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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

SrAlexxas added a comment to T193842: Service.

Since I obtained dual citizenship, I needed to have my birth certificate translated and notarized. He was unable to find a notary in New Jersey. The immigration group said that you need to use https://onenotary.us/. I successfully completed all the tasks on the day of my visit and submitted the documents on time. It is very convenient in situations where deadlines are important.

Wed, Aug 6, 1:19 AM · Arma 3
voooccie created T193842: Service.
Wed, Aug 6, 1:17 AM · Arma 3

Yesterday

dedmen closed T193383: Hit by jamming! as Resolved.
Tue, Aug 5, 6:04 PM · Arma 3
dedmen closed T192981: STEAM CHEAT KILL FIELD ARMA 3 TVT GAME 1 LIFE NO KILL FIELD CHAT as Resolved.
Tue, Aug 5, 6:03 PM · Arma 3
dedmen closed T193324: Fallo l intentar cambiar de idioma el juego as Resolved.
Tue, Aug 5, 6:02 PM · Arma 3
dedmen added a comment to T172191: Microphone not working in 64-bit.

Profiling branch should have a fix on it now. Collecting more feedback in Discord.

Tue, Aug 5, 5:57 PM · Arma 3
dedmen closed T84054: recent update fails to install as Resolved.
Tue, Aug 5, 5:56 PM · Arma 3
dedmen closed T193477: Status Access Violation 0xC0000005 as Resolved.

Same thing as the other ticket, game is trying to load/draw map icons. And something corrupts there.

Tue, Aug 5, 5:56 PM · Arma 3
dedmen added a comment to T193491: [2.20] CalculatePath No Longer Works Outside of Map Borders.

The AI grid (both pathfinding, and in general where units are) ends at the map edge. And always has.
But I think pathCalculated EH should still trigger anyway, even if the path failed?

Tue, Aug 5, 5:54 PM · Arma 3
dedmen closed T193504: Application Hang requiring reboot as Resolved.

Map icon drawing crash/freeze. Long known issue, I cannot reproduce so I cannot fix.
Not much I can do about it.

Tue, Aug 5, 5:53 PM · Arma 3
dedmen closed T193511: [Feature Request] Custom Category Name for Compositions. as Resolved.

Mod is the only way there will be. Won't add anything more.

Tue, Aug 5, 5:51 PM · Arma 3
Mixuray added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Some sort of better highlighting might be a good idea! For me personally if there's only one comment on a page, I could easily miss it (like I did here). Maybe a forced height or bigger padding could already be a good help.

Tue, Aug 5, 5:50 PM · Arma 3
dedmen closed T193519: The game crashed during a heavy fight as Resolved.

The good old XAudio crash.
It seems to be a bug in Microsofts code, sadly they didn't fix it even in their latest update.
We cannot do anything to fix it on our end, but you can set your audio output device to run at 44.1kHz instead of 48kHz that you're at now.

Tue, Aug 5, 5:47 PM · Arma 3
dedmen closed T76730: 5.1 surround sound dosn't work as Resolved.
Tue, Aug 5, 5:38 PM · Arma 3
dedmen set Ref Ticket to AIII-57027 on T193561: Camera bug in a vehicle.
Tue, Aug 5, 5:37 PM · Arma 3
LouMontana added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Should a note have a forced height or so in order to catch attention? I agree that a single one-line comment can really be glossed over

Tue, Aug 5, 5:35 PM · Arma 3
dedmen changed the status of T193588: WeaponChanged EH added via config does not work from New to Feedback.
Tue, Aug 5, 5:32 PM · Arma 3
dedmen added a comment to T193588: WeaponChanged EH added via config does not work.

Ah yes, the good old "HasEventHandler" != "IsEventHandler"..
"LaserTargetChanged" has the same bug.
And EpeContactStart/EpeContactEnd/EpeContact too

Tue, Aug 5, 5:31 PM · Arma 3
Mixuray added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Whoops sorry, I thought I looked if something was already mentioned in the comments on the wiki. Guess I missed it ^^"
Thank you for looking into it though! I'm glad that I could help somehow :D

Tue, Aug 5, 5:26 PM · Arma 3
dedmen added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Your issue is fixed next update. But that doesn't solve the underlying issue of using the p3d filename, I just fixed the casing.

Tue, Aug 5, 5:23 PM · Arma 3
dedmen added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Sa-Matra commented that on the wiki page https://community.bistudio.com/wiki/worldName

Tue, Aug 5, 5:14 PM · Arma 3
dedmen added a comment to T122111: Keep evaluating soundSet, even if one soundShader is buggy.

Would need a repro mod I can test this with.
But I don't think its worth to invest time into it.

Tue, Aug 5, 4:32 PM · Arma 3
dedmen changed the status of T193635: Game can crash on certain faulty config inheritance definitions - can it be made to not crash? from New to Need More Info.

It seems hard to do.

Tue, Aug 5, 4:31 PM · Arma 3
dedmen closed T193693: Laser pointer visible without night vision or thermal vision as Resolved.

By design

Tue, Aug 5, 4:15 PM · Arma 3
dedmen added a comment to T193771: correct use of `enableInfoPanelComponent` causes error message.

Mh. I just started a empty mission in VR and switched the right panel, and I get

B Alpha 1-1:1 (dedmen) (Minenspezialist): Unknown action ListRightVehicleDisplay, target B Alpha 1-1:1 (dedmen)

Tue, Aug 5, 4:12 PM · Arma 3
dedmen set Ref Ticket to AIII-57025 on T193790: [Feature Request] Add VoN Event Handler.
Tue, Aug 5, 4:01 PM · Arma 3
dedmen closed T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country" as Resolved.

