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tracksilver
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User Since
Mar 25 2013, 10:19 PM (610 w, 5 d)

Recent Activity

May 10 2016

tracksilver edited Steps To Reproduce on T76365: Make the ability to have a CSAT helmet toggle the Visors DOWN.
May 10 2016, 7:58 AM · Arma 3
tracksilver edited Steps To Reproduce on T76261: AI can throw invisible grenades underwater.
May 10 2016, 7:56 AM · Arma 3
tracksilver added a comment to T76039: Zeus able to take control of himself and other Players.

I'm not able to reproduce taking over players or myself anymore. and it seems to be working better now.

May 10 2016, 7:50 AM · Arma 3
tracksilver added a comment to T76039: Zeus able to take control of himself and other Players.

No one happens is you take control of the player in the back. When it should be the pilot

May 10 2016, 7:50 AM · Arma 3
tracksilver edited Steps To Reproduce on T76039: Zeus able to take control of himself and other Players.
May 10 2016, 7:50 AM · Arma 3
tracksilver edited Steps To Reproduce on T76038: Fog needs to not be able to go inside buildings..
May 10 2016, 7:50 AM · Arma 3
tracksilver added a comment to T75883: Combat mode dependent walking animation.

Yeah this was in the Alpha, there is 3 walking animations, a jump animation, and 3 jogging animations. And Vehicle doors also open up too.

There is also a peeing animation and a surrender animation. But the surrender animation is glitched atm and locks your character up.

May 10 2016, 7:46 AM · Arma 3
tracksilver added a comment to T75878: Invisible wall in Defending Kamino stops everything and is heavily explotiable.

Picture is uploaded of what the invisible wall looks like, it take up a huge area. I'm posting a video of it soon™

Soon is now . http://www.youtube.com/watch?v=9HFLKGalAWc&feature=youtu.be

May 10 2016, 7:46 AM · Arma 3
tracksilver edited Steps To Reproduce on T75878: Invisible wall in Defending Kamino stops everything and is heavily explotiable.
May 10 2016, 7:46 AM · Arma 3
tracksilver edited Steps To Reproduce on T74359: Customization walking Animation in options..
May 10 2016, 7:10 AM · Arma 3
tracksilver edited Steps To Reproduce on T74358: Player gets stuck in walking/ running animations again..
May 10 2016, 7:10 AM · Arma 3
tracksilver added a comment to T74357: Greyhawks can't land on dirt runways without trying to automatically take off..

Well, they don't take off anymore, BUT now when you try and tell them a order like to loiter around a zone, they go and land at the nearest airport.

So fixed, but now there's a new issue.

May 10 2016, 7:10 AM · Arma 3
tracksilver added a comment to T74356: UAV Darter automatically explodes once landed..

Haven't had this happen to me anymore.

May 10 2016, 7:10 AM · Arma 3
tracksilver edited Steps To Reproduce on T74357: Greyhawks can't land on dirt runways without trying to automatically take off..
May 10 2016, 7:10 AM · Arma 3
tracksilver edited Steps To Reproduce on T74356: UAV Darter automatically explodes once landed..
May 10 2016, 7:10 AM · Arma 3
tracksilver added a comment to T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).

That's the secret part.

May 10 2016, 5:03 AM · Arma 3
tracksilver added a comment to T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).

You can YouTube it. But its secret, shhh so secret.

May 10 2016, 5:03 AM · Arma 3
tracksilver added a comment to T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).

Watch the video, it shows the area, its all by the secret cave..

May 10 2016, 5:03 AM · Arma 3
tracksilver edited Steps To Reproduce on T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).
May 10 2016, 5:03 AM · Arma 3
tracksilver edited Steps To Reproduce on T70149: Vehicle doors are not opening in dev build..
May 10 2016, 5:01 AM · Arma 3
tracksilver added a comment to T69193: gunner don't take machine gun with her hands in the UH-80 Ghosthawk.

They said gunners will have hands the guns and move with it and yet they don't.

May 10 2016, 4:26 AM · Arma 3
tracksilver added a comment to T68961: flares in helicopters are not able to counter anti air missiles correctly.

IT has a HUGE warning system if you check your air radar, It tells you who is locking onto you with a circle, and if a rocket is fired it Appears as a HUGE {M} Flying at you, It blinks and it freaks out warning you.

INFACT, I'll link a video i just made of it for you.
http://www.youtube.com/watch?v=RKu2uF269DI&feature=youtu.be

I'd refer to Quaggles Post about the choppers that don't have them, but I'd suggest the minibirds be kept without them.

May 10 2016, 4:14 AM · Arma 3
tracksilver added a comment to T68930: Helicopter Door Gunner Animations.

This was promised as a feature in-game. If they lack it, it would be lying to us all about features they promised they would have.

May 10 2016, 4:13 AM · Arma 3
tracksilver added a comment to T68291: [BETA] Please make shemagh scarf into glasses/goggles item..

This wouldn't be making to much customization, because the scarfs come in camos that can match the soldiers outfit making it so they blend in better to the surrounding so that the enemy doesn't see his neck or skin popping out.

May 10 2016, 3:49 AM · Arma 3
tracksilver edited Steps To Reproduce on T68291: [BETA] Please make shemagh scarf into glasses/goggles item..
May 10 2016, 3:49 AM · Arma 3
tracksilver added a comment to T68286: Make the ability to turn lights off and on INSIDE vehicles..

