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Mode between "Combat" and "Aware"
Closed, ResolvedPublic

Description

I think it is something missing: A behaviour mode between:

-the COMBAT mode (they crouch, they need hours for advancing a few meters, even if it is obvious that there is noone)

and

-the AWARE mode (they run all the time and almost never take cover!)

I think we really need something between, with soldiers STANDING, not always laying down, but advancing SLOWLY. For urban fight for exemple or moving in a place were things could quickly became dangerous!

Details

Legacy ID
1537577901
Severity
Feature
Resolution
Open
Reproducibility
N/A
Category
AI Control / Commanding
Steps To Reproduce

N/A

Additional Information

If you don't believe me, try in the editor to do a quick mission, where your team (you not being the team leader) try to take a hill, with one or two dynamics patrol on the top of it. Start from 200m away. Whether you'll have to wait forever, whether your entire team will be eradicated!

Event Timeline

papyrabbit08 edited Additional Information. (Show Details)
papyrabbit08 set Category to AI Control / Commanding.
papyrabbit08 set Reproducibility to N/A.
papyrabbit08 set Severity to Feature.
papyrabbit08 set Resolution to Open.
papyrabbit08 set Legacy ID to 1537577901.May 7 2016, 12:59 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.