When attacking a vehicle, AT soldiers do not switch to their RPGs, and instead attempt to ineffectually engage using their rifles.
- Legacy ID
- AI Issues
- open editor
- place down a BLUFOR Hunter HMG, and give it a "hold fire" waypoint
- place down an OPFOR AT soldier with a view on the Hunter
- place down a civilian player as an observer, with a view on both previous units
- preview the mission
- observe as the AT soldier plinks ineffectually at the Hunter's armor using his rifle, and eventually gets cut down by the HMG
AI Difficulty was set to Veteran.
BLUFOR AT soldiers do not seem to share this problem, as they will happily switch to their NLAWs to engage any OPFOR ifrits they see.
something has been fixed...I can get him to fire his rocket now. He takes his time, he'll shoulder it, then walk around for a while before firing...but needs more experimentation. BIS must have done something. :)
For the record, as Blufor, I find the problem has been fixed when I create a scenario in the editor.
Playing Whole Lotta Stratus, (user scenario) My AT team member still doesn't fire a rocket on enemy technical. Strange. It's like it's ALMOST totally fixed....
I'll merge this one with http://feedback.arma3.com/view.php?id=669 (older, but less votes, comments) . Hopefully I got it right - both are dealing with AI that actually uses an inappropriate weapon on a target. Which usually means an incorrectly defined target.
Could you, please, list vehicles where have you observed such behavior?
Also note that currently the AI will prefer to kill the crew if possible (AI crew turned out...)
Do you still experience issues when the AT equipped AI would use small arms against a vehicle inappropriately?
Could you eventually please list such cases, types of vehicles, AT weapons used?
Attacking turned out crew was fixed by https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-4#entry2884002
I'm also no longer able to reproduce the original issue (even with lowest skill AI)