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May 10 2016

ramius86 added a comment to T86874: Losing all your gear and spawning on the coast after changing server/relogging..

you right superflukey, I've tried to join the same server many times loosing all gear and position ( this night ). Now seems fine and I got my gear and position but it's not the character I choosed in my profile ( it's a women ) .. Btw now gear and position seems saved so... Let's see, maybe it was a db fault

May 10 2016, 3:01 PM · DayZ
ramius86 added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

Hi soppa, I will make a try with some clanmate that got this problem and Ill tell you if works also for them. I dont think this is cause because your ssd is faster than before, I launch arma in whole ramdisk and got no problems. Maybe a connection issue?

May 10 2016, 11:08 AM · Arma 3
ramius86 added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

You are right soppa, disabling BE all works fine with my mates that got this problem... Hopefully it's a password server so I can disable battleye but what have to do someone with a pubblic one?!

May 10 2016, 11:08 AM · Arma 3
ramius86 added a comment to T79327: "playSound ["someSoundName", true]" is not working.

for me not work with last patch stable

May 10 2016, 9:16 AM · Arma 3
ramius86 edited Steps To Reproduce on T79327: "playSound ["someSoundName", true]" is not working.
May 10 2016, 9:16 AM · Arma 3
ramius86 added a comment to T78036: sound issue rar - when crashlanding nearly everytime!.

same for me

May 10 2016, 8:41 AM · Arma 3
ramius86 added a comment to T75219: Add support for Lucid Virtu MVP 2.0's Hyperformance.

I think you are a little confused about what this is..
I heard about this because some times ago I was making benchmark of my new pc and on famous benchmark site this MVP is forbidden because it gain you a boost without overclocking your hardware..
You can also check on youtube, it's full of comparison and don't know where you find your 30 to 33 fps. Btw this software IS WORKING, it only need a little care of somethink, some glitch sometimes, don't know why. I'm not a noob to arma, I haven't touch viewdistance and so on, I put myself on Stratis via editor and started the game with and without this. Didn't touch anything..
Btw I know and you know that with this engine there's nothing to do even spending resources to optimize it.. It need to be rebuild from the ground. I just try everything to make this game more stable ( fps -> gameplay ).
You are free to do what you want =)

May 10 2016, 7:30 AM · Arma 3
ramius86 added a comment to T75219: Add support for Lucid Virtu MVP 2.0's Hyperformance.

? Everyone with a modern cpu got this... You only need a cpu with integrated gpu ( intel hd series ) and a dedicated gpu.. It's not a so strange technology =)

May 10 2016, 7:30 AM · Arma 3
ramius86 edited Steps To Reproduce on T75219: Add support for Lucid Virtu MVP 2.0's Hyperformance.
May 10 2016, 7:30 AM · Arma 3
ramius86 added a comment to T74695: Bullets pass through billboard.

Can't try but now with redstone's video is all clear: bullets seems to impact and make sound of impact on the back of billboard but they pass through, in the front there's no sound and no sign of impact and this confused me.

PS
Here seems ( referred to other reporter that write here ) to be so much teachers...

May 10 2016, 7:17 AM · Arma 3
ramius86 added a comment to T74695: Bullets pass through billboard.

If you read the related ticket you can read that bullets pass through the front but not through the back ....

May 10 2016, 7:17 AM · Arma 3
ramius86 edited Steps To Reproduce on T74695: Bullets pass through billboard.
May 10 2016, 7:17 AM · Arma 3
ramius86 edited Steps To Reproduce on T74692: Bullets pass through billboard.
May 10 2016, 7:17 AM · Arma 3
ramius86 edited Steps To Reproduce on T74651: Rpt error on Altis : Road not found.
May 10 2016, 7:16 AM · Arma 3
ramius86 edited Steps To Reproduce on T74539: Performance warning: Search for 1500945: b_ficusc2s_f.p3d was very large (4440 m).
May 10 2016, 7:14 AM · Arma 3
ramius86 edited Steps To Reproduce on T74537: Error: entity [*SOMETHING*] still has its shape, ref_count=*SOMETHING*.
May 10 2016, 7:14 AM · Arma 3
ramius86 added a comment to T74284: hitpart eventhandler : add possibility to add hitpart to who receive damage.

Ah nice! I hope this ticket is not a duplicate ( didn't find another one on feedback.arma3.com ) but it's a new ( "old" ) request for A3

May 10 2016, 7:08 AM · Arma 3
ramius86 added a comment to T74284: hitpart eventhandler : add possibility to add hitpart to who receive damage.

*clarify*
At the moment the HitPart EH is fired on the shooter's pc, could be possible to have one that fires locally to the unit where the EH is assigned

May 10 2016, 7:08 AM · Arma 3
ramius86 edited Steps To Reproduce on T74284: hitpart eventhandler : add possibility to add hitpart to who receive damage.
May 10 2016, 7:08 AM · Arma 3
ramius86 edited Steps To Reproduce on T74281: Unsupported language.
May 10 2016, 7:08 AM · Arma 3
ramius86 added a comment to T74154: Ref to nonnetwork object ********# NOID ia_soldier_0*.p3d.

