these low-poly buildings are assets from Arma 2 and 3 (and possibly, Operation Flashpoint) which have been converted to work in Reforger by third-party modders. there's no way in the world that Bohemia would have time or resources to update these ancient models, especially since none of their official maps are set in the middle-east.
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@CocoNuts
the actual ticket subject posted by slamsgt does indeed match the duplicate into which it was merged. if robretotpk has found a new bug then he/she should start a new ticket.
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Width/thickness is done.
Style we won't do.
New Addition:
- Only if u add a model cfg to that object with animations it crashes
i checked the video robretotpk posted and its completely different bug (lights are working until you change the seat) than the one admin merged with (light doesnt work at all)
from the past few weeks i stopped playing on official eu servers because it was unplayable experience with pocket loss and 6-9 fps, lagging like hell, but then us servers even with higher ping (around 100-120) were playable, seems like the problem now touched us servers as well, sabotage ?
Isso foi no livonia, da xbox
bloxd io created a new upgrades.
The natural Eden Editor behavior does not directly let one highlight placement surfaces or link an object to the pointer. You can, however, use qualities to produce like effects. Use the Attributes window—accessible by double-clicking an entity—to change parameters including location when editing entities mapquest driving directions.
Being a contestant on "The Apprentice: Martha Stewart" taught me, more than anything she told me, the importance of authenticity. She fired a competitor that same episode after having a major problem with someone utilizing the phrase "fake it 'til you make it" papa's pizzeria. She imparted knowledge to me that you cannot pass for a master of your trade.
It seems fine to me, in the meantime, what will happen to my loot and base that the individual invaded?
Yesterday
Hi. While it's hard to give feedback, I turned on "run as administrator" even before you sent the dll file. As soon as I get kicked, I'll give you feedback right away. And so far I haven't been kicked out of the game.
Thanks for detailed insight, this is gonna help a lot.
Even US servers were just pain last night. i was playing on NY servers and two crashed around the same time at just after midnight PST. We watched a whole group of players get kicked and sure enough 30 seconds later CTD. Joining the next server another NY within minutes kicked with a shut down error for the server. Low server frames all around and intermittent packet loss. LA everon yesterday felt like the whole match was running at 20 server frames.
Customs seem to run better on the performance side. We still had a big crash that killed the server but the performance was much smoother on WCS.
The mod author behind "SMCS_Burer_Base" is not following the documentation for the RPC functionality inside of Community Framework and have added an RPC on a non-singleton class. The documentation can be found here https://github.com/Arkensor/DayZ-CommunityFramework/blob/production/docs/RPC/index.md
Hello again.
Those of you who are stil experiencing the problem, can you please post your system specs and average FPS in game?
Resolved for the next major update (1.3).
Regards,
Geez
Hello Smola.
Still the same issue as in https://feedback.bistudio.com/T181891
([time, serverTime] select isMultiplayer)
Would not be correct. serverTime is always increasing at constant speed and counting from server/game start, like diag_tickTime.
time can be paused, or accelerated
It's all the same. Moreover, the game servers do not start without a VPN connection. At least for me
should be fixed in Revision: 151954
@Shadow_Soul51
Ok. That's interesting I've talked to 6 or 7 players from XBOX and they had no issues with proxy chat.
But your input is really valuable, because it means that the problem is wider than I thought.
Thanks for the comment.
confirmed still in 1.2.0.76
no mines. convoy drives north, turns east, arrives at levie.
@Socrates
oh, interesting. i just tested T181274: AI weird movement behaviour on the new build and it looked like it had been fixed.
this appears to have been fixed in 1.2.0.76. thanks!
Debug tile regeneration 3x3 fixed this problem, so there's something with the patch generation.
tested, persists in 1.2.0.76
@speedwaystar
Yeah, not here, but I'm seeing it too, especially on patrol behaviours.
Yes. Everytime.
do they, in addition to not vaulting the obstacle, also start to stutter-move around it, as shown here?
this has been fixed, so you can close the ticket.
There has been a small change which should improve the behaviour for now.
Played a few hours without any error occur since newest dll file.
Hello Blackheart_Six.
Do you still experience the issue consistently on the current version? And if yes, how often does it appear?
This is still definitely an issue. I have experienced both the blood splatter and hotbar issue today on official servers with no mods. The other people I play with also say they are experiencing this occasionally.
I remember when i bought the game, stayed in that phase for 30 minutes, left assuming I didn't know anything about maps. Turns out it was the game all along...
Thank you, can you please share your save with us?
@Geez, I believe we've resolved the issue based on our tests, which show promising results, eliminating the problem—at least during the testing phase.
We also have this problem.
I was able to reproduce this consistently. the AI would *never* drive towards the road blocked by mines, it would always pick another route.
the servers run by BI are clearly marked with the word "official" somewhere in their name. all other non-official servers are run by random members of the public. BI have no control over public servers, their hardware, or anything else to do with them. in addition, this server is heavilly modded, and is running DAYZ which is a total conversion mod. it's not BI's job to debug problems when they may very possibly be introduced poorly-coded mods.
related to T182085: Bad servers? and T181059: Terrible lag on official servers
you can see that alot of users ALWAYS complain about the server's performance in discord,arma reforger offical discord channels
i honestly couldn't say exactly,it happens quite randomly on multiple servers
what i do isthat whenever a server gets a bad fps drop i just leave to a different server,fortunately there is alot of servers
what i think the solution to this would be the ability to vote restart server just like a2 and a3, or an active BI staff/moderator/sysadmin on discord/ingame ,that we can reach whenever there is an issue with the servers