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Fog needs to not be able to go inside buildings.
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Description

While playing with Zeus or the editor, fog really overdoes its effect with buildings. It makes it literally impossible to see inside a building no matter how many lights you throw inside it.

I think the game engine should be changed to handle fog like it handles rain. It should be able to notice a building and make the fog not be able to go inside, so when it gets really foggy, players can take cover inside buildings to keep visibility.

Details

Legacy ID
739904796
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine

Event Timeline

tracksilver edited Additional Information. (Show Details)
tracksilver set Category to Engine.
tracksilver set Reproducibility to Always.
tracksilver set Severity to None.
tracksilver set Resolution to Open.
tracksilver set Legacy ID to 739904796.May 7 2016, 6:06 PM
Bohemia added a subscriber: AD2001.Mar 7 2014, 2:45 AM