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[Alpha] When destroyed by script, vehicule is not touched by physics.
Closed, ResolvedPublic

Description

If you use a script to destroy a stopped vehicule, he will stay where he was, hovering above the ground. {F17347}

Details

Legacy ID
34613028
Severity
Minor
Resolution
Unable To Duplicate
Reproducibility
Always
Category
Game Physics
Steps To Reproduce
  1. Open editor.
  2. Place 1 infantry player, 1 ifrit.
  3. Set a trigger to destroy the ifrit when activated using setDamage 1.
  4. preview and walk into the trigger.
Additional Information

There is maybe a better function than setDamage but it's not really pretty this way.

Event Timeline

Shryke2a edited Steps To Reproduce. (Show Details)Mar 7 2013, 9:34 PM
Shryke2a edited Additional Information. (Show Details)
Shryke2a set Category to Game Physics.
Shryke2a set Reproducibility to Always.
Shryke2a set Severity to Minor.
Shryke2a set Resolution to Unable To Duplicate.
Shryke2a set Legacy ID to 34613028.May 7 2016, 11:31 AM
Shryke2a added a subscriber: Shryke2a.

Well made a mistake, it is not "always" it is "sometime" in the Reproducibility.

Please let us know in note section if you are still able to reproduce this issue in latest Developement build.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.