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shinjuru
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User Since
Apr 16 2014, 5:45 AM (552 w, 4 d)

Recent Activity

Jan 24 2017

shinjuru added a comment to T123011: Door Visual State Not Updating.

I was able to do this with the three types of Barrack buildings in the South West corner of the NWAF area. I also wanted to add that no door open/close sound effects occurred when opening/closing doors.

Jan 24 2017, 2:04 PM · DayZ

Jan 23 2017

shinjuru created T123011: Door Visual State Not Updating.
Jan 23 2017, 6:10 AM · DayZ

Jan 15 2017

shinjuru created T122877: Riders Jacket Bug Stable 0.61.137076.
Jan 15 2017, 5:59 PM · DayZ

May 11 2016

shinjuru edited Steps To Reproduce on T115586: Character Stuck at Water Pump.
May 11 2016, 2:01 PM · DayZ
shinjuru added a comment to T114731: .59 Experimental Inventory Access Bar Issue.

Well, what is placed on the quick bar should only relate to the number of items on the character and not the amount of available slots. It's pretty evident that I have access to all of the items I wish to place on the quick bar, why not allow me to use the quick bar as I see fit? Very odd intentional change!

May 11 2016, 1:31 PM · DayZ
shinjuru edited Steps To Reproduce on T114731: .59 Experimental Inventory Access Bar Issue.
May 11 2016, 1:31 PM · DayZ
shinjuru added a comment to T114668: Water pumps not working..

I realize that it wasn't specified when this would be addressed, but the Experimental Patch released today doesn't appear to cover this issue. I was still unable to drink directly from Water Pump without a container. It does go through the animation, but there is no conclusion.

May 11 2016, 1:29 PM · DayZ
shinjuru added a comment to T111885: Hand Carried Items Return to Inventory or Dropped.

Yes. I have bound Free Look to H key.

May 11 2016, 6:07 AM · DayZ
shinjuru edited Steps To Reproduce on T111885: Hand Carried Items Return to Inventory or Dropped.
May 11 2016, 6:07 AM · DayZ
shinjuru edited Steps To Reproduce on T110730: Drop Weapon When Traveling.
May 11 2016, 5:29 AM · DayZ
shinjuru set Category to category:structures on T105462: Small Yellow House Exit Doors Too Small.
May 11 2016, 2:21 AM · DayZ
shinjuru set Category to category:inventory on T105433: Sewing Kit Displays in Clothing Inventory Slot.
May 11 2016, 2:20 AM · DayZ
shinjuru edited Steps To Reproduce on T105268: Dropping Secondary Rifle Weapon Disappears.
May 11 2016, 2:13 AM · DayZ
shinjuru edited Steps To Reproduce on T105266: .51 Wall Glitch Using Objects in Third Person View.
May 11 2016, 2:13 AM · DayZ
shinjuru added a comment to T104539: relative sound direction static while moving.

I've noticed this, too. The static sound direction used to only be with the thunder clap sounds, but now it appears to be every sound is static while moving. It really makes it impossible to turn your character around to help pin-point the location of zombie or gunshot sounds.

I really hope this is a bug that can be addressed. Accurate Sight and Sounds are extremely important to survival.

May 11 2016, 1:45 AM · DayZ
shinjuru set Category to category:items on T104512: Box of 5.56mm Rounds Invisible.
May 11 2016, 1:44 AM · DayZ
shinjuru set Category to category:weapons on T104511: Cannot Pickup Weapon.
May 11 2016, 1:44 AM · DayZ
shinjuru edited Steps To Reproduce on T104338: Item Multiplies in Duplicate After Single Server Restart.
May 11 2016, 1:38 AM · DayZ
shinjuru edited Steps To Reproduce on T104305: Player Getting Hit Meters Away From Actual Location.
May 11 2016, 1:37 AM · DayZ
shinjuru added a comment to T104096: Fire will not warm me up no matter where i stand, lie or crouch near or in it..

Fires need to be placed at ground level for them to be effective. If you are at ground level, make sure your fire is floating. Usually dragging it slightly in Inventory window readjusts to ground, if you're at ground level.

May 11 2016, 1:29 AM · DayZ
shinjuru added a comment to T103592: Character randomly puts switches to another item during melee.

I've put away my Fire Axe and pulled out my Rifle *(Key Number 3) on a number of occasions, but it mostly pulls out my Binoculars (Key Number 8).

May 11 2016, 1:11 AM · DayZ
shinjuru edited Steps To Reproduce on T103554: Unable to Detach Gorka Helmet Visor.
May 11 2016, 1:10 AM · DayZ
shinjuru edited Steps To Reproduce on T103553: Cannot Spray-Paint Gorka Helmet.
May 11 2016, 1:10 AM · DayZ
shinjuru added a comment to T103476: Gorka helmet with visor "erases" balaklava worn underneath.

I have seen this with any mask covering the. The Gorka Helmet Visor seems to nullify the texture underneath. I have worn a white balaklava and gas-mask, both textures appear nullified from the Gorka Helmet Visor.

May 11 2016, 1:07 AM · DayZ
shinjuru added a comment to T103263: Items Stuck in Pine Trees when Dropped From Inventory.

Trees and Bushes can be cut down in order to access items placed in their branches.

May 11 2016, 12:57 AM · DayZ
shinjuru edited Steps To Reproduce on T103256: Right Mouse Click Crash on Opened Food Item.
May 11 2016, 12:57 AM · DayZ
shinjuru edited Steps To Reproduce on T102939: Reloading CZ527 and Reattaching to CR527 Registers as Empty.
May 11 2016, 12:46 AM · DayZ
shinjuru edited Steps To Reproduce on T102929: Ruined Raincoat Produces No Hypo/Hyper Temp Changes.
May 11 2016, 12:45 AM · DayZ
shinjuru added a comment to T102725: Large amount of loot spawns and respawns in one area..

