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May 10 2016

papyrabbit08 edited Steps To Reproduce on T66368: enableIRLasers command doesn't work in 'aware mode'.
May 10 2016, 2:39 AM · Arma 3
papyrabbit08 added a comment to T66365: No difference between the 6-character and the 8-character.

@Nicolii: I totally agree!
@MulleDK19: I think it is sad that with the normal mode you can't see the difference... I like the new design, but I think they should change that...

May 10 2016, 2:39 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T66365: No difference between the 6-character and the 8-character.
May 10 2016, 2:39 AM · Arma 3
papyrabbit08 added a comment to T66362: Screen not rotating 90 degrees when head does(ingame).

Related to: http://feedback.arma3.com/view.php?id=5234

May 10 2016, 2:38 AM · Arma 3
papyrabbit08 added a comment to T66183: AI won't engaging after getting ordered through the menu (VIDEO).

Ha ha! Cool man, I didn't see it that way. I never had to use it like that, but I agree, it is the same in the others games. So you have to order to target and then 3-4 (engage command) to order to attack? Thank you then.
THE TOPIC CAN BE SET AS CLOSED.

May 10 2016, 2:31 AM · Arma 3
papyrabbit08 added a comment to T66183: AI won't engaging after getting ordered through the menu (VIDEO).

Yes, it is the way I did it. I mean, I did it as in OFP, Arma 1 and Arma 2... I select the unit, and then order to engage (or target if you want) through the 2-menu. In the other games, the unit then acknowledge and begging to walk in the enemy direction.

May 10 2016, 2:31 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T66183: AI won't engaging after getting ordered through the menu (VIDEO).
May 10 2016, 2:31 AM · Arma 3
papyrabbit08 added a comment to T66168: Opfor speak English.

I think it is something very important... Not speaking iranian, but at least with an accent, as in OFP

May 10 2016, 2:30 AM · Arma 3
papyrabbit08 added a comment to T65912: AI does not disengage on order.

Is it possible for you to share also the mission file (operation_hashpoint.pbo)? Because apparently you used the old mission version and it was updated today, so I don't have it anymore and I'm unable to load the save.

May 10 2016, 2:19 AM · Arma 3
papyrabbit08 added a comment to T65909: Medic get blocked after treating himself during saveGame.

still not resolved...

May 10 2016, 2:19 AM · Arma 3
papyrabbit08 added a comment to T65909: Medic get blocked after treating himself during saveGame.

Could be closed as fixed.

May 10 2016, 2:19 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T65909: Medic get blocked after treating himself during saveGame.
May 10 2016, 2:19 AM · Arma 3
papyrabbit08 added a comment to T65821: Hunter High Speed Changing Seats Cause Death.

I didn't manage to reproduce it either...

May 10 2016, 2:14 AM · Arma 3
papyrabbit08 added a comment to T65765: Grenade launcher switch to normal fire mode.

I didn't understand :/

May 10 2016, 2:12 AM · Arma 3
papyrabbit08 added a comment to T65765: Grenade launcher switch to normal fire mode.

Here you got it: http://www.youtube.com/watch?v=5LDxEiDUqEI

May 10 2016, 2:12 AM · Arma 3
papyrabbit08 added a comment to T65194: Sound of Night Vision Goggles.

@Lagueesha: That seems better!

May 10 2016, 1:51 AM · Arma 3
papyrabbit08 added a comment to T65194: Sound of Night Vision Goggles.

I have tried such goggles IRL, when I was in the army, and in my memories, they don't do that noise, it's only in splinter cell :P

May 10 2016, 1:51 AM · Arma 3
papyrabbit08 added a comment to T65177: Reloading while sitting triggers standing up animation.

Thanks for the gif, I think you're right

May 10 2016, 1:50 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T65027: AI in boats are not able to back away (go backward).
May 10 2016, 1:45 AM · Arma 3
papyrabbit08 added a comment to T64782: AI anti-tank soldier has difficulties using the AT.

I'm sorry, but I don't think so...
Try Bingo Fuel, flank by the right side, and when crossing the road, ask your AT-soldier to engage the tanks. Lol. He went into the forest and never came back. He's probably still running.
EDIT: Here the link to the situation: http://hpics.li/d6b6f64

(oh and yes he's in hold fire mode, but I tried of course without, but most of the time, he engage the APC with his rifle while running I don't know where :/ )

May 10 2016, 1:36 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T64782: AI anti-tank soldier has difficulties using the AT.
May 10 2016, 1:36 AM · Arma 3
papyrabbit08 added a comment to T64782: AI anti-tank soldier has difficulties using the AT.

