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Sep 9 2024

cdatakill added a comment to T155247: Models missing selections; Adding them for the sake of modding.

also TunaCan and FangeKnife

Sep 9 2024, 2:51 PMDayZ

Aug 8 2024

cdatakill added a comment to T183494: Feature Request: Accessible Actions - Toggle instead of Hold.

nice idea actually 馃
i use some of those because i toggle lmk via autohotkey software

Aug 8 2024, 11:07 PMDayZ

Jun 16 2024

cdatakill added a comment to T180168: Registering vehicle animations of player as anim instance.

this one is indeed most terrible thing, holding back a lot of people who were interested in animations.
because either you do complete overhaul supporting everyhing you can, or you just say "screw it"

Jun 16 2024, 9:26 AMDayZ Modding, DayZ

May 29 2024

cdatakill added a comment to T181560: [1.25 Stable] One of the fuel pump types on Livonia is not dispensing.


i mean. they confirmed that already :)

May 29 2024, 12:09 PMDayZ

May 6 2024

cdatakill added a comment to T180950: Server Launch Parameters.

!

May 6 2024, 8:06 PMDayZ Modding, DayZ

Jan 17 2024

cdatakill added a comment to T178308: hotbar keeps vanishing.

having the same thing, i was hoping to pinpoint some mods causing that, but seems like it's either very inconsistent or vanilla bug

Jan 17 2024, 2:54 PMDayZ

Dec 14 2023

cdatakill added a comment to T177818: A request from all Modders.

they could license it differently, like if you repack and change models, mod should be open source, and dayz only, idk. roughly something like ADPL-SA.
there's just a bunch of things you can't do without repacking, that's why sumrak did it on namalsk. and it's no small part, of it's greatness.
and since BI not only leaves some objects this way, they even add new items without normal hiddenselections reskins,
anyway we could definitely benefit from it, just need to thinks of something smart about license

Dec 14 2023, 3:19 PMDayZ Modding, DayZ

Oct 6 2023

cdatakill added a comment to T153282: Class 'CarWheel' can't be modded.

damn. still nothing :|

Oct 6 2023, 10:19 PMDayZ Modding, DayZ

Sep 30 2023

cdatakill added a comment to T175804: CarWheel cannot be modded.

sorry for wrong section btw :| please add Dayz Modding tag here, i'm still kinda new to this tracker posting

Sep 30 2023, 11:30 PMDayZ
cdatakill created T175804: CarWheel cannot be modded.
Sep 30 2023, 2:52 AMDayZ

Sep 10 2023

cdatakill updated the task description for T175358: Feature request: Ability to add animals as a secondary spawn to events.xml.
Sep 10 2023, 6:55 AMDayZ
cdatakill updated the task description for T175358: Feature request: Ability to add animals as a secondary spawn to events.xml.
Sep 10 2023, 6:54 AMDayZ
cdatakill created T175358: Feature request: Ability to add animals as a secondary spawn to events.xml.
Sep 10 2023, 6:51 AMDayZ

Aug 5 2023

cdatakill added a comment to T174561: 1pp camera hide parent object of player.

O_O

Aug 5 2023, 8:07 PMDayZ Modding, DayZ

Jul 29 2023

cdatakill added a comment to T174358: Vehicles Lifetime is 0 when spawned by CE (Events.xml).

Afair it was like that before, that's why abandoned vehicle remover mod was made.
Yet it's still a bug and definitely need to be fixed

Jul 29 2023, 12:34 AMDayZ

May 18 2023

cdatakill added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

That's so weird, you changed stuff in the past what REALLY breaks a lot of mods, and now this 馃ゴ

May 18 2023, 3:56 PMDayZ

May 12 2023

cdatakill added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

Those guys can repair their mods by autoreplace in most cases

May 12 2023, 1:16 PMDayZ

Aug 5 2022

cdatakill added a comment to T166961: Compile error messages fail to give the correct script file name.

anything for better error messages everywhere

Aug 5 2022, 3:05 PMDayZ

Jul 10 2022

cdatakill added a comment to T166506: [Feature Request] Allow control EntityAI instead only Transport using HumanCommandVehicle.

dewit :E

Jul 10 2022, 6:14 PMDayZ Modding, DayZ

Jun 22 2022

cdatakill added a comment to T150113: Backpacks and weapons clipping in vehicles.

mdc saves the day again :)

Jun 22 2022, 2:37 PMDayZ

Jun 18 2022

cdatakill added a comment to T158098: UTF\Cyrillic player name is shown as asterisks ******. (Player identity GetName() returns that too).

馃嵐

Jun 18 2022, 2:41 PMDayZ

Oct 6 2021

cdatakill added a comment to T161221: Please increase limit for netsynced variables.

pretty please 8|

Oct 6 2021, 8:32 PMDayZ Modding, DayZ

Aug 14 2021

cdatakill added a comment to T160243: [Feature Request] get texture from attached object (wall camonet).

YES PLEASE!!!

Aug 14 2021, 10:33 AMDayZ Modding, DayZ

Nov 16 2020

cdatakill added a comment to T155052: Livonia DLC map have wrong center in config.

fixit! fixit! fixit! fixit! fixit! fixit!
honestly that is a problem indeed.

Nov 16 2020, 11:48 AMDayZ Modding, DayZ

Oct 22 2020

cdatakill created T154480: Farming Patch under the workink base flag glitches.
Oct 22 2020, 12:50 AMDayZ

Oct 19 2020

cdatakill added a comment to T154417: Define ALL config objects in scripted class.

This is definitely becoming a big issue :Z

Oct 19 2020, 12:57 PMDayZ Modding, DayZ

May 5 2019

cdatakill added a comment to T133528: Combination lock changing initial Code by itself.

i know for sertain that it wasnt someone else, locks reset themselves. and this is gamebreaking bug

May 5 2019, 8:43 PMDayZ
cdatakill added a comment to T139077: Combination lock combination reshuffle bug.

same problem

May 5 2019, 8:41 PMDayZ

Apr 19 2019

cdatakill added a comment to T133528: Combination lock changing initial Code by itself.

We have the same problem in 1.02.
after server restarts, every lock is reset

Apr 19 2019, 6:06 PMDayZ