In T192498#2820036, @Swamper wrote:So you think this is a issue in Linux?
DayZ has been my primary game since 2021 (in Linux), so I'd be very happy if you would take a look at it.
Is it anything you can recommend us doing for troubleshooting?
Recent Activity
Recent Activity
Today
Today
Geez added a comment to T192498: Crash and Freeze In Less Than One Minute After Logging Onto A Server After 1.28 on Linux Under Proton.
Swamper added a comment to T192498: Crash and Freeze In Less Than One Minute After Logging Onto A Server After 1.28 on Linux Under Proton.
So you think this is a issue in Linux?
DayZ has been my primary game since 2021 (in Linux), so I'd be very happy if you would take a look at it.
Is it anything you can recommend us doing for troubleshooting?
Geez changed the status of T189099: Mission with Unkillable antenna R 404 - Weird things in the game. from Awaiting internal Testing to Confirmed Internally.
Geez added a comment to T192475: error code C000001D illegal instruction.
SaMatra edited Steps To Reproduce on T192524: Confict objective marker make it very hard to select base marker on high resolutions.
Geez changed the status of T192498: Crash and Freeze In Less Than One Minute After Logging Onto A Server After 1.28 on Linux Under Proton from Need More Info to Reviewed.
Hello.
When it comes to running the game on Linux client-side, we do not offer full support.
It might run but we cannot guarantee that it will be without issues.
Regards,
Geez
Robidom added a comment to T192475: error code C000001D illegal instruction.
Game hardware specs should be updated to reflect this, it ran fine for 800+ hours with the current hardware prior to the February update.
Geez changed the status of T192464: I have this exit code (STATUS_ACCESS_VIOLATION). from New to Acknowledged.
Hello,
Please check that everything is up to date on your computer, there are no corrupted files or installations and we also suggest deleting your DayZ documents folder, disable Steam cloud sync and run the Steam verification.
Regards,
Geez
Geez changed the status of T192491: Server Crash: Access violation. Illegal read by 0x7ff662e5e90a at 0x28 from New to Reviewed.
Hello Starxick.
The issue seems to be related to the modded content you are running.
The issues will have to be fixed by their respective mod creators.
Regards,
Geez
Geez changed the status of T192513: Meat will become raw if you throw it from Awaiting internal Testing to Reviewed.
Thank you for the report.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Geez changed the status of T192519: Critical Bug: Server Crash Due to Admin Login Loop (ScriptInvoker Error) from New to Assigned.
Geez changed the status of T192524: Confict objective marker make it very hard to select base marker on high resolutions from New to Awaiting internal Testing.
Starxick added a comment to T192491: Server Crash: Access violation. Illegal read by 0x7ff662e5e90a at 0x28.
anyone can look in the ADM and say what is wrong?
Geez changed the status of T192517: Arma Reforger tools are minimized to the background mode after trying to open the mod for editing. from New to Reviewed.
Geez changed the status of T192514: SCR_AIWorld_Arland.et - missing configuration for the Navmesh from New to Awaiting internal Testing.
Hello,
This issue is most likely caused by the federal agency blocking the connection in your country. Unfortunately, there is nothing we can do about this.
Regards,
Geez
Geez changed the status of T192518: Severe freezing After recent update from New to Awaiting internal Testing.
Geez changed the status of T192511: Servers have extremely poor performance since 1.28 from New to Feedback.
dedmen added a comment to T174593: Allow direct position in slingLoadCargoMemoryPoints config.
Unlike ViV loading (where this was done), its alot harder to do with slindload. Because it literally just stores the memory point index. So that it can later look it up and consider animations moving that point.
Geez changed the status of T192508: Gun equip sound not playing from New to Awaiting internal Testing.
Geez changed the status of T192509: Player looks in sky when aiming standing from New to Awaiting internal Testing.
byNautiic added a comment to T192304: The tail support of the mi-8 is not solid.
Geez changed the status of T192510: Potential Bug: Toxic Zones with No Visual Effect from New to Reviewed.
Thank you.
This bug is currently being investigated.
In case you have another relevant information, please post it here.
Regards,
Geez
Geez changed the status of T192512: Dynamic gas zones not appearing when settled from New to Reviewed.
Thank you.
This is being looked into.
Geez changed the status of T192513: Meat will become raw if you throw it from New to Awaiting internal Testing.
Shabadu_ added a comment to T192501: Free Look Stops Movement.