Yeah, it is a serious problem, and I hope it will be resolved!! It is not possible to play a SP mission, like in OFP CWC anymore...

May 10 2016, 1:36 AM · Arma 3
papyrabbit08 added a comment to T64182: Linux support.

You got my vote!

May 10 2016, 1:15 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T64056: Mode between "Combat" and "Aware".
May 10 2016, 1:12 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T64054: AI vehicles in formation don't wait for each other.
May 10 2016, 1:11 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T64053: AI vehicles are not able to drive through a bridge in Agia Marina.
May 10 2016, 1:11 AM · Arma 3
papyrabbit08 added a comment to T64050: Divers with SDAR should switch to Stanag on land.

@Fireball: Of course! No problem, thank you!

May 10 2016, 1:11 AM · Arma 3
papyrabbit08 added a comment to T64050: Divers with SDAR should switch to Stanag on land.

Thank you, it's nice!

May 10 2016, 1:11 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T64050: Divers with SDAR should switch to Stanag on land.
May 10 2016, 1:11 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T64021: Divers in combat mode.
May 10 2016, 1:10 AM · Arma 3
papyrabbit08 added a comment to T63917: [EDITOR] Feature for having a city quickly alive.

It's really not the same, and it is not optimised. Only a bunch of guys running in every direction...

May 10 2016, 1:04 AM · Arma 3
papyrabbit08 added a comment to T63917: [EDITOR] Feature for having a city quickly alive.

Ok, I will try that later! But what I ment anyway, is adding quickly multiples people, moving, using car, etc... in a town. And this people shound be able to react if there other men firing weapons and not just stand and wait.

May 10 2016, 1:04 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T63917: [EDITOR] Feature for having a city quickly alive.
May 10 2016, 1:04 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T63638: No lightning sound.
May 10 2016, 12:49 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T63616: Walking while watching the map is problematic!.
May 10 2016, 12:48 AM · Arma 3
papyrabbit08 added a comment to T63612: Walking while watching the map is problematic!.

Seems RESOLVED (because the soldier doesn't stop while watching the map, anymore...)

May 10 2016, 12:48 AM · Arma 3
papyrabbit08 added a comment to T63612: Walking while watching the map is problematic!.

Seems resolved because the soldier doesn't stop anymore while watching the map.

May 10 2016, 12:48 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T63612: Walking while watching the map is problematic!.
May 10 2016, 12:48 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T63608: If gun in safe mode (or down), you can not use it, unless you raise it first.
May 10 2016, 12:48 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T63606: When holding weapon in "down" mode, toggling in optic view is problematic.
May 10 2016, 12:46 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T63603: You stop walking when changing weapon.
May 10 2016, 12:45 AM · Arma 3
papyrabbit08 added a comment to T63600: Using optics+evasive left/right doesn't work.

As this bug have still not been seen, i post a youtube link so it will be easier for you to see the problem:
http://www.youtube.com/watch?v=VfePPwmOE3o

May 10 2016, 12:45 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T63600: Using optics+evasive left/right doesn't work.
May 10 2016, 12:45 AM · Arma 3
papyrabbit08 added a comment to T63493: Losing connection after a few minutes ingame.

Upping this ticket, because I have now that in every MP that I play. Randomly, after 10 to 30 minutes, I lose the connection. I play the MP Zeus system. Maybe related to.

May 10 2016, 12:42 AM · Arma 3
papyrabbit08 added a comment to T62879: AI does not select weapon appropriate for a threat.

Is it possible to add up-votes? My issue had more than 20 up-votes, and was closed and set as duplicated of this one... http://feedback.arma3.com/view.php?id=6418

May 10 2016, 12:18 AM · Arma 3
papyrabbit08 added a comment to T62879: AI does not select weapon appropriate for a threat.

Related to: http://feedback.arma3.com/view.php?id=6418

May 10 2016, 12:18 AM · Arma 3
papyrabbit08 added a comment to T62879: AI does not select weapon appropriate for a threat.

BLUFOR AT soldiers also have difficulties to engage ennemy cars. They do it if the car is stop, but if the car is driving, the soldier engage it with the rifle.

May 10 2016, 12:18 AM · Arma 3
papyrabbit08 added a comment to T62511: "Set Task Destination" module inconsistencies.

Ah ok, you have to put the create module on the destination! Because otherwise, it didn't work with a marker, creating a task during the game with the module setdestination didn't work, and finally, the function settaskdestination doesn't work either :S
Thank you

May 10 2016, 12:04 AM · Arma 3
papyrabbit08 added a comment to T62511: "Set Task Destination" module inconsistencies.