For Dave Zember, there you go, Taking what BogatyrVoss said, and turning it into a hot key + menu button

May 10 2016, 3:49 AM · Arma 3
tracksilver edited Steps To Reproduce on T68286: Make the ability to turn lights off and on INSIDE vehicles..
May 10 2016, 3:49 AM · Arma 3
tracksilver added a comment to T68285: [beta] blufor APC orange side lights do not turn on..

This thread was about yow the lights are not turn-on able. If you want the lights to be able to be turned off, make another post.

May 10 2016, 3:49 AM · Arma 3
tracksilver edited Steps To Reproduce on T68285: [beta] blufor APC orange side lights do not turn on..
May 10 2016, 3:49 AM · Arma 3
tracksilver added a comment to T68285: [beta] blufor APC orange side lights do not turn on..

This was fixed in recent dev build update.

May 10 2016, 3:49 AM · Arma 3
tracksilver edited Steps To Reproduce on T68284: New Choppers, Lights Simply are BROKEN! Huge problem..
May 10 2016, 3:49 AM · Arma 3
tracksilver added a comment to T68034: Player does not drown in semi-submerged vehicles.

When cars fall into water, they contain air inside the vehicle. But that's all I know.
Also, the game does have it so if your car goes into water, after a certain amount of the time air will run out and you will die.

May 10 2016, 3:39 AM · Arma 3
tracksilver edited Steps To Reproduce on T68031: Gas station windows do not break..
May 10 2016, 3:39 AM · Arma 3
tracksilver added a comment to T67673: Helicopter explodes when leaving a pad at random..

By server issue, I mean, I've never had a issue with it in the editor or even private made severs, only time I've experienced this was in a online server that I didn't host that had some sort of restriction on the helicopter.

May 10 2016, 3:28 AM · Arma 3
tracksilver added a comment to T67673: Helicopter explodes when leaving a pad at random..

This is an Domination game mode glitch, Normally noticeable with servers that have Helicopters Requirements, such as needs to be pilot. It only happens if you get into the pilot seat and is a "SERVER" issue.

And for ProGamer, it sounds like a cheater joined your server and killed you.

May 10 2016, 3:28 AM · Arma 3
tracksilver added a comment to T67556: Buddy System.

They already have this as the in game revive system.
(Link to script)

http://www.armaholic.com/page.php?id=19975

They also have a mod that does the supported shooting, you can find it here

http://www.armaholic.com/page.php?id=20817

May 10 2016, 3:24 AM · Arma 3
tracksilver edited Steps To Reproduce on T66839: Mountain rocks/cliffs on beaches and near airport are meshed wrong..
May 10 2016, 2:57 AM · Arma 3
tracksilver added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

This would be probably one of the best things to happen to the game and it shouldn't effect performance at all, due to view distance can be modified!

This would add HUGE! HUGE HUGE!!! Support for Transports such as Water transports and air Transports, because one team can now set up a base on one island, and do a full scale assault onto the other island. And would be great for attack and hold missions.

This would also enable severs to support having more players on at a time, and could make larger scale battles, and would make artillery and MLRS with ICBM great advancements for support.

For A GREAT example, Look at the game by Novalogic, Joint Operations Typhoon Rising. They had massive map scales of huge battles and could support huge amounts of players with no lag, Same with planetside 1 (by SOE.) It would create a bigger amount of gameplay and could make PVP more exciting. People would have Island defend mode + island assault mode. and Domination would be, take over the other island.

May 10 2016, 2:27 AM · Arma 3
tracksilver added a comment to T65387: Getting shot in the leg doesn't even slow you down..

Also, as a note, You will always end up dieing before you are even forced into prone. Even if you fall off a little cliff over and over. It will show your legs break, but you can still stand and run at full speed, but you will eventually just fall off and die.

May 10 2016, 1:57 AM · Arma 3
tracksilver edited Steps To Reproduce on T65387: Getting shot in the leg doesn't even slow you down..
May 10 2016, 1:57 AM · Arma 3
tracksilver added a comment to T65177: Reloading while sitting triggers standing up animation.

That's because the sit animation is different from the Tactical Sitting one. Ones rested, Ones aiming a gun. Its not a issue.

May 10 2016, 1:50 AM · Arma 3
tracksilver added a comment to T65137: Some buildings still have unbreakable windows and invisible windows.

Also the ATC Towers doors are bugged and you can't open them.

May 10 2016, 1:49 AM · Arma 3
tracksilver edited Steps To Reproduce on T64360: Divers can't throw down Chem lights in water!.
May 10 2016, 1:22 AM · Arma 3
tracksilver added a comment to T64198: airport control tower not enterable in dev build 0.53.103342.

I have the same issue in the non-developer build now, can't enter the airport tower.

May 10 2016, 1:16 AM · Arma 3

May 9 2016

tracksilver added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

AI have way to high of a accuracy, they can snipe out chopper pilots at 1,000m with 1 shot and get a perfect headshot every time. They can also see behind small brick walls and see 100% through Grass.

May 9 2016, 11:27 PM · Arma 3
tracksilver added a comment to T61468: You can't deploy swimmers from helicopters.

Actually its only on the arma 3 helicopters because they lock doors after takeoff. Import a arma 2 chopper and try it, it works just fine.

May 9 2016, 11:07 PM · Arma 3