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Mar 28 2018

mickeymen added a comment to T127931: CLOSED.

Was broken?

Mar 28 2018, 10:31 PM · Arma 3
mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Mar 28 2018, 12:21 AM · Arma 3
mickeymen updated the task description for T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Mar 28 2018, 12:20 AM · Arma 3
mickeymen created T128020: Devs! Please finally configure your ragdoll - (remove from Arma the flying up corpses).
Mar 28 2018, 12:18 AM · Arma 3

Mar 14 2018

mickeymen updated the task description for T127931: CLOSED.
Mar 14 2018, 1:00 PM · Arma 3
mickeymen edited Steps To Reproduce on T127931: CLOSED.
Mar 14 2018, 12:59 PM · Arma 3
mickeymen created T127931: CLOSED.
Mar 14 2018, 12:10 PM · Arma 3

Mar 13 2018

mickeymen renamed T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building from Levitating corpses (and other objects) in a destroyed building! to Levitating corpses/objects in a destroyed building. BIS Please Fix this!.
Mar 13 2018, 4:44 PM · Arma 3

Mar 8 2018

mickeymen added a comment to T127852: Eden editor: Widget Switching Glitch.

Unfortunately I can not create repro (
I generally do not understand what can cause such a glitch

Mar 8 2018, 6:51 PM · Arma 3

Mar 7 2018

mickeymen created T127852: Eden editor: Widget Switching Glitch.
Mar 7 2018, 9:34 PM · Arma 3
mickeymen added a comment to T120795: Awning (canopy) - a guillotine. .

Yes, BIS we would like to know when it is planned?
Please do it finally

Mar 7 2018, 12:40 PM · Arma 3

Mar 6 2018

mickeymen added a comment to T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier..

quote: "Fixed: AI planes had trouble landing on the USS Freedom carrier"

Mar 6 2018, 3:40 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The Completion Radius settings works only for player for AI, it does not work at all! to The Completion Radius settings works only for player, for AI-units it does not work..
Mar 6 2018, 3:31 PM · Arma 3

Mar 5 2018

mickeymen renamed T127830: CLOSED from Tracer Magazines for some weapons are do not correspond to their names to all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 5 2018, 6:28 PM · Arma 3
mickeymen added a comment to T127830: CLOSED.

My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.

Mar 5 2018, 6:10 PM · Arma 3

Mar 2 2018

mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 11:07 PM · Arma 3
mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 11:02 PM · Arma 3
mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 11:01 PM · Arma 3
mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 11:00 PM · Arma 3
mickeymen updated the task description for T127830: CLOSED.
Mar 2 2018, 10:59 PM · Arma 3
mickeymen created T127830: CLOSED.
Mar 2 2018, 10:52 PM · Arma 3

Feb 6 2018

mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:44 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:35 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:34 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:33 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:31 AM · Arma 3
mickeymen created T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:30 AM · Arma 3

Jan 27 2018

mickeymen renamed T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this from There is no way to report damage to the vehicle to There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Jan 27 2018, 8:49 PM · Arma 3

Jan 24 2018

mickeymen updated the task description for T127598: "Next Waypoint" command for A)-driver not work stable.
Jan 24 2018, 2:13 PM · Arma 3
mickeymen created T127598: "Next Waypoint" command for A)-driver not work stable.
Jan 24 2018, 2:13 PM · Arma 3

Jan 9 2018

mickeymen added a comment to T84532: The LOD1 of RPG-42 has a ugly 3D model!.

Good news @razazel Thank you

Jan 9 2018, 8:00 AM · Arma 3

Jan 7 2018

mickeymen added a comment to T123546: Visual elements of crew of cars. .

+ 1

Jan 7 2018, 2:20 PM · Arma 3

Dec 13 2017

mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:47 AM · Arma 3
mickeymen edited Additional Information on T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:46 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:46 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:45 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:41 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:41 AM · Arma 3
mickeymen updated the task description for T81804: The small fences often catches in the trap vehicles..
Dec 13 2017, 10:40 AM · Arma 3
mickeymen renamed T81804: The small fences often catches in the trap vehicles. from The small obstacles often catches in the trap vehicles. to The small fences often catches in the trap vehicles..
Dec 13 2017, 10:39 AM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Dec 13 2017, 10:30 AM · Arma 3

Dec 12 2017

mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:02 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The Completion Radius settings not works for AI, but for player it will work! to The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions] to The Completion Radius settings not works for AI, but for player it will work!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T119865: RESOLVED in 1.78 from Reloading animation for UGL, not works properly, when weapon deployed! to RESOLVED in 1.78.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this from When the player vehicle damaged, in the action menu status "Damaged" missing. to There is no way to report damage to the vehicle.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen updated the task description for T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen renamed T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100% from APEX Update: Left hand of player character not holding properly AK-12 to hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen added a comment to T126900: AK12 handling.

