Issue is still preseent in latest dev build, units can not be scripted out of the STOP state.
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Feb 24 2018
In T127605#1666779, @Wulf wrote:Does it happen without mods and parameters?
Additionally CTRG in the editor use the black SPAR-16/17 series rifles while those in Apex use the rifle in Khaki.
Confirmed corrected in 23 Feb public dev branch build 1.81.144365
This ticket may be closed. Thanks for the quick response :)
This depends on where the aimpoint memory point ("zamerny") is positioned on the vehicle. This point says where the AI is "looking from", where it is "looking at" to check if it sees the target, where it will "aim at" when shooting and also where the missiles lock onto. Due to the cost of raycast, we can't really perform multiple raycasts between multiple points of vehicles so this will always be a compromise.
Currently, some tanks have these points too low, so we may at least try to improve it a bit by moving them higher (at the turret ring...but don't blame me when the AI starts hitting critical hits :P)
Feb 23 2018
Tanks? They should make a Buildings DLC. :(
Problem solved, Arma 3 is a bitch.
I have Arma 3 installed on C: disk that is almost full, so i selected on the launcher to install the mods in D: disk. When i checked the download location i noticed that the folder in D: only had shortcuts inside and the original files where being downloaded in C: so the download stopped when the disk was full.
@Wulf
I am more than willing to allow you to use team-viewer to try and see whats wrong!
exit code 0xC0000005 - STATUS_ACCESS_VIOLATION
This happens using event viewer.... and I tried firewall as a fix but everything looking good there
Tried devbranch and it does not reproduce now, so i suppose bug was fixed, thanks.
okay so, I tried that and its giving me the same message still :/
Have you tried looking into Win Firewall if the ports that are used by those servers are not blocked?
It was fixed in CSAT showcase, but if you want in your mission to have "new" Marid, you need to use in missions "v2" variant - O_APC_Wheeled_02_rcws_v2_F or O_T_APC_Wheeled_02_rcws_v2_F. The "new" Marid is the only one you can spawn in Eden or Zeus now, old one is now hidden and should not be used anymore. It was left in game just got backward compatibility.
Fixed hypotetical situation when this might occur. The fix should be in the latest Dev build of the game. Please try the issue in the dev build if it still persists, we will look into it further.
Thank you for the report. Send the issue further down the line, will see what the devs tell us about this issue.
Uninstal the game. Steam always keeps some files in the steam folder remove them as well and then install the game.
Feb 22 2018
I agree customization of the keys and controlling the camera with an XBox 360 controller would be awesome.
Also Zooming as in zooming with a virtual camera lense in the current spectator script would be very much appreciated
There's a preset for flying a helicopter with an xbox controller, so why can't we controll a flying camera with the same device?
The underlying issue seems to be that some eden attributes are using setVariable without the public parameter, and eden attributes are only executed on the server.
Also found this in the AMD Forums(marked the important part):
Okay, I'm very certain that it's caused by the "morphological filtering" Option in the Radeon Settings.
Wait, what? I installed the newest driver version possible, and now it's broken again. I'll check the Radeon Settings.
okay, what is clean installing? whipping the files then uninstalling all
again?
Seems like an image file got corrupted. Try clean installing the game.
arma3_x64.exe_Bad Image
Thank you for the report. We will ahvea look at it.
Hello Namu.
We have moved your character again, please let us know in case there are any issues still.
Regards,
Geez
Thank you.
We have moved the character for you and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez
Hmm, could you please try typing here the message in that error window you received?
Thanks for creating the ticket. :) We will have a look at it.
Interesting, that is odd. Perhaps testing it after you update the drivers is worth a try. Let me know if that changed anything. If everything after that is OK then I will close this ticket.
Thanks Geez
I am stuck again :( I am on server DAL 4095 Fragnet Hosted Persistence Enabled. Official server.
Feb 21 2018
Okay, this is wierd. In the process of downloading the newest drivers for my GPU, which takes like 0.5 hrs because my internet is the worst, I resetted my specific settings for all games in the Radeon Settings App and now the resolution seems to be back to normal, even with mods enabled. So it seems to be something in the GPU Settings??
Hello palmic.
The TrackIR support is currently not a high priority for the 0.63 version, however, we are going to look into any issues that may appear on the 0.63 version and see if it is possible to fix on our side for the future versions.
Regards,
Geez
Same in 1.80.143869, not even gonna bother to make another video since no one cares anyway.
"NVidia-AMD incompatibility"
I hope that would be resolved, as it is reproducible for Kolaru there too.
Also it was same on dev branch for me yesterday.
Looked at the video and done exactly the same. Still no crash for me. Though you have good dumps, so I will push it further and we will have a look at it and see.
Hello Xairo.
We have moved the stuck characters and they should not be stuck any more. In case there are any issues with the characters still, please let us know under this ticket.
Regards,
Geez
Hello daddychew.
We have moved the stuck character for you and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez
@ruebe could you please create a separate ticket for the above mentioned issue?
Hello Goreng and thank you for the report.
Please post the link to your Steam profile in here with the IP of the server the stuck character is on and we will move the character for you.
Regards,
Geez
eh what? Adding both + and - to analogue throttle? I'm pretty sure that won't work..Ima try that out
Note third step, you need to drag rectangular icon, not round one, round icon does not crash.
Feb 20 2018
Can't reproduce this, so this has been probably fixed in the meantime. What isn't fixed, however, is this: 1) place down ellipse, 2) change it to rectangle in the editor with the menu, 3) play/preview and getMarkerType which will say it's an ellipse, although we changed it to a rectangle. In the editor it's all fine, but getMarkerType doesn't return the new type for some reason...
OK, please find video and corresponding crash report and dumps in attachment: