Page MenuHomeFeedback Tracker

Ruin models not global
Closed, ResolvedPublic

Description

Rpt gets spammed in MP:

Ref to nonnetwork object WWW# DDD: lighthouse_ruins_f.p3d
Ref to nonnetwork object WWW# DDD: cargo_patrol_v1_ruins_f.p3d
Ref to nonnetwork object WWW# DDD: house_small_03_v1_ruins_f.p3d
Ref to nonnetwork object WWW# DDD: cargo_house_v1_ruins_f.p3d

Details

Legacy ID
3194259236
Severity
None
Resolution
Won't Fix
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

DS + MP + multiple clients.
Destroy buildings.
Check rpt.

Additional Information

Appears ruins are created as local object on each client, yet global interaction can happen.

Event Timeline

kju-PvPscene edited Additional Information. (Show Details)
kju-PvPscene set Category to Multiplayer.
kju-PvPscene set Reproducibility to Always.
kju-PvPscene set Severity to None.
kju-PvPscene set Resolution to Won't Fix.
kju-PvPscene set Legacy ID to 3194259236.May 7 2016, 2:28 PM