Still, this error was not fixed by 100%. @Bis look at the left hand when you are wearing a CSAT uniform -

Dec 12 2017, 10:59 PM · Arma 3

Dec 4 2017

mickeymen added a comment to T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).

Hey BIS? Do not you see the problem !?
The AI-subordinate does not report his injuries!
For this reason, he lags far from the squad of player and the commander does not know about it. I play tacOps and periodically my AI-subordinates disappear from the view, then I open the menu of this member of the squad(6-button) and see the option "Treat himself". When he does this, he immediately returns to the detachment.

Dec 4 2017, 10:35 AM · Arma 3

Nov 30 2017

mickeymen added a comment to T119858: Empty RPG-7 shown with a rocket, when it is lying on the ground. [video].

FIANALLY REMOVE THE ROCKET FROM THE EMPTY RPG-7, WHEN IT IS ON THE GROUND !!!

Nov 30 2017, 10:39 AM · Arma 3

Nov 24 2017

mickeymen renamed T127178: CLOSED from Ejection of Jets pilot is not have a personal button to CLOSED.
Nov 24 2017, 11:20 PM · Arma 3

Nov 22 2017

mickeymen added a comment to T126876: RESOLVED.

BIS, just do not think that this is not a significant problem -
https://www.youtube.com/watch?v=rvTiAQih9JU&feature=youtu.be

Nov 22 2017, 9:08 PM · Arma 3
mickeymen updated the task description for T126876: RESOLVED.
Nov 22 2017, 7:43 PM · Arma 3
mickeymen renamed T126876: RESOLVED from Jets are accelerated too fast (bug added after Jets DLC) to On the ground, Jets are accelerated too fast (bug added after Jets DLC).
Nov 22 2017, 7:33 PM · Arma 3
mickeymen updated the task description for T126876: RESOLVED.
Nov 22 2017, 7:29 PM · Arma 3
mickeymen created T127178: CLOSED.
Nov 22 2017, 7:24 PM · Arma 3

Nov 13 2017

mickeymen updated the task description for T84532: The LOD1 of RPG-42 has a ugly 3D model!.
Nov 13 2017, 2:32 PM · Arma 3
mickeymen added a comment to T84532: The LOD1 of RPG-42 has a ugly 3D model!.

I've been waiting for 2 years!

Nov 13 2017, 2:30 PM · Arma 3
mickeymen added a comment to T84532: The LOD1 of RPG-42 has a ugly 3D model!.

BIS How many years to wait. before this shit will be fixed? I would like to know

Nov 13 2017, 2:29 PM · Arma 3
mickeymen renamed T84532: The LOD1 of RPG-42 has a ugly 3D model! from The RPG-42 has a ugly 3D model, even at ultra settings! to The LOD1 of RPG-42 has a ugly 3D model!.
Nov 13 2017, 2:28 PM · Arma 3

Nov 7 2017

mickeymen renamed T127050: There is no death-animation for static units from In Arma3 there is no animation for static units, please resolve this to In Arma3 there is no death-animation for static units, please resolve this.
Nov 7 2017, 11:34 AM · Arma 3

Nov 2 2017

mickeymen created T127050: There is no death-animation for static units.
Nov 2 2017, 1:55 PM · Arma 3

Oct 31 2017

mickeymen added a comment to T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).

because if the player is without medkits or a medic in a squad it gets annoying.

