we would like to use animals as a secondary spawn, as in this example
<event name="StaticHeliCrash"> <nominal>5</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>AnimalBear</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_Mi8_Crashed"/> <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/> </children> </event>
this will add more possibilities to vanilla events configuration, like spawning a survivor with wolves around, so player will find a corpse surrounded by animals, and things like that.