Figured it out... The guy in the deer tower created this strange path. Normally i gave them a "Scout" Waypoint. I now changed it to regular "Defend" and the path is gone
Recent Activity
Today
Thank you, banned
Forced to run these scripts for pumpkins to grow normally. We are not the only ones suffering form this. Hopefully they can pitch in here shortly
Can you put on your own list “Stop using X-Ray” glitch 😉. Thank you for your time!
Hello Cpt.Sauna.
we have tested this on our end but we were unable to find any issues.
Regards,
Geez
Hello gabriel931314.
Please click on "show details and prepare report" and upload the generated archive to this ticket when the crash occurs.
Regards,
Geez
Thank you for the report.
This has been reported previously and it is scheduled for a fix.
Closing the ticket as it is a duplicate.
Regards,
Geez
Fixed in 1.3
Hello Rodrigo.
This is a known issue and it is scheduled for a fix.
Closing this ticket as it is a duplicate.
Regards,
Geez
I am having this issue as well since update. Invisible wall in the center of our watchtowers.
it is programmed in the engine to destroy second rotor if first is destroyed, I will look at config to see if it actually gonna make any difference
Yesterday
I’ve had this issue too.
fixed in future update
Please correct the error
I'll try to check in the new version
So here are some of my observations regarding this issue:
- For me it never happens when I just fresh started steam/dayz, found a server I want to play (that I knew could throw an error)
- However it can be quite often reproduced when I jump out of a game on a community server A and trying to reconnect to server B
- Restarting Steam fully resolves it (not just restarting DayZ). BTW those that do full PC restart - can you try to just get out of steam and go back?
- It feels almost like a timeout occurs while / when the game tries to resolve character state differences
- Retrying after a timeout often triggers another random error (most often a mod/add-ons mismatch error and its kinda clear that Dayz expects mods from thenew server I am joining while my client still points at previous server mod (I realized that by seeing which mods the game thinks I am missing)
- So the game incorrectly remembers the server’s mod setup, as if it kinda not flushing previous server stuff.
пожалуйста помогите решить эту проблему
Please pay attention to this problem!
On my server, airdrops are working normally, the problem apparently is with item generation. When I disable "Loot" in events.xml, the server works even with the airdrop, but when activating loot, the server crashes and gives the same error that everyone is commenting on.
Speak of the devil.
Sadly still getting crashes. Less frequent but still happening. Airdrops turned off.
Hello, need to push this up again to try the devs finally implement this stuff.
Ok, thank you for confirming that @Geez , please let us know if there is any more news on the issue or if additional information is needed.
Its the commander periscope.
We love you Geez and team
I can confirm turning off DayZ expansion air drops has stoped the crashing on my server after the 1.27 update, also I removed a KOTH that was not working properly
Server
Server
RPL : ServerImpl event: authenticating (identity=0x00000000, address=127.0.0.1:59830) RPL : ServerImpl event: connected (identity=0x00000000) WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities NETWORK (E): Trying to register connection of possibly unauthorized client. NETWORK : Player connected: connectionID=0 NETWORK : ### Connecting player: connectionID=0, Name= WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities RPL : rpl::Pip::ProcessNetToGame DEFAULT (W): Another connected player with the same identity found. Dropping this connection request and disconnecting the client WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities RPL : rpl::Pip::ProcessNetToGame DEFAULT : Disconnecting identity=0x00000000: group=6 reason=2 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000000, group=6, reason=2) NETWORK : Player disconnected: connectionID=0 NETWORK : Total number of players: 1
у меня 10 винда , помогите а то уже все что в интернете есть перепробовал
Bump
Bump
Bump
Hello PR9INICHEK.
We cannot seem reproduce this issue.
Have you experienced it since? And if so, can you please send a screenshot of your video settings?
Regards,
Geez
Other players have noticed that running cannot be used after the container.
Same issue with Intel Arc B580 when the resize bar is on. When it is off, it does not occur but fps drops significantly that makes the game unplayable.