Oct 31 2017, 1:36 PM · Arma 3
mickeymen renamed T124591: RESOLVED from The AI-gunners of light armed vehicles/armed speedboats are all unable to attack VTOLS. to HAS BEEN FIXED (without notices in this ticket).
Oct 31 2017, 10:32 AM · Arma 3
mickeymen updated the task description for T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).
Oct 31 2017, 9:49 AM · Arma 3
mickeymen created T127038: Subordinate Ai is not inform about heavy injure (when he can not move at a normal speed).
Oct 31 2017, 9:48 AM · Arma 3

Oct 26 2017

mickeymen updated the task description for T127000: The roll to the sides is too fast (ninja ability).
Oct 26 2017, 10:00 PM · Arma 3
mickeymen created T127001: Sprinting speed without a weapon in your hand is too fast..
Oct 26 2017, 3:51 PM · Arma 3
mickeymen created T127000: The roll to the sides is too fast (ninja ability).
Oct 26 2017, 3:46 PM · Arma 3

Oct 20 2017

mickeymen added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

Thanks @Lex, but if this mod completely disables the chat for ai-subordinates, then this is not suitable for me, because it deprives at least some feeling of realism.

Oct 20 2017, 11:10 PM · Arma 3

Oct 18 2017

mickeymen added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

"This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment"

Oct 18 2017, 10:28 PM · Arma 3
mickeymen added a comment to T123650: The turn out/in action, implemented very poorly, please correct this!.

@TheMasterofBlubb Probably you are right, this is loading of LOD0, but the player notices the emptiness from which the tank appears. This glitch appeared after a visual update, before this was not/

Oct 18 2017, 10:25 PM · Arma 3

Oct 17 2017

mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Oct 17 2017, 11:39 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Oct 17 2017, 11:26 PM · Arma 3
mickeymen renamed T126526: Player-commander can not activate the special order, during chattering of subordinates. from If one of the АI-subordinate of player is currently talking, then player-commander can not activate the special order (6-button) to Player-commander can not activate the special order, during chattering of subordinates..
Oct 17 2017, 11:25 PM · Arma 3
mickeymen renamed T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission) from AI-Bug: The AI crew, will not leave the unfueled tank! to AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 11:20 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Oct 17 2017, 11:16 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from Setting of "Completion Radius" for "JOIN" waypoint, does not work [Repro-Mission] to AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions].
Oct 17 2017, 11:14 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:41 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:39 PM · Arma 3
mickeymen updated the task description for T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission).
Oct 17 2017, 4:39 PM · Arma 3
mickeymen renamed T125760: AI-Bug: The AI crew, will not leave the unfueled tank (bug can breaks any tank mission) from If the tank loses all fuel, then the AI crew, will not leave this tank. to AI-Bug: The AI crew, will not leave the unfueled tank!.
Oct 17 2017, 4:38 PM · Arma 3
mickeymen renamed T123650: The turn out/in action, implemented very poorly, please correct this! from At moment turn out/in action, the player sees the void and sees his vehicle as transparent. to The turn out/in action, implemented very poorly, please correct this!.
Oct 17 2017, 12:52 PM · Arma 3
mickeymen renamed T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners. from The AI drivers of armed car do not leaves vehicles, if they lose their gunners. to The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Oct 17 2017, 12:11 PM · Arma 3
mickeymen renamed T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners. from In the danger mode the AI drivers do not have special behavior, if they lose their gunners. to The AI drivers of armed car do not leaves vehicles, if they lose their gunners..
Oct 17 2017, 12:10 PM · Arma 3

Oct 13 2017

mickeymen added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

Houses and walls should produce more bounce or reduce impact speed.

Right thoughts, I too would like to have this working so...

Oct 13 2017, 8:05 PM · Arma 3

Oct 12 2017

mickeymen added a comment to T126900: AK12 handling.

Good news, Thanks!

Oct 12 2017, 7:45 PM · Arma 3
mickeymen added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

Jumping tanks... I hope that the output of DLC Tanks the @Bis, will end this extremely unpleasant problem thoroughly.

Oct 12 2017, 7:40 PM · Arma 3
mickeymen added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

+ 1 Adjustable height for bipods - in this case this is what the doctor prescribed!

Oct 12 2017, 9:35 AM · Arma 3
mickeymen added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

I'm not watching this problem, Sometimes I see a ricochets! But I'm using ACE3. Maybe that's the reason!? Tank shells no longer pass through the houses.

Oct 12 2017, 9:31 AM · Arma 3
mickeymen added a comment to T83842: The medical logo by truck shines through textures of objects..

+ 1

Oct 12 2017, 9:26 AM · Arma 3
mickeymen added a comment to T120795: Awning (canopy) - a guillotine. .

+1 , also related to my ancient issue - https://feedback.bistudio.com/T82601

Oct 12 2017, 9:24 AM · Arma 3