Sorry, think it was my keyboard. Got this Lenovo thing and I must have pushed the weird button above the Esc key. Turned it off and now it's fine.
Shabadu_ added a comment to T192501: Free Look Stops Movement.
Seems to be specifically when I press Alt. I changed the binding to / and that doesn't stop player movement.
Geez changed the status of T192348: Can no longer spawn assets via cfgEffectArea.json from Assigned to Reviewed.
Hello everyone.
According to the dev team, object spawner should be used for this.
Regards,
Geez
Geez added a comment to T189296: Sakhal Water Spring asset missing.
Hello.
This was not supposed to be possible previously. The one generic model is the intended way and best we can do at the moment.
Regards,
Geez
Resolved for one of the future updates.
Regards,
Geez
Geez added a comment to T192304: The tail support of the mi-8 is not solid.
Geez added a comment to T192475: error code C000001D illegal instruction.
yes
Processor: AMD Phenom(tm) II X4 975 Processor (4 CPUs), ~3.6GHz
Geez closed T182405: [1.2.1.76 Experimental] M15 AT Mine deployment: inconsistent options display when planting as Resolved.
Resolved for one of the upcoming updates.
Cannot reproduce this issue on our end.
Closing the ticket.
Geez changed the status of T182407: swim/fall animation stuck with player on mobile command unit spawn. from Awaiting internal Testing to Reviewed.
Cannot reproduce.
Hello.
Changing the quality of shadows makes such effect. Wont fix.
Regards,
Geez
cflynn93 added a comment to T192505: Bullets Impacting to the Left of Point of Aim.
I was alluding to and highlighting the fact dispersion was increased, as stated in the patch notes. This issue may be an unintended side effect of that as you said.
Geez changed the status of T192507: Winchester is missing the new weapon raise feature within in config. from New to Assigned.
Jordi435 added a comment to T192501: Free Look Stops Movement.
I think it's just you. I don't have this problem and I also haven't heard anyone else about it.
I'm using free look mode all the time while I’m running and I can't imagine I could play without it...
lana-ukrainian2 added a comment to T192254: Urgent Escalation – Address Doxxing and Abuse on Our Server (Ref: T192119).
Thank you for the advice. We have been recording evidence and reporting these offenders directly to Sony/PlayStation every time this happens. Unfortunately, even after bans and reports, these users simply create new PSN accounts and resume their harassment and doxxing activities. This cycle makes it very difficult to effectively stop the behavior.
• macron added a comment to T189378: DayZ crashes on the loading screen since Feb 25, 2025.
1c4ru5 renamed T192521: MARK AS RESOLVED from Bug - MASSIVE Performance Decrease Post 1.28 to MARK AS RESOLVED.
elonmaskx93 added a comment to T124858: Player gets stuck in HOLES on USS Freedom Deck.
If you think cows are just fed and drink milk, you haven't played crazy cattle 3d, a game that goes against all the usual rules. You will play as a crazy cow to throw all the other cows.
DyingLucky added a comment to T189296: Sakhal Water Spring asset missing.
Thank you I see the StaticObj_WaterSpring_Sakhal but what happened to all the other ones? You use to be able to pick a design for a water spring
Dadtylikez added a comment to T192368: Game Broken.
Same issue… the game is unplayable on ps5… can’t even aim down a scope in a city or military base
disipled added a comment to T162322: Default cfgweather.xml (when enabled) makes it rain without getting an overcast.
Dadtylikez added a comment to T192505: Bullets Impacting to the Left of Point of Aim.
Robidom added a comment to T192475: error code C000001D illegal instruction.
System Information
Time of this report: 6/9/2025, 13:29:45 Machine name: DESKTOP-QFMJANH Machine Id: {0EB65AFF-7837-4560-A39E-CABC697EC8EF} Operating System: Windows 10 Pro 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 04/14/11 16:10:38 Ver: 08.00.15 (type: BIOS) Processor: AMD Phenom(tm) II X4 975 Processor (4 CPUs), ~3.6GHz Memory: 16384MB RAM Available OS Memory: 16384MB RAM Page File: 4206MB used, 15888MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, no HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.5794 64bit Unicode
Jetty added a comment to T188596: GPU Hang.
Not worth. I refunded and have not looked back. They have not fixed this since it got reported waaaayyy back. Im done even following this non existing feedback system.
Yesterday
Yesterday
Thomas2000 added a comment to T192510: Potential Bug: Toxic Zones with No Visual Effect.
