User Details
- User Since
- Feb 25 2015, 12:38 AM (525 w, 6 d)
Thu, Mar 20
@Geez thnaks for testing. I will check it in the coming days if i can figure this out
@edible_lemon do you know what this reg entrys do?
Wed, Mar 19
Hey, we fixed the issue. It was a spawned Mi8 helicopter. The Prefab was spawned in a SlotBase and get shot from us. I already have a ticket that the engine sound does not stop after the heli got shot with a rocket. If we do not spawn the Mi8 or deleting it by Script. The scenario reload works again on Dedicated.
Thu, Mar 13
@Geez, i like to add some behaviour from Exp. 1.3.0.102. The driving itself is much better. But there are still some issue if something block the road. I would not like to open a new Feedback, so i think fits here well.
Fixed internaly, confirmed by reyhard.
Maybe this could also be the problem of the Scenario list
@Geez, check the Video until the end, and tell me this is a working ViewGeo...
What? No.. its not if you compare it to all other buildings, this one does not have any ViewGeo!
@Geez, maybe this can be combined with: https://feedback.bistudio.com/T189521
The head alpha test is to slow. We also see this issue on the mounted HMG.
Wed, Mar 12
Also since 1.3.0.84 and 1.3.0.102
Tue, Mar 11
Exp. 1.3.0.102 - Crash: 210a16bd-8e97-4dc1-bd55-7391b3108135
Can be closed.. will only happend if "CanBePerformedScript" on the userAction is not defined.
Mon, Mar 10
Fri, Mar 7
Update: running PeerTool with "-noBackend" works. But I'm not sure if that's what was intended.
Thu, Mar 6
Hi, so this is related to the BackendID?
Figured it out... The guy in the deer tower created this strange path. Normally i gave them a "Scout" Waypoint. I now changed it to regular "Defend" and the path is gone
Wed, Mar 5
RPL : ServerImpl event: authenticating (identity=0x00000000, address=127.0.0.1:59830) RPL : ServerImpl event: connected (identity=0x00000000) WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities NETWORK (E): Trying to register connection of possibly unauthorized client. NETWORK : Player connected: connectionID=0 NETWORK : ### Connecting player: connectionID=0, Name= WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities RPL : rpl::Pip::ProcessNetToGame DEFAULT (W): Another connected player with the same identity found. Dropping this connection request and disconnecting the client WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities RPL : rpl::Pip::ProcessNetToGame DEFAULT : Disconnecting identity=0x00000000: group=6 reason=2 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000000, group=6, reason=2) NETWORK : Player disconnected: connectionID=0 NETWORK : Total number of players: 1
Tue, Mar 4
If this happens, than your Bones or Colliders does not fit to the regular Character. Please also aware, the sample character for blender does not have correct colliders. To this cannot use ingame.
Sun, Mar 2
And another Crash on Exp. 1.3.0.84 from yesterday
Fri, Feb 28
Same here... can be combined with: https://feedback.bistudio.com/T187941
Ok, this litte Entity will solve the problem. If placed close to a building, to destruction can be disabled. Maybe you can also include something like this in vanilla?
No its not a overheating related, because it also crash with just 70 - 75°C and was never a problem before 1.2
Can be combined with: https://feedback.bistudio.com/T187941
Thu, Feb 27
I also like that the Save/Load from ScenarioFramworkStruct will work! You can save your current Mission satate in a JSON. This will work without issue. But if you go to Scenarios you cannot load this JSON (SaveGame).
Wed, Feb 26
@DarkWolf Hi, ok let us check if the 1.3 going public. Because in 1.2 i need up to one hour to upload a pack with 3 - 4GB (In 1.3 Exp. i only need 20min for 7GB). And like above, the daytime did not makes any difference. So the speed was also bad at 0.3.00 CET (night)
Tue, Feb 25
Experimental Dump:
EXP: 1.3.0.84 - its seems the workshop upload is now much faster. i say thanks and this one can be closed as resolved.
Can be closed. You can reset the HDR by setting the original HDR mat.
Still present in EXP. 1.3.0.84
@Geez, can be closed as "Fixed"
Same on GetOut, you need to call it 2 - 3 times until the AI reacts
i did not yet had the problem in Experimental 1.3.0.84 even with old drivers 566.36
Mon, Feb 24
Feb 21 2025
Update on this: It seens only happening if you have an TIF (Texture) open in PS, which was Imported into Workbench. If you just open other images, the problem does not happeing.
Feb 19 2025
I'll just agree with this. An idea for the future: a kind of startpage in the workshop where you can see the most recently updated and presented mods. So also new Mods get some views.
Feb 3 2025
Jan 30 2025
Jan 5 2025
Dec 14 2024
Nov 27 2024
@Geez - Hi, any Info about this?
Nov 18 2024
@Geez, this one is hard to reproduce, but please see attached Video: It does not make any different if you enter the Vehicle as Pilot, Co-Pilot or any other compartment. Sometimes you just die, without any reason. I think this bug is Physic releated. btw. only happens with dedicated server.
Nov 6 2024
@Geez - No problem and Thanks for the Info. Maybe it can be implemented in the next Exp. build
Nov 5 2024
Nov 4 2024
Already available in some mods.
Hi Geez, i try to make a Video in the next days. Because this only happens while playing on Dedicated and not EditMode/Workbench.
Nov 2 2024
Oct 30 2024
Some more info: This only happens in sunny conditions: https://drive.google.com/file/d/16Y5PFFWcnh5AUMprSlhLUp5vXIBhbkiZ/view?usp=sharing
Oct 26 2024
Oct 25 2024
@Geez, i uploaded 2 Packages with 3,7GB each. 2 times i got a Timeout, but then it worked fine.
@Geez - Thanks mate. I will try after converting all Models to the new Skeleton. Wish you a nice weekend.
Oct 23 2024
@Geez Can you please give me a update on this? I still need 4 - 5 trys (3 hours) to publish because of this Error. Ty
Oct 22 2024
@Geez - No it was Regular AiWorld, but the settings in the default Prefabs are wrong. Viktor checked it and gived me the correct settings. The default one will be changed in the base prefab.
Oct 21 2024
the problem is omnipresent. Some doors work, but many don't. And if an AI unit is supposed to walk through such a door, it can't. Please watch the video, it was created on EDEN in the city "Morton".
Oct 20 2024
Oct 16 2024
Update 16.10.20.24... im trying since 3 hours to upload! Same Error...
Oct 15 2024
Oct 13 2024
Modded:No.... the game starts with a ton of mods... disable all to check if the problem is mod related
Oct 10 2024
@Geez Update 10.10.2024 - still not working :-(
Oct 9 2024
Oct 5 2024
Oct 1 2024
@Geez - Thanks for your response. Hopefully the Workshop get fixed before next public Patch rolling out.
@Geez - I still have this issue. Can I assume that the error will be fixed? It's pretty annoying when you have to upload 5 - 6x 4GB and then the error comes up. The limited upload speed doesn't make it any better. Thanks
Sep 30 2024
How should BIS knows where this comes from, if you use a ton of MODs? Do you have the same issue on an regular Server without mods? If not, the problem comes from one of the mods.