If you use a script to destroy a stopped vehicule, he will stay where he was, hovering above the ground. {F17347}
Description
Description
Details
Details
- Legacy ID
- 34613028
- Severity
- Minor
- Resolution
- Unable To Duplicate
- Reproducibility
- Always
- Category
- Game Physics
Steps To Reproduce
- Open editor.
- Place 1 infantry player, 1 ifrit.
- Set a trigger to destroy the ifrit when activated using setDamage 1.
- preview and walk into the trigger.
Additional Information
There is maybe a better function than setDamage but it's not really pretty this way.
Event Timeline
Comment Actions
Please let us know in note section if you are still able to reproduce this issue in latest Developement build.
Comment Actions
Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.
If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.