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Shryke2a
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User Since
Mar 5 2013, 5:55 PM (609 w, 3 d)

Recent Activity

May 10 2016

Shryke2a added a comment to T66869: Suggestion: Adding a Cinematic/ theater mode.

Creating a file that would just record what's going on in the whole map at a particular moment is actually much easier and much lighter than a video. Can make you able to re run the game and film the thing from which ever angle you desire.

Upvoted but not really a priority.

May 10 2016, 2:58 AM · Arma 3
Shryke2a added a comment to T66825: Helicopter Precision Mounting/Dismounting.

I've always wondered how the hell the soldier didn't fall. Are they straped?
Upvoted.

May 10 2016, 2:56 AM · Arma 3
Shryke2a added a comment to T66647: Night time is too dark.

"The night is dark and full of terrors" in arma it's only dark. You should be thankfull.

May 10 2016, 2:50 AM · Arma 3
Shryke2a added a comment to T66647: Night time is too dark.

Try moving in an area with no light source by a moonless and stormy night. You won't see much.
On my screen night with moon and stars are fine, and dark night are as dark as they should be.

Downvoted.

May 10 2016, 2:50 AM · Arma 3
Shryke2a added a comment to T66436: Starmap navigation.

In Arma 2 I remember reading that you could actually move around using the star as compass. I never tried it, for obvious reasons (obvious reasons being: It's difficult to tell a star from a tracer round).
I'm pretty sure they move depending on date (like the sun day time does...).

May 10 2016, 2:41 AM · Arma 3
Shryke2a added a comment to T66431: separate ammo and magclips/ammobelt as single independent objekts.

Downvoted. Many reasons:

  1. Most of the player won't take time to create their own clip/mag.
  2. Bohemia is not known for it's easy to use menus.
  3. THink about it you get on a server, take 20 minutes to create your mags and then go to battle?
  4. This, in real life, takes a LONG time. I mean REALLY LONG.
  5. If a team or group of players think they really need some differently arranged magazines, they can mod it easily to fit in the weapon they use with the special abilities that they choose.
May 10 2016, 2:41 AM · Arma 3
Shryke2a added a comment to T66425: [DEV] Multiplayer Crash.

Seems fine now.

May 10 2016, 2:41 AM · Arma 3
Shryke2a added a comment to T66425: [DEV] Multiplayer Crash.

It stopped now. I will keep you informed.

May 10 2016, 2:41 AM · Arma 3
Shryke2a edited Steps To Reproduce on T66425: [DEV] Multiplayer Crash.
May 10 2016, 2:41 AM · Arma 3
Shryke2a added a comment to T66111: Brake IN.

Not with the last DEV version in single player!

May 10 2016, 2:28 AM · Arma 3
Shryke2a edited Steps To Reproduce on T66006: [DEV] APERS Mines appear differently depending on the angle you look at them..
May 10 2016, 2:24 AM · Arma 3
Shryke2a added a comment to T66000: Can't escape helicopters submerged in water.

Once the eject button is implemented (when we get parachutes actually) we will be able to get out of the chopper at any time!
Need to make sure it will be possible in water too actually so not an useless ticket.

May 10 2016, 2:23 AM · Arma 3
Shryke2a edited Steps To Reproduce on T65883: [Feedback website] Not accepting .jps files.
May 10 2016, 2:18 AM
Shryke2a added a comment to T65848: Request: volume and weight for every item interchangeable and for cargospaces.

Some people don't want to have the feeling of the ACE mod on Arma, for me it would be too complicated.
While Arma tries to make a compromise between simulation and fun, ACE is really pushing the simulation side too far for some players.

They are great mods,and they are also great as mods!

May 10 2016, 2:16 AM · Arma 3
Shryke2a added a comment to T65719: Silencer turning on the weapon.

Those were taken in less than a minute, during a trip from Stratis Air Base to Camp Maxwell. The Chopper was over the sea before turning over land around Agios Nikolaos.

May 10 2016, 2:10 AM · Arma 3
Shryke2a added a comment to T65719: Silencer turning on the weapon.

Is it supposed to move? Or is it a glitch too?

May 10 2016, 2:10 AM · Arma 3
Shryke2a edited Steps To Reproduce on T65719: Silencer turning on the weapon.
May 10 2016, 2:10 AM · Arma 3
Shryke2a edited Steps To Reproduce on T64523: Need of a feature list for the full game.
May 10 2016, 1:27 AM · Arma 3
Shryke2a added a comment to T64521: BSOD While multiplayer.

Probably, I made the package right after the BSOD.

May 10 2016, 1:27 AM · Arma 3
Shryke2a edited Steps To Reproduce on T64521: BSOD While multiplayer.
May 10 2016, 1:27 AM · Arma 3
Shryke2a added a comment to T64292: [Crash] Mutliple access to one object in MP.

Working fine now!

May 10 2016, 1:20 AM · Arma 3
Shryke2a added a comment to T64292: [Crash] Mutliple access to one object in MP.

Link should be working in a minute or so:
https://dl.dropbox.com/u/946295/Files%20from%20local%20folder/Files%20from%20local%20folder.rar

May 10 2016, 1:20 AM · Arma 3
Shryke2a edited Steps To Reproduce on T64292: [Crash] Mutliple access to one object in MP.
May 10 2016, 1:20 AM · Arma 3
Shryke2a added a comment to T62566: Ifrit gun camera has no cross hairs.

Duplicate of http://feedback.arma3.com/view.php?id=195

May 10 2016, 12:06 AM · Arma 3

May 9 2016

Shryke2a added a comment to T61863: Improve Weather Effects.

You need to actually raise some settings that will make it rain. Don't remember the name but google it up or test in the editor!

May 9 2016, 11:30 PM · Arma 3
Shryke2a added a comment to T60708: [Alpha] When destroyed by script, vehicule is not touched by physics..

Well made a mistake, it is not "always" it is "sometime" in the Reproducibility.

May 9 2016, 9:55 PM · Arma 3
Shryke2a edited Steps To Reproduce on T60708: [Alpha] When destroyed by script, vehicule is not touched by physics..
May 9 2016, 9:55 PM · Arma 3
Shryke2a edited Steps To Reproduce on T60445: [Alpha] Can heal wounded ennemy.
May 9 2016, 9:44 PM · Arma 3
Shryke2a added a comment to T60373: Height Change for Player.

I'm pretty sure you can do that yourself.

May 9 2016, 9:42 PM · Arma 3
Shryke2a added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

Please edit your controls before whining.
Default controls are set on "raise collective" you need to set your buttons to "raise collective (analogue)" if you don't use a joystick with built in thrusters.

May 9 2016, 9:39 PM · Arma 3
Shryke2a added a comment to T59488: Driver and others look like dead when in a vehicle.

I've had this problem once, couldn't reprouce it:
I went inside the Ifrit as driver and looked dead. My vision looked like if my head was inclined left, and I looked dead from outside.
I just stepped out and then back in to fix the problem.

May 9 2016, 6:58 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58752: [Alpha] Can't steal uniform/disguise.
May 9 2016, 3:28 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58737: [Alpha]The Spartan misplaced letters.
May 9 2016, 3:28 PM · Arma 3
Shryke2a added a comment to T58581: [Alpha] Lightning bug with BLUFOR Black scuba diver.

It acts bettter than before but the bug sometime happens. I'm gonna put some more screenshots.
Hide behind a rock that casts a shadow, hide inside the shadow. While peeking your head out of the shadow, the diving goggles' behind the head is lit BEFORE the top of the head.

May 9 2016, 3:21 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58581: [Alpha] Lightning bug with BLUFOR Black scuba diver.
May 9 2016, 3:21 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58570: XBOX 360 controller's right trigger has 2 default bindings..
May 9 2016, 3:20 PM · Arma 3
Shryke2a added a comment to T58562: Ifrit crosshair missing.

It is fixed now! Thanks a lot!
You can close it.

May 9 2016, 3:20 PM · Arma 3
Shryke2a added a comment to T58562: Ifrit crosshair missing.

This issue was added on the first game of the alpha, maybe it was fixed in the dev build, I didn't check this week.
If it's missing like it was on the PiP screen, it's pretty uncool.

May 9 2016, 3:20 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58562: Ifrit crosshair missing.
May 9 2016, 3:20 PM · Arma 3
Shryke2a added a comment to T58558: Unsinkable fish.

Nice catch. Consider adding some pepper and herbs (it's greece, shouldn't be hard to find).

May 9 2016, 3:20 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58558: Unsinkable fish.
May 9 2016, 3:20 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58555: Weapon sink slower than bodies.
May 9 2016, 3:20 PM · Arma 3
Shryke2a added a comment to T58548: Diving - Unable to move when stepping on land.

Seems like I can't find a place to do it again, either way it was fixed or it was a very precise point. Close it, someone will report it again if the bug shows up again.

May 9 2016, 3:20 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58548: Diving - Unable to move when stepping on land.
May 9 2016, 3:20 PM · Arma 3
Shryke2a added a comment to T58547: m14 EBR, is a US Armed Forces Weapon, and is Manufactured Here in the US by the US.

Iran, like China, loves to copy weapons, making cheaper versions of them. It is very plausible, seeing the accuracy and overall use of the M14 (beautiful weapon) that the Iran would love to copy it.
USA did that for a weapon's model (I don't remember which) who was fit to accept AK styled magazines and ammunitions, so that spec ops would never run out when behind ennemy lines (during cold war).

May 9 2016, 3:20 PM · Arma 3
Shryke2a edited Steps To Reproduce on T58544: Vibration of Controller while flying.
May 9 2016, 3:19 PM · Arma 3