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I was getting the same issue earlier with a fresh build of Server 2022 Standard edition. I was looking to profile the process with ProcMon and all of a sudden it started working. Here is what I had different when it started working and the cURL error was not present.
I have noticed the same problem. It gets worse when prone.
Thank you
Here is mine as well.
I am unable to attach the error.log file as it trips the website's security blocks, but these are some logs from a session last week.
For Prototype, you can find these logs in Documents/My games/ArmaReforger/logs.
If there is anything else you need, please let me know.
Resolved for one of the upcoming updates.
Regards,
Geez
Hello Geez,
Reverse also exhibits the same problem when trying to apply brakes (in vid am pressing S and holding spacebar)
Resolved for one of the upcoming updates.
Resolved for one of the upcoming updates.
Hello,
We have been unable to reproduce this issue on our end.
Regards,
Geez
Resolved for one of the upcoming updates.
Hello,
We have tested this on our end but we were unable to reproduce this.
Hello,
According to the devs this is as designed.
Hello
We were unable to reproduce this issue on our end.
Regards,
Geez
Hello,
According to the team suspension sag is to be expected and this is as designed.
Regards,
Geez
Hello Skyrbose.
This is not going to be addressed for reforger.
Hello.
This is related to modified weapon and we cannot reproduce this under vanilla conditions.
Hello everyone.
Can you please provide us client logs from the occurrence of the issue? Specificaly console.log but the whole session folder would be ideal.
Hello again.
We were unable to reproduce the issue on our end.
Regards,
Geez
Hello blackburn.
We were unable to reproduce the issue on our end.
Regards,
Geez
Hello,
We have tested this on our end but we were unable to reproduce the issue on our end.
Hello,
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Resolved for one of the upcoming updates.
Hello,
can you please provide a video of the issue?
Regards,
Geez
You should gain passive xp for staying near your squad lead and the squad lead should get passive xp for being near their squad mates. Nothing crazy but similar to how you get passive xp for staying at a base.
I don't know where you play, but like i've played a lot on french servers and you usually find Captain at around 1 to 2hours in. If your games last around 1H yes its bad, but ours last up to 12h so its perfectly balanced the way it is.
unable to reproduce in editor for me, maybe its a server refresh issue
In T189597#2797511, @Ciberdead wrote:Most of these suggestions simply ramp up XP, which won’t keep the game balanced. Because you’re also asking to lower rank requirements, it’ll feel like there are practically no XP barriers at all.
😭😭😭
Layer | What it does | Option? |
---|---|---|
Light Suppression | Short radial-darken + mild camera-jostle when rounds crack < 25 m. | server rule |
Heavy Suppression | Adds aim-shake + extra sway if < 10 m splash or MG burst. | server rule |
Weapon Inertia | Inertia & ADS-time now factor weapon class, stance, fatigue. | server rule |
Body Inertia | server rule | |
Animation Polish | New locomotion blend (turn-in-motion, low-ready transition). | |
Hit /AOE Feedback | Small debris puff, tracer splash, hit-spark; optional blood mist. | client |
Logistics Tie-in | Suppressive fire costs XP-weighted ammo; resupply XP buff. | server |
No, captain should not be easy to get... Its the 2nd highest rank. It makes no sens
That's the supply pannel, not an arsenal pannel...
Or maybe saving the current state of the game to load it after. But currently saves are not fully working
I would say yes but at one condition, locking some distance shadow/grass/etc.. for everyone. Currently people use pushes because we can't hide in the grass at long range, and we can't hide bellow tree neither.
Not sure its worth adding this feature...