DESYNCHRONIZATION
Desynchronization makes sense when something is moving.
Here, the scene is static: the shooter and the target are still, the shot is fired — but the bullet misses the aim.
In this case, desynchronization delays don’t matter — the direction is already set, and the bug is clearly not in the connection but in the trajectory calculation.
Additionally:
- my internet is always stable
- the bug occurs under any server load
- complaints come from all players, not just a few