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Description
Arma Reforger
When loading into a public vanilla official server. The game crashes as soon as I load into the map after choosing spawn location. I have cleared cache and have an open nat type. I've uninstall and reinstalled the game twice now, and still no fix. It was working fine until the update that was released that allowed PlayStation crossplay. Even after the update on the 10th of Jan it still crashes after spawn.
The 1.3.0.38 changelog suggests that this was fixed. I'll test later if I can still reproduce this after the update.
Confirmed!
It seems the mines can only be shot. Using explosives or handgrenades does not detonate them. Also the range and strenght of AT mines seems a little exagerated.
Still relevant in version 1.3.0.32
Resolved in 1.3.
Can you try now please?
Hello Cyborgmatt.
we have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello unknownsoldier.
We were unable to reproduce the issue on our end, can you please provide more detailed repro steps? Also your in game resolution setting, on which map this has occurred and a video of the issue?
Regards,
Geez
Anything new to the issue? :/
Just happen yesterday and it is same as a year ago. My workaround is to unplug Ethernet cable for few seconds, then the game start reconnecting to the game from a game menu and the stuck grenade is resolved.
It doesn’t crash anymore on RTX 2060 with latest nvidia drivers.
In fact would be really nice if server can decide who joins from queue using some modding mechanic in runtime. Would be useful to implement smart priority queues algorithms.
Thank you for the detailed and comprehensive answer.
Hello, if you mean unique logs directory for every server restart then that was already implemented long time ago.
Thank you for feedback, we are receiving it and understanding it.
HOTAS and other peripherals are very important for all of us, fliers.
It just adds a lot of complexity so it fell down in our priority list siginificantly.
I still hope to get it on the schedule, but currently no promises.
+1 I am a new console player and loving this game. Want to get my other console friends into it. We enjoy PvE and Combat Ops: Everon fills an amazing niche, but the lack of saves is a killer.
I think this is a serious problem that needs to be fixed badly.Honestly I think the whole networking code of the game sucks and needs to be fixed properly
Carrier driving backtracking and flashing issues as well as transients caused by being out of sync near obstacles,I honestly would have thought that BI was aware of these issues, but apparently not
I just tested this and there is no difference. Texture filtering High is the same as the second picture without the Nvidia control panel.
Have you tested leaving the anisotropic filtering on "application controlled" in the Nvidia Control Panel?
In T187268#2721872, @sippersipper wrote:Hi, I have noticed that this issue is also in stable, even in vanilla/official servers. It seems that the headlights themselves may work in projecting light, including turn signals/hazard lights and brakelights, but the bulbs themselves don't seem to light up, making brakelights and incoming vehicles at night (aside from the projected light in front of them) very difficult to see.
Hello Yamachinu.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
It is possible that this has already been done.
@Geez seems to have been fixed. I'll keep an eye out for it again.
In T188267#2738013, @Technicolourmatador wrote:Experimental is currently trialing rank requirement for equipment from arsenal, it may require tweaking in future but it will most likely be implemented to vanilla conflict in the next major update. Supply heavy loadouts are and will likely always be an issue but it is being curbed through this new system by ensuring that at the very least if players wish to run loadouts with high supply costs they must first contribute something to the team. Finding a balance between player freedom and realistic/practical loadouts can be challenging but dedicated classes are antithetical to the sandbox concept and there has been no indication that i have seen from the developer that such a system will likely be implemented in the future.
Experimental is currently trialing rank requirement for equipment from arsenal, it may require tweaking in future but it will most likely be implemented to vanilla conflict in the next major update. Supply heavy loadouts are and will likely always be an issue but it is being curbed through this new system by ensuring that at the very least if players wish to run loadouts with high supply costs they must first contribute something to the team. Finding a balance between player freedom and realistic/practical loadouts can be challenging but dedicated classes are antithetical to the sandbox concept and there has been no indication that i have seen from the developer that such a system will likely be implemented in the future.
nobody uses them because of this, same with flares they dont like up a large enough area, most likely a compromise for optimization...
It would be nice to receive some news regarding this vital feature, we're receiving TrackIR support in 1.3 with still no news on HOTAs support, Arma 3 released 12 years ago and came natively with HOTAs support. Arma Reforger came out 2 years ago now. This feature is needed. A good majority of the community are waiting on this and we're in the dark. Thanks.
I do not recall having seen this issue.
I drive trucka off road through forests often with no issues aside from the expected ones of driving over a rock/stump and being stuck due to that. Or sliding downhill and getting wedged between trees which is also expected
Related to T186929 and should be resolved by future update.
I haven't seen it in a while @Geez, seems you guys got it fixed. The only thing that needs to be worked on for vehicles is the path prediction system, the server sometimes tosses us into tree's.
Still can't join almost all European servers. Some NA work, but I live on another freaking continent. I can join a couple French and German and.. I don't speak neither French or German. I like the game itself, but playing with 150+ ping is not fun at all.
Unfortunately I can't refund the game anymore, I'm just wondering if support will respond.