OK, it looks usable through the terrain processor.
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Fri, Jul 11
Nex time please at least try run and do regression tests of all workbench app when touching his code. For Anim editor and Particle editor we not have alternative yet.
can we expect some bugfixes of anim editor when we see his code was touched and new bugs appear?
the problem still persists. I have a separate layer for small rocks -> create a shape -> give Fill (add a new objects) -> select rocks (e.g. stone1, stone2,stone3,stone5) -> density 30, average cluster size 2/+-1 rest default -> OK and with high probability it freezes immediately. I turn off and on the builder, make a new shape in the same place and there is a 50/50 chance that it freezes again.
Hi Geez,
Here is the .dze file along with a video. In the video I have placed loot under the dry sacks that represent where the object were deleted (haybales, tree, and bush) I have also turned on ESP to show the distance of the static obj in relation to the deleted object. Here is the coordinates of the test area on Chernarus.
Thu, Jul 10
I for example, for my server, placed the sakhal bunker in Livonia bunker, and added gas to the power room + increased gasoline usage + made that if you "miss" with those 4 levers it will damage the glowplug.
It is the same but different, feels fresh and challenging
it can cause that afaik
Are you sure that you are not using the Vanilla Roads Parts Pack mod?
I hope they turn this into intended feature - when a player gets to inaccessible positon for infected - they will find another target.
And ofc. container is repainted using the addon prefix method, but aside from that - it is 1:1 vanilla scenario (p3d and proto)
NOTICE: I decided to test this, after some player mentioned to me that is is possible - I assume that the vanilla mapgroupproto indded may support such edge cases...
Hello,
Can you please provide more details and possibly send your init.c or json or .dze project so we can check? As we cannot seem to reproduce the issue so far
Resolved for 1.29
Hello,
Please contact BattlEye as they are responsible for ban distribution and administration https://www.battleye.com/contact/
Hello.
A fix will be released with 1.29 update, please let us know if it has improved the situation.
Regards,
Geez
Hello.
A fix will be released with 1.29 update, please let us know if it has improved the situation.
Regards,
Geez
Resolved for 1.29
Hello,
This will not be addressed at the moment as the issue is too trivial.
Regards,
Geez
Hello,
We have tested this thoroughly but we were unable to produce the issue on our end.
Regards,
Geez
Hello,
We have tested this thoroughly but so far we were unable to reproduce the issue.
Regards,
Geez
Another fix coming with 1.29
I have also had this problem. I have to shoot a non armored freshie 2 times up close with buck shot to knock them unconscious. Buckshot has become so useless since this previous update.
This is another clip of the issue I am talking about, even at point blank range you have to shoot people twice to knock them unconscious or kill them, even if the are lightly armored of unarmored.
https://youtu.be/BKnlKWTkrHk?si=9SLguxAbAI2mvlGT
Wed, Jul 9
:)
After researching this, I logged out, went to xbox settings, reset mac address, restarted xbox and re entered game. The PA systems then worked correctly.
Another example:
Note: I have completed game file repairs for Chernarus and reloaded the game files onto the server with no difference in the missing road surfaces. I have also had this issue confirmed with other players with different PC setups having the same issue.
This is still happening in 1.28.
fixed, had nvidia game filters enabled for some reason and this caused the crash. not sure why but problem solved for now.
Hello,
We have tested this thoroughly but we could not reproduce the problem on our end.
Regards,
Geez
Thank you for the report.
All hacking incidents are Investigated by BattlEye.
Regards,
Geez
Hello, the issue seems to be related to the modded content you are running.
In such case there is nothing we can do as the mod creator has to fix the issue on their end.
Regards,
Geez
Hello
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Resolved for 1.29
Yes, it is broken — but the real issue is that Bohemia has done nothing to fix it for such a long time. What’s even more frustrating is that launchers like DZSA and Launch-Z don’t have these kinds of problems. It’s crazy, especially considering that most players — including new ones — still use the official launcher.
done and deleted.
Another time this has happened is when I was suiciding constantly to get a good spawn, it eventually make it to where I was unable to move and the server was forcing me to slide backwards like I was Michael Jackson. Being pretty serious.
Hello, we have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Resolved for upcoming patch.
Hello, are you able to interact with any other items/objects on the server? If not then there is some sort of desynchronisation happening between the server and your client.
Regards,
Geez
Hello,
There was announced wipe with the hotfix release.
Looks like the 10slot server isn't generating the server.log file but it looks like the 32 slot server is still, both have better looking CPU, I grabbed the CPU, Players and RAM json from Nitrado for you
avant d'avoir ce crash j'essayer d'activer l'enregistrement game bar alt+f3 et quand j'ai cliqué sur selectionné filtre j'ai eu le crash
Can’t open all doors
Tue, Jul 8
You know that server.log file that generates endless lines of logs. Can you delete that for us? Think ours is like 2-3gb large. Also can you make it so it wont auto generate for us?
hello, sorry i send it ^@^ thanks ;)
Had a big fight around 5 minutes ago, caused insane lag/desync to where I was not able to open anything not even the menu. Just throwing this here.
I guess you have to take into account that we have 70 people on our server nearly all the time. Whether you can test that or not, we may be cooked.