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In T185111#2679191, @Nate_LapT wrote:Is that a new ruin, or the same ruins that the fireplaces were bugged when 1.25 released.
Seems they might actually be able to be shot through, but the penetration affect makes it appear to be bullet proof.
High deflection values on the penetration?
Is that a new ruin, or the same ruins that the fireplaces were bugged when 1.25 released.
+1 here too
Working lights would be amazing too
@Geez this is labelled as resolved. Are there now experimental servers for Xbox on Sakhal?
This also works with water purification tablets and water in a container is still frozen
As you can see Rvmat does not work
Please check this. Is everything written correctly?
Good afternoon. I apologize for sending the material late. Please take a look at how Rvmat works. And all the paths are right
That sounds incredibly frustrating! An invisible zombie ruining 12 hours of gameplay is rough. On a lighter note, if you're looking for a fun distraction, give Retro bowl a try! It’s a great game to unwind with after those intense moments.
In T174597#2635009, @fastenleafy wrote:In T174597#2484206, @sgtscuba wrote:Ok, I have been working with Reyhard and Dedmen on discord - I had followed the scripting tutorial and it had missed out several important points. Reyhard has updated the wiki page for the scripting tutorial and it is now clear what needs to be done - this is to ensure you have one of the valid module folders created with the a script within it open within the scripting editor. If this is not done, no code is executed. The tutorial also missed the compile of the scripts once created if the file that was open was one the user had created. This then gives me a working console.
If you don't follow this, then the console doesn't execute the code and effectively silently fails so maybe this could be addressed?
https://community.bistudio.com/wiki/geometry dash lite/Arma_Reforger:Scripting_Example/
Do you have any updates? The tutorial also failed to compile the scripts once they were written if the open file was one that the user had created.
hi! i'm revisiting this recommendation i gave to tell you that i told you so. and from what the cheater that was in the official vigor discord was saying; you all don't even have the anti cheat properly activated. do you WANT this game to die???
Both, but the briefcase.
I've been told handcuffs are the same model and does the same
From my experience it seems the main killer for cold is the water you gather from springs being freezing as default, but it can be quickly warmed up simply by being in your inventory. Definitely agree that the temperature might need to be dialed down just a tad bit more maybe?
Handcuff keys or the briefcase keys? Either way they are the same model, etc. This has been an issue for years for some reason.
Steam ID: Murder Inc
This keeps happening to me, I don't know what to do and it's extremely frustrating.
Hello Vigor I Remain Having The Same Error 0 Problem i was told by support to reinstall and delete saved files but still the problem occurs i was told to post on here about the issue
este jugador y tengo el video que hizo exactamente lo que tu dices uso TP para matar y no solo eso me toco 5 partidas seguidas que hacian lo mismo
With a xbox controller connceted to the PC (wireless controller) it's impossible to put a skin on weapons.
Jugando en modo eliminación al comenzar la siguiente ronda me dice que estoy ausente y que meta un código para verificar que si lo estoy. Después de meter el código dos veces (w.a.s.d) me saca de la partida. No entiendo
Thanks for the update. Tbf. the AI has gone through many revisions in the meantime and I don't think I've seen the problem pop up in practice recently. It might still be reproducible with the setup above, but it was a ridiculous setup to begin with just to make it reproducible.
Today I played a few matches in shoutoot. After a nanosecond of spawning, I get killed. Allmost all other players in the lobby also.
i've never seen so many cheater in such a short time in a game and i played Gmod or even worse CS:GO
I also agree that first-person-only is super important for games like Arma, and would definitely like to see it happen.
Feedback/Suggestions: Increase step size for logs in the forests and some larger rocks.
Increase the damage melee weapons do. They are highly under-powered, the barracude should do 180 damage and the john should do 130 damage. Or even better make short but sweet melee kill cinematics. I for one would love it if when you swung the barracuda at someone it lopped off an arm or head and they fall to their knees in agony. Maybe you could set it so they can be used for quick stabs but if someone holds the zoom button it turns into a cool Cinematic finisher? Cheers.
Make it so when hitting whatever key to switch between ironsights and third person that we don't have to zoom in first to do so. For instance my scope is middle mouse, make it so I can hit middle mouse and next time I go to zoom in it's scoped or if I was scoped last time if I hit middle mouse the next time I scope in it's just zoomed third person. As it stands we have to zoom before the button does anything.
Mmmm AI bots are so weird... @Geez
Please help