Details
- Panel Type
- Query Panel
- Editable By
- IanRowe007 (IanRowe007)
- Appears On
- IanRowe007's Dashboard
Seems to fix an issue I thought was unrelated, where hideObjectGlobal didn't always work on *localhost* when executed during the init process. Time will tell, because the replication wasn't 100% reliable anyway. Tested on 2.18 RC.
@PR9INICHEK eh I cant close it myself so I just updated the title and content to make it clear to people it is resolved.
Yeah this post was fixed with the AI updates a while ago. I think I might be able to close it leme give it a crack otherwise Geez will have to do it.
@judostefke1
Why put the radio backpack in another backpack?
Without this action, it will not be possible to teleport?
If so, then probably the second problem is that the radio backpack can be put in a separate backpack.
@Geez maybe change visibility of this ticket from public to private?
Thanks for the video, it became clear what the problem was
@Geez Hi :)
It looks like it's already implemented.
How often does the server restart
I created a video about the bug/exploid. The problem is that the radio backpack can be put in a separate backpack and you can teleport to an empty radio. Normal you can only have 5 respawns or you need supplies nearby. With this exploid you don't need supplies. You can teleport back and bring a new radio backpack.
Can confirm this still happens on Experimental 1.26.158752, see attached video. The first half showcases the "whoosh" as heard when on the boat, which seems sensible, the second half shows it playing when a player is ashore.
The error has NOT been fixed. Version 1.2.0.124
This error applies to the doors of buildings, transport, etc
it is the game that crashes, everything is fine with the servers, people are playing on them
i've been having a similar issue except i can't join any server no matter what.
I hope this can get resolved soon as I love the official server experience.
Can confirm on Experimental 1.26.158752, see attached video.
I am unable to reproduce this on 1.26.158752, tried on both "vanilla temperature settings" and the aforementioned cold server. In fact, bottles and canteens are not playing the "boiling" sound anymore at all. If that was intended, I think this task can be closed.
Here's a video of the bug. Note how the UI also suggests you can wear 2 shemaghs, on head and face respectively, but when dropping it into the slot, it ends up in your inventory instead.
Is there another location I need to look because this is a clean install to reproduce the issue and those are the only 2 files in the typical crash folder. In fact I did a search and there are no mdmp files on the system at all. Is there something I need to do for the crash to create one, a launch parameter perhaps? I went through the process of saving the zip file of logs and it's attached.
Maybe your problem is that the radio backpack can be put in a separate backpack?
The deployed radio uses both its internal supplies and the supplies nearby.
It is easier to place it next to a supply depot or a vehicle that already has supplies.
could i please get help with this ? people been getting stuck on every relog disconnect and so on
Hello judostefke1.
We cannot seem to reproduce the issue on our end. Is there a way to make the repro steps bit clearer?
@Geez Hi Geez, let me check this after work, maybe i can reproduce the issue and can spend more info.
Hello R34P3R.
We have been testing this based on the information you have provided but we have been unable to reproduce the issue so far. Is there any piece of information that might be missing that is essential to producing the issue?
I am quite grateful to you for your enormous knowledge and diverse experience, which allowed me to completely exploit precious educational chances. Your insights affected my perspective, resulting in a more optimistic outlook.
driving directions
Hello MimuFPV.
We require a .mdmp file from the occurrence to analyse the issue
Now working, thanks!
Resolved for 1.2.1.73 and higher
Not a bug. This is as designed.
Regards,
Geez