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This has been happening to me on the vanilla official conflict servers
This crash is confirmed to happen when a certain item is attached to the "Headgear" slot. Unsure what causes that
Please help with this if possible!!
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Can you please let us know if there are any improvements?
Should be resolved by now
Hello,
We have been testing this based on the repro you have provided but we were unable to reproduce the issue.
Regards,
Geez
In T193158#2834284, @Zefirr wrote:all working before ur update ...
all working before ur update ...
For those on Windows: Just wanted to reiterate that downgrading from Windows 11 24H2 to 23H2 has resolved all stuttering issues for me.
Hello GorgorB.
Since you are running a lot of modded content, can you please confirm that this occurs in vanilla version with no mods as well? We have had reports of this happening in the past and were testing this on our end but we were unable to reproduce the issue.
Regards,
Geez
Resolved for one of the upcoming updates.
OK, it looks usable through the terrain processor.
Nex time please at least try run and do regression tests of all workbench app when touching his code. For Anim editor and Particle editor we not have alternative yet.
can we expect some bugfixes of anim editor when we see his code was touched and new bugs appear?
the problem still persists. I have a separate layer for small rocks -> create a shape -> give Fill (add a new objects) -> select rocks (e.g. stone1, stone2,stone3,stone5) -> density 30, average cluster size 2/+-1 rest default -> OK and with high probability it freezes immediately. I turn off and on the builder, make a new shape in the same place and there is a 50/50 chance that it freezes again.
Surprised @Sbeve linux didn't fix your hitching. Are you having minor stutters or massive hitches? My issue on windows was all the hitching and CPU maxing out which is a non problem for me on linux. Arma has always had little stutter problems especially on modded servers which I think most people have just accepted, the Massive 5- 10s hitches and crashes from hitches however need to be addressed. What proton were you running on bazzite? Could it be an issue with that version of proton?
The bazzite system I run with a 5800x3d and 9070xt handles it fine with GE_Proton 9-27
Well I finally got around to installing Linux (bazzite) on a SATA SSD to see if that would fix the problem. It doesn't, stuttering still exists on Linux. I guess it's just part of the game? I've seen my friend's game stuttering on an i5-9600k and rtx 3060 as well. I'm excited to play this game if/when the heavy stuttering is fixed.
When it comes to the crashes you've mentioned, the only real way to debug them is by having full access to the game's C++ engine codebase. Even with that access, unless you're highly familiar with the systems and structure of the code, identifying the root cause would still be extremely challenging.
Hi Geez,
Here is the .dze file along with a video. In the video I have placed loot under the dry sacks that represent where the object were deleted (haybales, tree, and bush) I have also turned on ESP to show the distance of the static obj in relation to the deleted object. Here is the coordinates of the test area on Chernarus.
This problem is still relevant, deleting armareforgertools from the registry editor helped me
I for example, for my server, placed the sakhal bunker in Livonia bunker, and added gas to the power room + increased gasoline usage + made that if you "miss" with those 4 levers it will damage the glowplug.
It is the same but different, feels fresh and challenging
it can cause that afaik
Are you sure that you are not using the Vanilla Roads Parts Pack mod?
I hope they turn this into intended feature - when a player gets to inaccessible positon for infected - they will find another target.
And ofc. container is repainted using the addon prefix method, but aside from that - it is 1:1 vanilla scenario (p3d and proto)
NOTICE: I decided to test this, after some player mentioned to me that is is possible - I assume that the vanilla mapgroupproto indded may support such edge cases...
As of yet again the latest update, the freezing and crashing still persists. PLEASE FIX THIS ALREADY, how long are we supposed to wait?
Hello,
Can you please provide more details and possibly send your init.c or json or .dze project so we can check? As we cannot seem to reproduce the issue so far
Resolved for 1.29
I think I have found a fix. I Have an ASUS B650-E Motherboard, updated the "ArmouryCrate" and used that to update the BIOS as well as downloading ASUS "DriverHub" and that had a new driver for the chipset. Also set the BIOS into "Performance" mode also turned on the "GameMode" in advanced settings.. so far game works well again..
Hello,
Please contact BattlEye as they are responsible for ban distribution and administration https://www.battleye.com/contact/
Hello.
A fix will be released with 1.29 update, please let us know if it has improved the situation.
Regards,
Geez
Hello.
A fix will be released with 1.29 update, please let us know if it has improved the situation.
Regards,
Geez
Resolved for 1.29
Hello,
This will not be addressed at the moment as the issue is too trivial.
Regards,
Geez
Hello,
We have tested this thoroughly but we were unable to produce the issue on our end.
Regards,
Geez
Hello,
We have tested this thoroughly but so far we were unable to reproduce the issue.
Regards,
Geez
Another fix coming with 1.29