Details
- Panel Type
- Query Panel
- Editable By
- Punky
- Appears On
- Girls hostel in bannerghatta
Would be cool to have an option to dismantle the search light at base with the wrench
In T191740#2804974, @Stratora wrote:It seems like they are patching the game on GeForce NOW side. I will report back if issue is resolved.
In T187674#2805782, @Geez wrote:Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.
I'm pretty sure it's 100%. In some version of 1.2-1.3 this problem existed. In the current version the aiming sensitivity is correctly reduced with magnification but it's still too high for me, in some mods there are some sights that are fixed and some that change with magnification I don't know if it's a mod problem or yours, shouldn't this setting be mandatory for all sights? I also think that the default sensitivity setting is not enough, shouldn't you separate the sensitivity settings for mechanical and magnification scopes (or PIP scopes for that matter)? Also it should be possible to set the scale of the aimer's magnification change yourself, for me it's too fast sensitivity at high magnification (4x+) and then I'll reduce the sensitivity at high magnification!
I understand the description. But in fact there should be one more passenger seat, as it is provided for by the design.
To be specific, I am for increasing the actual number of seats in transport.
Version 1.3.0.170
UAZ-469
4 passengers in description - 4 passengers actually
Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.
Hello Yamachinu.
This should be greatly improved on the current version.
Regards,
Geez
@rennug88 Look closely at the ticket description. It's not about ambulances or trucks.
I'm talking about specific vehicles and specific characteristics.The concept of "decoration and not working" is completely unacceptable.
The crash presented here is caused by a memory cleanup issue happening during world transition, so once the server restarts the mission. Sadly not much more details other than that some unidentified script component seems to be involved.
In T187734#2780980, @Anurai_Tawkamiya wrote:Hello. This issue is still present in stable version 1.3
Path for playback:
- Enter any game mode.
- Spawn or get UAZ469, UAZ452 cargo.{F5186291
- Inspect the number of seats in the model.
- Compare this to how many people you can put in cars. As a result, you will get one seat less than in the model of these cars. This applies to all fractions with cars of this type.
Still a problem for version 1.3.0.170.
@Geez Still a problem for version 1.3.0.170.
Will there be a reconsideration after providing additional information?
In T189275#2805266, @llama86 wrote:Red Line - Fuel Consumption Testing on ArmA Reforger 2025
https://feedback.bistudio.com/T188669/
3 Commando Brigade Discord:
https://discord.gg/3-commando-brigade https://thatsnotmyneighbor.org/ that's not my neighbor
Pasted below are the headings for this report in case others might like to use a similar format.I think I will try to learn how to do logistics - it's fun and useful for the team!
I think I will change it to fit my code
In general, there is a shutdown in the Russian Federation for the Arma workshop and the Battlleye
Red Line - Fuel Consumption Testing on ArmA Reforger 2025
https://feedback.bistudio.com/T188669/ Among Us
3 Commando Brigade Discord:
https://discord.gg/3-commando-brigade
Pasted below are the headings for this report in case others might like to use a similar format.
I think I will try to learn how to do logistics - it's fun and useful for the team!
Any news about it? It's really annoying that in first person, you can't look through the oculars and you need to stick the head out of the vehicle.
Same here. Severe performance drops in map/inventory. It can sometimes be recovered by switching to windowed mode on a low resolution, then back again, but the problem soon returns on entering the inventory. Sometimes you just have to quit the game and re-enter.
Yes, that would work. Just want things to be smoother in game, and for outcomes to be based more on tactical thinking and not on who can press the right button combo quickest. :-)
The situation repeated itself
It seems like they are patching the game on GeForce NOW side. I will report back if issue is resolved.
In T191739#2804914, @Geez wrote:Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
Hi, issue should be now solved in 1.3.0.170 by introducing download queue which should limit how many addons are downloaded at once and with that also how many file descriptors are used.
In T191739#2804914, @Geez wrote:Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
In T190344#2804846, @rennug88 wrote:1.3.0.170
still not fixed
Thanks !
We indeed have been! Thank you, scheduled for a fix
@Geez Was you able to replicate the issue with the given video ?
Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
1.3.0.170
still not fixed
Thanks @Geez - all of your hard work is much appreciated 👍
Thank you for the report.
According to the dev team this will not be addressed for reforger.
Regards,
Geez
In T191617#2804560, @StevieB wrote:How about a PDF download of the cards though?
Hello,
this has been resolved for one of the upcoming updates.
Regards,
Geez
In T191426#2804561, @stenny833 wrote:Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
How about a PDF download of the cards though?
Hi Geez.
@Geez, yes but you have to undeploy first. I think he like to have a autofunction. So, pressing Q or E while deployed, cancel deploy and start rolling. Its just a bit faster.
Resolved for 1.3.0.170 and higher
Resolved for 1.3.0.170 and higher.
Hello Maddy98
M998 has glass which can withstand some fire.
Door glass on vehicles like the Humvee is usually thinner and weaker than the front windshield.
This is as designed.
Hello
The weapon bipod is deployed by pressing "V". If you pres "C" it will activate the lock position function, which increases stability and reduces recoil. In this mode you cannot use "Q" and "E" to roll as by design.
Regards,
Geez
Hello StevieB.
There are no plans to fix this as this is caused only by non default FOV.
Regards,
Geez
Hello,
This is a limitation of the feature. Wont fix.
Regards,
Geez
Hello,
we have tested this on our end but we are unable to produce this on the current version.
Regards,
Geez
Currently this cannot be solved.
Regards,
Geez
+1 on the Handbrake.