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Chomp
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User Since
Jun 22 2013, 7:08 PM (597 w, 6 d)

Recent Activity

May 10 2016

Chomp added a comment to T78011: Extreme FPS drop since 2 updates ago.

Defrag drive game is on?

turn off vsync?

May 10 2016, 8:40 AM · Arma 3
Chomp added a comment to T76719: Extremly low FPS.

Your CPU is lacking in speed, 3GHz is rather low.

Try putting:

shadows on standard/high (NOT low)
objects to standard/low
view distance < 1500

If playing MP, try different servers.

May 10 2016, 8:07 AM · Arma 3
Chomp added a comment to T76145: Tank Crew Bugs [Multiplayer].

These are all valid issues, however...

If there isn't a 100% reproducible mission attached to a ticket there's pretty much 0% chance of it ever being investigated.

May 10 2016, 7:53 AM · Arma 3
Chomp added a comment to T75219: Add support for Lucid Virtu MVP 2.0's Hyperformance.

I don't feel spending development time on this would be a good use of resources, it only helps people with that particular piece of technology. All 3 of them.

May 10 2016, 7:30 AM · Arma 3
Chomp added a comment to T72827: arma3 MP our server problem I will post another one with the other file.

...What

May 10 2016, 6:22 AM · Arma 3
Chomp added a comment to T72052: Performance changes in ArmA3 | 64-bit Support (arma3.exe*32).

A 64-bit executable isn't some magical fix-all thing. Sure, it'll help with texture loading/swapping but it's not going to magically give you more core-fps.

People will a small bit of knowledge regarding software architecture are literally the worst.

May 10 2016, 6:02 AM · Arma 3
Chomp added a comment to T71826: Turning your head makes the clouds move and change. And odd rotational effect at the edge of screen..

The new cloud system is vastly superior to the A2 implementation and would be a reasonable loss to go back to.

I believe the current issue with the clouds occurs when you have a non-standard FOV.

May 10 2016, 5:56 AM · Arma 3
Chomp added a comment to T71826: Turning your head makes the clouds move and change. And odd rotational effect at the edge of screen..

Any info on this issue, is it pre-existing in trueskys code/unfixable?

May 10 2016, 5:56 AM · Arma 3
Chomp added a comment to T71306: Game freezing after random time in SP and in MP.

Try using something like dropbox or mediafire to host the mdmp file and link to it here.

May 10 2016, 5:41 AM · Arma 3
Chomp added a comment to T70193: Armoured vehicles can destroy character model.cfg and skeleton.

I ran into this myself and couldn't find a way to reproduce it, nice work dude.

May 10 2016, 5:03 AM · Arma 3
Chomp added a comment to T70073: 903 items are being listed twice.

Fixed in 0.73.107978

May 10 2016, 4:59 AM · Arma 3
Chomp edited Steps To Reproduce on T70073: 903 items are being listed twice.
May 10 2016, 4:59 AM · Arma 3
Chomp added a comment to T70073: 903 items are being listed twice.

I'm guessing its related to the localisation additions from todays dev branch update.

May 10 2016, 4:59 AM · Arma 3
Chomp added a comment to T70039: Game crashes after Arma 3 Logo.

I think your on-board graphics are going to struggle with the game. sorry bud :(

May 10 2016, 4:57 AM · Arma 3
Chomp added a comment to T70025: AI will often sink into the ground when laying prone.

Weird, if you could get a picture I think it would really help.

May 10 2016, 4:57 AM · Arma 3
Chomp added a comment to T70025: AI will often sink into the ground when laying prone.

I believe this is expected behaviour. Its there to simulate a far away player being slightly hidden by grass.

May 10 2016, 4:57 AM · Arma 3
Chomp added a comment to T70016: VSync limits frame rate to 30.

I know with Nvidia cards you can force adaptive-vsync, it only enables it when you're > 60 fps.

I myself use a tool called Nvidia inspector to enforce a 60fps cap and turn vsync off. It causes too much input delay to be worth it for me personally.

Perhaps there's a similar tool for AMD cards?

May 10 2016, 4:56 AM · Arma 3
Chomp added a comment to T70004: Game crash with PhysX3_86.dll.

What multiplayer map were you playing when the game crashed?

May 10 2016, 4:56 AM · Arma 3
Chomp added a comment to T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.

Interesting, perhaps you can disable the intel graphics from the bios?

May 10 2016, 4:53 AM · Arma 3
Chomp added a comment to T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.

If it's not heat related here's a few other ideas:

    Lower the view distance if its above 2000.

    defragment your hard drive.

    add -nologs to your startup parameters.

    check to see if 'iehighutil.exe' is running, its a bitcoin mining malware package that uses your GPU.

    Run a full malwarebytes scan.

RE: FXAA vs SMAA. I found that SMAA would use about 4% less GPU than FXAA, every little helps in my opinion.

May 10 2016, 4:53 AM · Arma 3
Chomp added a comment to T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.

Really sorry nothing I suggested helped you out.

I guess you could try deleting the game from steam and reinstalling it.

