Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
Can no longer reproduce, think issue should be closed.
Revision: 152999
Light through walls is the single worst issue in Arma 3, with dudes sticking through walls right behind it, and floaty people probably in third place.
2.22 and next prof RVFeature_ArgumentNoEscapeString can be used to prevent strings from being escaped.
Making it much easier (and more efficient) to pass and parse large strings, for example json as you don't need to fix the double-quoting.
Could you please describe the repro in details, what vehicle and what item
Revision: 152992
Yes, I created it with only the <original> language entry.
Was your issue that your stringtable only contained <Original> language entries? That is something we fixed in todays hotfix
@dedmen
First of all, I want to thank you for updating 2.20! thank you very much!
👍
Yesterday I reinstalled my graphics card, and now it doesn't crash anymore.
Fixed wiki
2 of your 3 crashes are inside your graphics driver.
The last one is weird, it looks like a bitflip? Maybe you have RAM stability problems?
Difficulty settings are alread fixed on profiling branch and will be fixed by the 2.20 hotfix
Here are test missions: https://drive.google.com/drive/folders/1AcY6OxJ8bjLCJajmdDMeFhoipKKki1rZ?usp=sharing
One with MOVE waypoint where the squad simply does nothing after the engagement and one with a Seek and Destroy waypoint where the truck is leaving behind units while driving away.
Cheers BI.
Another small experience optimization: when changing the OBJECT, I pressed 2, but it displayed 5, restricted to a minimum value of 5. PIP also has a minimum value of 200, but it can be normally inputted; it only changes to the minimum value of 200 when losing focus. The experience of changing the OBJECT is not good.
Right, as usual didn't even think of that.. Obviously we'd need a way to use another soundset for subsonic ammo when suppressed.
How about additional config token into the mag class, something like onConflictSoundTypeIndex, which you could use to define soundTypeIndex used in case of magazine and muzzle device conflicting. 🤔
Pls fix