_x_ca.paa not found
Warning Message: Picture \ca\weapons_pmc\data\ui\w_xm8_x_ca.paa not found
Could it be about muzzles[] definitions?
Thanks a lot japapatramtara!
Still a bit confused - from what I understand the WeaponSlotsInfo definition is the deciding factor (in normal cases?).
- Yet for A3 core content there is also warnings for uniforms/vests/helmets and for others not - how so/what's the naming schema there?
Warning Message: Picture \a3\characters_f\data\ui\icon_h_cap_khaki_specops_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_cap_patrol_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_cap_tan_specops_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_cap_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_crew_helmet_heli_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_pilot_helmet_heli_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_pilothelmetfighter_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_u_ir_officer_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_bandollier_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_chestrig_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_fchestrig_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_harnesso_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_harnessogl_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_plate_carrier_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_tacvest_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_tacvestir_x_ca.paa not found
Warning Message: Picture \a3\characters_f_beta\data\ui\icon_v_bandolier_x_ca.paa not found
Warning Message: Picture \a3\characters_f_beta\data\ui\icon_v_i_vest_x_ca.paa not found
Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_u_g_guerrilla1_x_ca.paa not found
Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_u_g_guerrilla2_x_ca.paa not found
Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_u_g_guerrilla3_x_ca.paa not found
Warning Message: Picture \a3\drones_f\weapons_f_gamma\items\data\ui\gear_uav_controller_x_ca.paa not found
- Also _x_ seems required as part of the picture file definition - however A3 has some exceptions:
class DetectorCore: Default
picture = "\A3\Weapons_F\Data\UI\m_satchel_CA.paa";
class MineDetector: DetectorCore
picture = "\A3\Weapons_F\Items\data\UI\gear_MineDetector_CA.paa";
class ItemCore: Default
picture = "\A3\Weapons_F\Data\clear_empty.paa";
class ItemWatch: ItemCore
picture = "\A3\Weapons_F\Data\UI\gear_item_watch_ca.paa";
class ItemCompass: ItemCore
picture = "\A3\Weapons_F\Data\UI\gear_item_compass_ca.paa";
class ItemGPS: ItemCore
picture = "\A3\Weapons_F\Data\UI\gear_item_gps_CA.paa";
class ItemRadio: ItemCore
picture = "\A3\Weapons_F\Data\UI\gear_item_radio_ca.paa";
class ItemMap: ItemCore
picture = "\A3\Weapons_F\Data\UI\gear_item_map_ca.paa";
class FirstAidKit: ItemCore
picture = "\A3\Weapons_F\Items\data\UI\gear_FirstAidKit_CA.paa";
class Medikit: ItemCore
picture = "\A3\Weapons_F\Items\data\UI\gear_Medikit_CA.paa";
class ToolKit: ItemCore
picture = "\A3\Weapons_F\Items\data\UI\gear_Toolkit_CA.paa";
class Binocular: Default
picture = "\A3\Weapons_F\Data\UI\gear_binoculars_CA.paa";
class Rangefinder: Binocular
picture = "\A3\Weapons_F\Data\UI\gear_rangefinder_CA.paa";
class NVGoggles: Binocular
picture = "\A3\Weapons_F\Data\UI\gear_nvg_CA.paa";
class launch_NLAW_F: Launcher_Base_F
picture = "\A3\weapons_f\launchers\nlaw\data\UI\gear_nlaw_ca.paa";
class Laserdesignator: Binocular
picture = "\A3\Weapons_F\Data\UI\gear_lasermarker_CA.paa";
class launch_Titan_base: Launcher_Base_F
picture = "\A3\Weapons_F_Beta\Launchers\Titan\Data\UI\gear_titan_CA.paa";
class launch_Titan_short_base: launch_Titan_base
picture = "\A3\Weapons_F_Beta\Launchers\Titan\Data\UI\gear_titan_short_CA.paa";
Why is that so?
- There are also warnings for optics, and for most not - why is that?
Warning Message: Picture \a3\weapons_f\data\ui\gear_acca_snds_x_ca.paa not found
Warning Message: Picture \a3\weapons_f\data\ui\gear_acca_snds_x_mg.paa not found
Warning Message: Picture \a3\weapons_f\data\ui\gear_acco_x_ca.paa not found
Warning Message: Picture \a3\weapons_f\data\ui\gear_item_x_ca.paa not found
Warning Message: Picture \a3\weapons_f\data\ui\gear_x_ca.paa not found
Warning Message: Picture \a3\weapons_f_epa\acc\data\ui\gear_acco_x_ca.paa not found
- Would it be possible to add the class naming to the warning message please.
This would speed up locating the faulty definition a good deal.
Similar to #10776
So let me state the problems again..
- BI to use addEH at all - optimization / conflicts.
- BI to use HD event - conflicts.
- To add HD onRespawn - EHs are sticky. http://community.bistudio.com/wiki/addEventHandler
- To not remove HD onDeath. See Xeno's comment.
- Potential locality problems in MP.
- No index saved. See Radioman's comment.
- Multiple HD on one object cause undefined behavior.
May 9 2016
Instead of this design:
class WeaponSlotsInfo: WeaponSlotsInfo { class MuzzleSlot: SlotInfo { compatibleItems[] = {"muzzle_snds_h"}; }; class CowsSlot: CowsSlot { compatibleItems[] = {"optic_Arco", "optic_aco", "optic_ACO_grn", "optic_hamr", "optic_Holosight","optic_sam_aimpoint","optic_sam_aimpoint_3x"}; };
The config definition would need such design:
class WeaponSlotsInfo: WeaponSlotsInfo { class MuzzleSlot: SlotInfo { class compatibleItems//not inherited from parent weapon/classes { class muzzle_snds_h {}; }; }; class CowsSlot: CowsSlot { class compatibleItems: compatibleItems//inherited from parent weapon/classes { class optic_Arco {}; class optic_aco {}; class optic_ACO_grn {}; class optic_hamr {}; class optic_Holosight {}; class optic_sam_aimpoint {}; class optic_sam_aimpoint_3x {disabled = true;};//disable single optics/classes that should be inherited }; };
or
class WeaponSlotsInfo: WeaponSlotsInfo { class MuzzleSlot: SlotInfo { class compatibleItems//not inherited from parent weapon/classes { muzzle_snds_h = true; }; }; class CowsSlot: CowsSlot { class compatibleItems: compatibleItems//inherited from parent weapon/classes { optic_Arco = true; optic_aco = true; optic_ACO_grn = true; optic_hamr = true; optic_Holosight = true; optic_sam_aimpoint = true; optic_sam_aimpoint_3x = false;//disable single optics/classes that should be inherited }; };
should be moved to different (sub)class
DevCon contains the quickmap - instant display and hiding of a fullscreen map.
It is doing using a simple dialog. So it is very doable.
very nice work Gugla :D