Still occurring today, September 1, 2014 on Exp .49 server. Green Mountain.

May 11 2016, 12:38 AM · DayZ
shinjuru added a comment to T101957: The same item respawns in the same place, often causing item duplication..

I added my own screen-shot of this bug on Experimental .48 server. I've seen this with ammo magazines that were all emptied. I've had this happen to me with 9mm Ammo Boxes. I kept taking ammo box until I had no more room my inventory, trying to see if there was an actual limit. I never reached the last box.

May 11 2016, 12:12 AM · DayZ
shinjuru edited Steps To Reproduce on T101865: Post .48 Wall Glitch Using Objects in Third Person View.
May 11 2016, 12:09 AM · DayZ
shinjuru added a comment to T101746: AK-101 Magazine spawning too much in one place.

This happens to all items. I once saw a car overflowing with Large Gas Canisters. It was obviously something glitchy with persistence.

May 11 2016, 12:04 AM · DayZ
shinjuru edited Steps To Reproduce on T101734: AK101/AKM Handguard Disappears.
May 11 2016, 12:03 AM · DayZ
shinjuru added a comment to T101730: Involuntary throwing of items.

I've witnessed this happen over and over with hundreds of other viewers on Twitch Live Streams of DayZ Standalone where this is happening to the streamer. Pretty crazy!

May 11 2016, 12:03 AM · DayZ

May 10 2016

shinjuru added a comment to T101266: I was shot and got away, hid in a building and fixed my self up. Then my bag disappeared..

Sounds like a case of you being a victim of a hacker. This is one of the most popular hack attacks on DayZ Standalone players at the moment. Signs of this hack are usually losing all of your gear. If you were holding a weapon, your character appears to holster weapon and then you also lose your weapon.

I recommend disconnecting immediately.

May 10 2016, 11:48 PM · DayZ
shinjuru added a comment to T101054: Cant connect to some of the Experimental Servers.

Most of the DayZ US servers are in a persistent reboot state, as of today, July 26th. I think many players, including myself, are experiencing the very same issue.

May 10 2016, 11:40 PM · DayZ
shinjuru added a comment to T100806: Server Restarts.

I have also noticed this and have wasted many hours slowly dying of hunger. Servers were completely empty of loot. Not sure where the "testing" on experimental comes in to play when there's nothing to loot.

May 10 2016, 11:32 PM · DayZ
shinjuru added a comment to T100451: Game seems to be freezing randomly.

.47 Experimental is freezing randomly a lot for me, as well. Quite annoying.

May 10 2016, 11:21 PM · DayZ
shinjuru added a comment to T99905: No changelogs with some Dayz updates (experimental).

rgobeli1, I don't think you even looked at your own link.

"Weekly Server Maintenance (Updated February 4, 2014)"

Yeah, really up-to-date. Also, I'm pretty sure OP was looking for an Official DayZ Standalone Experimental Change Log.

May 10 2016, 11:02 PM · DayZ
shinjuru edited Steps To Reproduce on T99775: Northern Elektro Firestation Leg Break Damage.
May 10 2016, 10:58 PM · DayZ
shinjuru edited Steps To Reproduce on T99774: Invisible Rocks.
May 10 2016, 10:58 PM · DayZ
shinjuru added a comment to T99740: Prone Player or Corpse Repeatedly Falling Through Floor.

Confirmed. This is a bug in both stable and experimental when you hide a player corpse on secondary or higher level floors.

May 10 2016, 10:57 PM · DayZ
shinjuru added a comment to T98396: Teleport Back.

This is by far the most annoying part of testing experimental: The Rubberbanding/Teleporting back to some location. It's like your character is tethered to some part of a building. I usually experience this issue frequently when leaving buildings through normal doorways. It appears to have a circular tethering perimeter of 10-15 meters. Some instances you can appear to fall from a second story teleport. Luckily, without leg damage.

May 10 2016, 10:11 PM · DayZ
shinjuru edited Steps To Reproduce on T97862: DayZSA Hardcore Character Crashes on Load.
May 10 2016, 9:54 PM · DayZ
shinjuru added a comment to T97861: DayZSA Hardcore Character Crashes on Load.

My apologies, I click on your name and I don't see any way to PM you.

I do carry four Small Protector Cases, one First Aid Kit, and one 300 Round Box on my Hardcore Mode Character. But I have basically the same load-out on my Normal Mode Character with the exception that I have an additional Small Protector Case, at five Small Protector Cases total and have no issues in Normal Mode.

May 10 2016, 9:53 PM · DayZ
shinjuru edited Steps To Reproduce on T97861: DayZSA Hardcore Character Crashes on Load.
May 10 2016, 9:53 PM · DayZ
shinjuru added a comment to T95090: Red screen and leg/pants hit/hurt upon spawn/connect.

Started experiencing this very issue today. I usually logout on a second floor. When I started getting this very issue, I started logging out on ground level. However, I would still get this pain red screen upon spawning like I have fallen, even on ground level.

May 10 2016, 8:18 PM · DayZ
shinjuru added a comment to T91592: Instant Death Glitch (Inside Buildings on 2nd or higher level).

Still occurring in .48 Stable. This usually happens to me on Fire Station stairs, but about 20 minutes ago on an extremely low pop server, Aloha is for Tourists. With 8 players and no lag, I died going up to the third floor of the Generic Office building in Electro, across from the Police Station.

"My leg is broken."
Then, "You are dead."

May 10 2016, 6:12 PM · DayZ