If I have to use an alternative port:
Which settings or files do I need to modify in the mission or configuration files?

None

Tue, Aug 5, 4:01 PM · Arma 3

Mon, Aug 4

Trashpanda69 created T193808: Hot fix issue.
Mon, Aug 4, 11:57 PM · DayZ
Asmo updated the task description for T193790: [Feature Request] Add VoN Event Handler.
Mon, Aug 4, 2:03 PM · Arma 3
Asmo created T193790: [Feature Request] Add VoN Event Handler.
Mon, Aug 4, 2:02 PM · Arma 3

Sun, Aug 3

mrzorn added a comment to T193772: Map Time Display soley depended on Vanilla watch classname.

might be related to this 😬
http://killzonekid.com/arma-scripting-tutorials-syncing-map-clock-with-itemwatch/

Sun, Aug 3, 10:29 PM · Arma 3
XTankKiller edited Steps To Reproduce on T193780: Units animation speed beeing multiplied when attached to an attached object.
Sun, Aug 3, 10:12 PM · Arma 3
XTankKiller created T193780: Units animation speed beeing multiplied when attached to an attached object.
Sun, Aug 3, 10:12 PM · Arma 3
mrzorn added a comment to T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country".

https://community.bistudio.com/wiki/Arma_3:_Respawn#Restore_Loadout_on_Respawn

Sun, Aug 3, 7:38 PM · Arma 3
mrzorn edited Additional Information on T193772: Map Time Display soley depended on Vanilla watch classname.
Sun, Aug 3, 3:44 PM · Arma 3
mrzorn created T193772: Map Time Display soley depended on Vanilla watch classname.
Sun, Aug 3, 3:44 PM · Arma 3
mrzorn renamed T193771: correct use of `enableInfoPanelComponent` causes error message from correct use of enableInfoPanelComponent causes error message to correct use of `enableInfoPanelComponent` causes error message.
Sun, Aug 3, 3:31 PM · Arma 3
mrzorn created T193771: correct use of `enableInfoPanelComponent` causes error message.
Sun, Aug 3, 3:25 PM · Arma 3
mrzorn added a comment to T174838: flyInHeight ingores some ranges.

Was about to make a ticket about the same issue. so yea, it still persists as of 2.20

Sun, Aug 3, 3:16 PM · Arma 3
deddomes added a comment to T193325: NVIDIA Freestyle Filters Stopped Working.

You can keep using them if you disable BattlEye.
They were abused for cheating, so now everyone has to suffer because of them.

Sun, Aug 3, 10:19 AM · Arma 3

Sat, Aug 2

NikkoJT added a comment to T162981: Particles from particle source in mid air will spawn on first surface directly below.

Another annoying manifestation of this behaviour: if the particle source is underneath an object, using setParticleCircle can cause particles to appear on top of the object, instead of down where the particle source is (e.g. when the source is inside one of the CSAT dome structures, the particles will appear on top of the dome)

Sat, Aug 2, 9:35 PM · Arma 3
AvaLily added a comment to T186814: Promet SG Pellet Cylinders have more mass than Slug Cylinders.
Sat, Aug 2, 6:01 AM · Arma 3

Fri, Aug 1

termo11 added a comment to T193693: Laser pointer visible without night vision or thermal vision .
Fri, Aug 1, 4:25 PM · Arma 3
DnA added a comment to T170768: No Requiem Achievement.

Very important: there is a persistent profile tracking used in this campaign. If you've ever tripped the collateral damage previously, you must replay the whole campaign (mission 1 can reset the tracking it at its ending), otherwise you will still not get the achievement.

Fri, Aug 1, 12:59 PM · Arma 3
DnA changed the status of T170653: Collateral Damage Objective in Salient Force from Reviewed to Feedback.

I'm not convinced what's happening is connected to saving and loading. From testing and investigating, I think you're simply seeing the effects of random scripted artillery strikes attributing to collateral damage wrongly. It would be great to retest with the changes in the detection system from https://feedback.bistudio.com/T170768. If it still happens afterwards, I'll dive deeper.

Fri, Aug 1, 12:58 PM · Arma 3
DnA changed the status of T170768: No Requiem Achievement from Reviewed to Feedback.

I've tried to rework collateral damage detection in both "Altis Requiem" campaign missions where it's used. The "BuildingChanged" EH was indeed the main culprit. Combined with scripted ambient artillery, it would tally destruction of civilian buildings that the player had no control over. In addition, actions by NATO also were attributed to the player (AAF). The player calling mortar support on the town will still count.

Fri, Aug 1, 12:56 PM · Arma 3
R3vo closed T193418: I made a mistake, I don't know how to delete it 🤷‍♂️😁 as Resolved.
Fri, Aug 1, 12:14 PM · Arma 3

Thu, Jul 31

Mikers created T193693: Laser pointer visible without night vision or thermal vision .
Thu, Jul 31, 6:23 PM · Arma 3
microbitmedia added a comment to T193669: Zeus placed AT mine and M6 SLAM mine will detonated by vehicle on original position after move the mine.
Thu, Jul 31, 11:25 AM · Arma 3

Wed, Jul 30

DnA claimed T170653: Collateral Damage Objective in Salient Force.
Wed, Jul 30, 11:36 AM · Arma 3