That's incredible, it still doesn't work!!! -.-

May 10 2016, 12:04 AM · Arma 3

May 9 2016

papyrabbit08 added a comment to T62030: Terrible sound immersion.

Hey, I wrote this on the bisforum, I thought I also had to write it here as it is already assigned to the devs:
"I only came here to say something I noticed today: I installed the JSRS 2.0 mod for a better sound.
And... And... WOW! I mean, you guys (BIS) would do the greatest mistake if you don't understand that it does SO MUCH difference, I mean it's totally incredible! I think the rifle sound are great in default version, but for explosion and gunfire that come from the enemies, and also for the teammates firing from behind, it's incredibly better!! I was not anymore moving under fire (because not anymore 'pic' 'pic' 'pic' when someone shooting at me), but instead hidding as much as possible. And only because of the sound! I will probably never be able to play without it, unless BIS try to do something with the default sound engine! I repeat: I think you're doing a mistake if you think it is not important. Sound immersion is very important."

May 9 2016, 11:42 PM · Arma 3
papyrabbit08 added a comment to T61600: Horrible convoy driving of AI vehicles.

+1 ProGamer

May 9 2016, 11:14 PM · Arma 3
papyrabbit08 added a comment to T61600: Horrible convoy driving of AI vehicles.

Something that the developper/moderator have to not forget is that if you put an obstacle on the road (a road is not always empty like in these videos), the first vehicle will pass and then the others will often take more time, or anyway, they will be delayed. And with the "normal" speed mode (versus "full" mode), the leader should wait, so the convoy stay together, and this never happend! So ok, cool, a convoy can now follow a road, but it is almost never the case in the game, like in a combat situation, or with other vehicle in front, or in a village, etc...
Edit: by the way, I think a convoy should also be possible in combat behaviour mode.

May 9 2016, 11:14 PM · Arma 3
papyrabbit08 added a comment to T61600: Horrible convoy driving of AI vehicles.

I heard the bridge problem would be fixed, I don't know then...

May 9 2016, 11:13 PM · Arma 3
papyrabbit08 added a comment to T61600: Horrible convoy driving of AI vehicles.

After looking at the 3 missions attached, I must say it is 1000 times better than in Arma 2 in the begging! I mean, it wasn't possible sometimes to reach the position, even in hours; and driving in a convoy wasn't even imaginable! So I think that the developers have done a really good work, but there still need some work. I think when the vehicle get stuck for example (rocks, trees, others vehicles, etc...), or when the isn't any roads, sometimes the way choosen is a little bit strange. For the cities, I think it isn't perfect but quite playable...

May 9 2016, 11:13 PM · Arma 3
papyrabbit08 added a comment to T61600: Horrible convoy driving of AI vehicles.

I have this problem too

May 9 2016, 11:13 PM · Arma 3
papyrabbit08 added a comment to T61158: Cant run and shoot in the same time..

I agree with this suggestion, you should be able to shoot while running, without precision, of course...

May 9 2016, 10:52 PM · Arma 3
papyrabbit08 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

+1 blackburn!

May 9 2016, 10:23 PM · Arma 3
papyrabbit08 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

@Christian_K: I agree!

May 9 2016, 10:22 PM · Arma 3
papyrabbit08 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

@Laqueesha: or like in Sniper Ghost warrior 2. http://www.jeuxvideo.com/extraits-videos-jeux/0003/00039618/sniper-ghost-warrior-2-pc-avance-stop-tire-00111506.htm

(if it needs too much resources)

May 9 2016, 10:22 PM · Arma 3
papyrabbit08 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

@columdrum: it's like the small computer in the OPFOR's cars. i don't think it need more work than this!

May 9 2016, 10:21 PM · Arma 3
papyrabbit08 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Very nice idea!!

May 9 2016, 10:21 PM · Arma 3
papyrabbit08 added a comment to T60646: bin/config.bin/cfgmarkers.warning.

I got this too, without having a car. But it happend everytime with a certain mission in the editor. I don't understand why.

May 9 2016, 9:52 PM · Arma 3
papyrabbit08 added a comment to T59033: At small font sizes, many characters look the same..

UP voted

May 9 2016, 4:16 PM · Arma 3
papyrabbit08 added a comment to T58728: Cannot load texture a3\structures_f\households\addons\data\addon01_r1_mask.paa in Infanterie Test Mission.

I got it too

May 9 2016, 3:27 PM · Arma 3