Hello, we have the same problem. The random toxic zones are not visual. Only the staic ones :/
realproru added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
Is any work being done to fix this issue? @Geez
JuicedCloud added a comment to T192181: If I use buckshots then no firearm works anymore.
so this is the video of me shooting the shotgun and it glitched. I shot just once a buckshot and then I couldn't damage anyone or anything.
D00B3RRY added a comment to T188596: GPU Hang.
I have had this GPU HANG issue since Nov/Oct 2024 after windows 11 did an update, since then about 3 games seem to struggle to play without crashing. Arme Reforger was fine since it came out into EA but now i have a very hard time enjoying it because i end up crashing before i can get anywhere. The best guide that has given me more game play time has been the following guide for the ingame settings:
loganmacd added a comment to T192498: Crash and Freeze In Less Than One Minute After Logging Onto A Server After 1.28 on Linux Under Proton.
Here are the two most recently dated ones from the report folder
Das-Good added a comment to T192448: cfgEffectArea.json Problems after 1.28.
I only copied the relevant part of the json and not the end. I wanted to show the current added entries.
Nate_LapT added a comment to T192448: cfgEffectArea.json Problems after 1.28.
You were missing some things
https://jsonlint.com/
Nate_LapT added a comment to T192403: DayZ Laucher extremely slow to load server.
Launcher hasn't worked since before 1.26
Wetzer added a comment to T187475: Key Mapping: One key stroke maps won't be accepted by default 2x key stroke actions.
Can be closed
byNautiic added a comment to T192304: The tail support of the mi-8 is not solid.
Hello @Geez
Is it correct that creating new tickets for the same issue will lead to it being looked at sooner?
As in this case
Regards
DuaneBarry added a comment to T192403: DayZ Laucher extremely slow to load server.
I didn't understand what <<Geez changed the task status from New to Feedback.>> means so I'll add some screenshots.
Schmidt242 added a comment to T192428: I did a car wipe and now my server has been 3 red bars ever since .
Yes I have. All they did was change my ip address. Did you guys not see anything wrong with the files?
Das-Good added a comment to T192448: cfgEffectArea.json Problems after 1.28.
the following is part of the json. But irrespective of type or triggertype or with 0 on the Y they just snap to ground all the time. If I leave the y with greater than 0 and remove the posheight and negheight then nothing spawns in:
{
"Areas": [ { "AreaName": "Ship-Bow", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13920, 0, 11170 ], "Radius": 60, "PosHeight": 20, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Ship-Center", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13785, 0, 11155 ], "Radius": 100, "PosHeight": 22, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 30, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Ship-Stern", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13660, 0, 11100 ], "Radius": 60, "PosHeight": 20, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-North-Uphill", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2080, 0, 3500 ], "Radius": 100, "PosHeight": 10, "NegHeight": 20, "InnerPartDist": 100, "OuterOffset": 30, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Building1", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2165, 0, 3370 ], "Radius": 75, "PosHeight": 10, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Building2", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2215, 0, 3290 ], "Radius": 75, "PosHeight": 14, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Downhill", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2090, 0, 3300 ], "Radius": 60, "PosHeight": 10, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Smokestacks-Large1", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 12342.689453, 58.691849, 14276.326172 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, { "AreaName": "Smokestacks-Large2", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 11964.03125, 56.046532, 14263.914063 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, { "AreaName": "Smokestacks-Large3", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 11574.222656, 78.367424, 14508.691406 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }
LouMontana added a comment to T191859: Night vision goggles on other units animate with delay for me on dedicated server.
can be closed as per this Discord message (not a bug, just network synchronisation not being instant)
dirks7 added a comment to T192486: Ambient wind sound suddenly cut out.
I came here to also remove this issue. Or I get wind sounds when entering a building.
FLDR93 updated subscribers of T192505: Bullets Impacting to the Left of Point of Aim.
Thank you, @Geez.
Geez added a comment to T192428: I did a car wipe and now my server has been 3 red bars ever since .
Have you tried to contact Nitrado in regards to the server performance?
Hello.
This is first person view hardcore server. The crosshair is disabled there on purpose.
1337Lappen updated the task description for T192506: boiling water does not disinfect it.
AutisticVibe renamed T192508: Gun equip sound not playing from Gun Equip Sound to Gun equip sound not playing.
Schmidt242 added a comment to T192428: I did a car wipe and now my server has been 3 red bars ever since .
I did a storage wipe in an attempt to fix it and it continued.
AutisticVibe added a comment to T192508: Gun equip sound not playing.