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Virtual Spectator: entity list not working properly in multiplayer
Reviewed, NormalPublic

Description

When using the virtual spectator slots in multiplayer (with a dedicated server), then the entity list is empty.

This is what I see when running the mission locally (Multiplayer but Player is server):

This is what I see in Multiplayer:

The entity list seems to be missing any (playable) AI units.
When a player joins, that player shows up in the list but the AI does not.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Server
Steps To Reproduce
  • Create a "Virtual Spectator" slot in editor.
  • Optionally set these options:

  • Start mission on a dedicated server and slot the spectator slot

Expected behaviour:
Entity list should be filled with all units, including AI.

Actual behaviour:
Entity list is empty. (Only players are listed, even if the spectator should have access to the AI as well)

Event Timeline

sh4dow created this task.Feb 22 2018, 12:25 AM
sh4dow renamed this task from Virtual Spectator: entity list not working in multiplayer (with dedicated server) to Virtual Spectator: entity list not working properly in multiplayer.Feb 22 2018, 12:34 AM
sh4dow updated the task description. (Show Details)
sh4dow edited Steps To Reproduce. (Show Details)

The underlying issue seems to be that some eden attributes are using setVariable without the public parameter, and eden attributes are only executed on the server.

The eden callsign/groupID has a very similar issue: https://feedback.bistudio.com/T117142

Wulf changed the task status from New to Reviewed.Feb 23 2018, 9:41 AM
Wulf added a subscriber: Wulf.

Hello.

Thank you for the report. Send the issue further down the line, will see what the devs tell us about this issue.