Also, with it being a laptop you could try forcing a few startup parameters, maybe the game isn't detecting your i7. Try adding these:

    -nosplash -skipintro -maxmem=2047 -exThreads=7 -cpuCount=4

try cpucount=4 first, then try cpucount=8.

**edit: You're 100% sure the game is using your 650 and not your onboard graphics(Intel HD Graphics 4000)? long shot but it might have defaulted to the wrong gpu.

May 10 2016, 4:53 AM · Arma 3
Chomp added a comment to T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.

Could be heat related. use a monitoring tool like HWMonitor to see if the CPU or GPU are going over 60. Heat can cause the laptop to throttle itself to a lower speed.

No new GPU drivers? has anything changed since you had 45fps?

Try a lower FSAA, perhaps even turn it off. It murders FPS.

Also, with the fix to SMAA(Dev-branch) its now a decent alternative to FXAA.

May 10 2016, 4:53 AM · Arma 3
Chomp added a comment to T69827: In SinglePlayer or Editor my game crashes roughly 5-10 minutes in game for no apparent reason..

I found that after 30 mins of play arma 3 would run out of ram, causing it to crash. Odd that it would never use more than 1.5gb of my 6gb ram when it did.

I'm interested to see if adding the '-maxmem=2047' startup parameter prevents the crashes, perhaps it will help with your issue?

I'd try it myself but I'm not near my machine for a couple of days.

May 10 2016, 4:49 AM · Arma 3
Chomp added a comment to T69827: In SinglePlayer or Editor my game crashes roughly 5-10 minutes in game for no apparent reason..

Probably better to use dropbox or something that doesn't require an account to download from.

Your crashes may be heat related, try using a tool called HWMonitor to watch the temp of your CPU and GPU. >70c is bad.

Don't forget to grab your DXDiag report file and upload that to your ticket.

May 10 2016, 4:49 AM · Arma 3
Chomp added a comment to T69814: Dev branch - EXE rev. 07682. Passenger can't turn head in marshall.

I too have experienced this with 0.73.107682.

May 10 2016, 4:49 AM · Arma 3
Chomp added a comment to T69723: Random Crash.

What are your pc Specs, CPU/GPU etc.

A Dxdiag file and .rpt of crash are required.

A custom mission file that shows the crash is reproducible is also very beneficial.

May 10 2016, 4:45 AM · Arma 3
Chomp edited Steps To Reproduce on T69718: Missing housing config files.
May 10 2016, 4:45 AM · Arma 3
Chomp added a comment to T69686: GPS display has to be re-opened after using scope.

Perhaps it should automatically bring the GPS back up upon leaving sights mode.

May 10 2016, 4:44 AM · Arma 3
Chomp added a comment to T69607: Massive FPS drop after about a hour of gameplay..

You're running the 326.01 win8 test drivers, from what I've read these are known to have a number of stability issues. Might be worthwhile going down to the release prior, 320.49.

May 10 2016, 4:42 AM · Arma 3
Chomp added a comment to T69607: Massive FPS drop after about a hour of gameplay..

Does the same problem occur in a single player mission?

How about different servers?

can you upload your rpt file/dxdiag report too.

May 10 2016, 4:41 AM · Arma 3
Chomp added a comment to T69596: " Directx 10 is not supported by your adapter".

Have you run DXSETUP.exe yet?

May 10 2016, 4:41 AM · Arma 3
Chomp added a comment to T69596: " Directx 10 is not supported by your adapter".

try running DXSETUP.exe located at "arma3/DirectX".

The latest drivers for your graphics card are version 320.49, are you sure that's the version you're running?

May 10 2016, 4:41 AM · Arma 3
Chomp added a comment to T69596: " Directx 10 is not supported by your adapter".

and your rpt file from you appdata folder.

May 10 2016, 4:41 AM · Arma 3
Chomp added a comment to T69530: FPS extremely low even on standard to low settings in single player since BETA patch.

My mistake, I totally forgot your problem is with single player.

May 10 2016, 4:39 AM · Arma 3
Chomp added a comment to T69530: FPS extremely low even on standard to low settings in single player since BETA patch.

This could likely be related to individual servers. Client fps is tightly coupled with server fps, unfortunately.

May 10 2016, 4:39 AM · Arma 3
Chomp added a comment to T69530: FPS extremely low even on standard to low settings in single player since BETA patch.

And can you upload a .rpt file from the last time you played please (AppData\Local\Arma 3\).

May 10 2016, 4:39 AM · Arma 3
Chomp added a comment to T69530: FPS extremely low even on standard to low settings in single player since BETA patch.

I see in your rpt file arma3 is using your onboard Intel HD Graphics 4k, not your NVIDIA GeFORCE GT-630M. This could be the reason for your poor performance.

Not sure what to suggest, you need to force it to use your nvidia device. Try disabling the intel device in your bios, perhaps?

May 10 2016, 4:39 AM · Arma 3
Chomp added a comment to T69530: FPS extremely low even on standard to low settings in single player since BETA patch.

Change shadows to standard or high to force them onto the gpu. if your gpu is overloaded (use gpu-z to check) swap back to disabled or low.

Don't set the overall visibility to over 1500.
PIP should be set to low.
turn VSYNC off.
Turn FSAA off.
SSAO standard or disabled.

-------------

Add this to the launch options in steam(right click the game in your library and choose set lauch options...)

-nosplash -skipintro -world=empty -exThreads=7 -cpuCount=4

Some people with quad cores have found better performance with setting cpucount to 8.

-------------

run DXSETUP.exe from the arma3/DirectX folder. It won't revert you to an older version, itll just ensure you have the latest installed. DX9 and 11 are separate.

try the 320.49 drivers. http://www.nvidia.co.uk/object/win8-win7-winvista-64bit-320.49-whql-driver-uk.html

-------------

Try defragging the disk drive that has the game on it. windows deafrag will work fine. Piriforms defraggler is also nice.

-------------

If all else fails delete the game and download from scratch. (defrag again afterwards).

May 10 2016, 4:39 AM · Arma 3
Chomp added a comment to T69530: FPS extremely low even on standard to low settings in single player since BETA patch.

What startup parameters are you using?

What in-game graphics settings do you have?

What graphics driver are you running?

Have you tried running the directX redist?

Is the program iehighutil.exe running in task manager?

What temperature is your cpu and gpu reaching while playing? (excessive heat can lead to throttling of those components and lower performance)

May 10 2016, 4:39 AM · Arma 3
Chomp added a comment to T69346: Window dirt decals have incorrect object order rendering in regards to water.

Any progress?

May 10 2016, 4:32 AM · Arma 3
Chomp added a comment to T69346: Window dirt decals have incorrect object order rendering in regards to water.

This might be related to this ticket: http://feedback.arma3.com/view.php?id=11415

May 10 2016, 4:32 AM · Arma 3
Chomp added a comment to T69346: Window dirt decals have incorrect object order rendering in regards to water.

Look at the window from the ocean to the horizon, its placed in-front of the window dirt.

May 10 2016, 4:32 AM · Arma 3
Chomp edited Steps To Reproduce on T69346: Window dirt decals have incorrect object order rendering in regards to water.
May 10 2016, 4:32 AM · Arma 3
Chomp added a comment to T68259: Missing sounds in dev-branch beta.

I removed the sounds that have been fixed in 107952.

May 10 2016, 3:48 AM · Arma 3
Chomp added a comment to T68259: Missing sounds in dev-branch beta.

Missing boat sounds were fixed in 107443, removed them from ticket.

May 10 2016, 3:48 AM · Arma 3
Chomp edited Steps To Reproduce on T68259: Missing sounds in dev-branch beta.
May 10 2016, 3:48 AM · Arma 3
Chomp added a comment to T67166: Massive Physical Memory Leak.

Try increasing the size of your virtual memory cache(page file).

May 10 2016, 3:09 AM · Arma 3
Chomp added a comment to T63585: Game has been unstable tonight has crashed twice in one hour doing mp.

CPU temp seems fine, the GPU is a little high. You could try blasting it with some compressed air to remove any dust that's trapped in its heatsink.

May 10 2016, 12:45 AM · Arma 3
Chomp added a comment to T63585: Game has been unstable tonight has crashed twice in one hour doing mp.

I see you're running an overclocked CPU. Have you checked what temperature your CPU/GPU are running at? could be related.

Try the latest nvidia drivers, 320.49

Interestingly, your rpt files shows the following as occurring each time just before you crash:

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]

Probably unrelated.

May 10 2016, 12:45 AM · Arma 3
Chomp added a comment to T62674: Game can't even launch.

More info is needed, what graphics driver are you using?
Specifically, what graphics card are you using, a 4600 is just the 'family' of cards it belongs to.

Have you tried running DXSETUP.exe from your arma3/DirectX folder?

Don't download individual DLL files, what a terrible idea.

May 10 2016, 12:10 AM · Arma 3

May 9 2016

Chomp added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

Ghost means you should make a mission in the editor where you can 100% of the time reproduce the issue without fail, and upload it to this ticket.

May 9 2016, 11:28 PM · Arma 3
Chomp added a comment to T59769: Input delay.

I too have experienced this, I would guess its related to the I/O thread being stuck waiting for something to occur elsewhere/not having priority, resulting in a delay in accepting/processing the players input commands.

May 9 2016, 7:12 PM · Arma 3
Chomp added a comment to T59083: Low CPU/GPU Utilization.

-maxmem only goes up to 2047, anything higher will revert to that value.

May 9 2016, 5:43 PM · Arma 3
Chomp added a comment to T59083: Low CPU/GPU Utilization.

Its called the Placebo effect, sms.

May 9 2016, 5:42 PM · Arma 3
Chomp added a comment to T59083: Low CPU/GPU Utilization.

Software optimisation is a long, arduous task. Don't be a petulant child, btwinch. You're embarrassing yourself.

May 9 2016, 5:30 PM · Arma 3
Chomp added a comment to T59083: Low CPU/GPU Utilization.

The arma benchmark mission before the 02/07/2013 update gave me 43 fps, after the update I'm getting 53fps. I'm assuming this is down to the improvements made to the object draw sync code.

Nice work BI, multi-threaded code is horrendous to work with.

May 9 2016, 5:27 PM · Arma 3