New errors in server log ( without hc ) in today playing like this

Ref to nonnetwork object 1810919: firefly.p3d
Ref to nonnetwork object 1810965: firefly.p3d
Ref to nonnetwork object 1811122: cl_grass1.p3d
Ref to nonnetwork object 1811232: firefly.p3d
Ref to nonnetwork object 1811233: firefly.p3d
Ref to nonnetwork object 1811452: firefly.p3d
Ref to nonnetwork object 1847764: butterfly.p3d
Ref to nonnetwork object 1847867: cl_feathers2.p3d
Ref to nonnetwork object c1f4c800# 1858618: house_big_02_v1_ruins_f.p3d
Ref to nonnetwork object c32f8100# 1829872: dp_smalltank_ruins_f.p3d
Ref to nonnetwork object cc440f00# 1832950: dummyweapon.p3d
Ref to nonnetwork object d0562b00# 1804501: empty.p3d
Ref to nonnetwork object d0563200# 1804500: empty.p3d
Ref to nonnetwork object d0563900# 1804499: empty.p3d
Ref to nonnetwork object d05ab200# 1804493: empty.p3d
Ref to nonnetwork object d05b0100# 1804494: empty.p3d
Ref to nonnetwork object d05b0800# 1804495: empty.p3d
Ref to nonnetwork object d05b0f00# 1804496: empty.p3d
Ref to nonnetwork object d05b1600# 1804497: empty.p3d
Ref to nonnetwork object d05b1d00# 1804498: empty.p3d

May 10 2016, 7:05 AM · Arma 3
ramius86 added a comment to T74154: Ref to nonnetwork object ********# NOID ia_soldier_0*.p3d.

Server very heavy loaded by this error, missions that before last patch run smoother now are running at 10 fps ( server and client ).....

May 10 2016, 7:05 AM · Arma 3
ramius86 edited Steps To Reproduce on T74154: Ref to nonnetwork object ********# NOID ia_soldier_0*.p3d.
May 10 2016, 7:05 AM · Arma 3
ramius86 added a comment to T74123: Strange convex component112.

Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire

also for this structures

May 10 2016, 7:04 AM · Arma 3
ramius86 added a comment to T74123: Strange convex component112.

Many thanks btw I've noticed another strange convex this night, don't know if you fix them all but here they are:
0:35:36 Strange convex component24 in a3\structures_f\households\house_small02\d_house_small_02_v1_f.p3d:geometryView

22:56:46 Strange convex component52 in a3\structures_f\households\stone_shed\i_stone_shed_v3_dam_f.p3d:geometryView

May 10 2016, 7:04 AM · Arma 3
ramius86 added a comment to T74123: Strange convex component112.

20:05:15 Strange convex component07 in a3\structures_f\ind\powerlines\powerwirebig_left_f.p3d:geometry
20:05:15 Strange convex component08 in a3\structures_f\ind\powerlines\powerwirebig_left_f.p3d:geometry
20:05:15 Strange convex component09 in a3\structures_f\ind\powerlines\powerwirebig_left_f.p3d:geometry

May 10 2016, 7:04 AM · Arma 3
ramius86 edited Steps To Reproduce on T74123: Strange convex component112.
May 10 2016, 7:04 AM · Arma 3
ramius86 added a comment to T73848: Arma 3 not correctly working on the Windows 8.1 OS.

I play with 8.1 since technet release and no problems here... Maybe some files are corrupted or some driver fail..

May 10 2016, 6:52 AM · Arma 3
ramius86 added a comment to T73699: Link cannot be resolved - Object id 93c66020 (32) not found in slot 204,158.

In the rpt first there's a simple vas mission then at 0:50:25 we started an official bis mission ( headhunters )

May 10 2016, 6:49 AM · Arma 3
ramius86 added a comment to T73699: Link cannot be resolved - Object id 93c66020 (32) not found in slot 204,158.

Resolved doing steam check cache integrity... ?!

May 10 2016, 6:49 AM · Arma 3
ramius86 added a comment to T73699: Link cannot be resolved - Object id 93c66020 (32) not found in slot 204,158.

steam integry check

May 10 2016, 6:49 AM · Arma 3
ramius86 edited Steps To Reproduce on T73699: Link cannot be resolved - Object id 93c66020 (32) not found in slot 204,158.
May 10 2016, 6:49 AM · Arma 3
ramius86 edited Steps To Reproduce on T73640: Command that returns all objects created playing a mission.
May 10 2016, 6:47 AM · Arma 3
ramius86 added a comment to T73541: Battleye causes stuttering in Multiplayer.

Quote, just tried with mates that got this problem on my server, disabling BE all is ok!

May 10 2016, 6:44 AM · Arma 3
ramius86 added a comment to T72921: Physx crash in dedicated server, headless client and locally on ingame clients!.

this should be fixed, never happened again

May 10 2016, 6:24 AM · Arma 3
ramius86 added a comment to T72921: Physx crash in dedicated server, headless client and locally on ingame clients!.

No other problems with this by now

May 10 2016, 6:24 AM · Arma 3
ramius86 added a comment to T72921: Physx crash in dedicated server, headless client and locally on ingame clients!.

Hi Usteppin :)

Same kind of error today. I wasn't playing the mission, only server crashed when one destroyed a radio tower.
Uploaded file with mdmp+rpt ( privato.rar )

This on a new server

May 10 2016, 6:24 AM · Arma 3
ramius86 added a comment to T72921: Physx crash in dedicated server, headless client and locally on ingame clients!.

I can wait to get hit by another rpg and see if this will happen again. If, I will report here!

May 10 2016, 6:24 AM · Arma 3
ramius86 edited Steps To Reproduce on T72921: Physx crash in dedicated server, headless client and locally on ingame clients!.
May 10 2016, 6:24 AM · Arma 3
ramius86 added a comment to T72848: Graphic glitch with mirror and lcd in vehicle.

Still playing or with pip flickering or with SLI disabled... Still no solution?

May 10 2016, 6:23 AM · Arma 3
ramius86 edited Steps To Reproduce on T72848: Graphic glitch with mirror and lcd in vehicle.
May 10 2016, 6:23 AM · Arma 3
ramius86 added a comment to T72848: Graphic glitch with mirror and lcd in vehicle.

Ok, if it's a known issue.. Why is only known from march and it isn't fixed yet? :-) I see many people using sli for ArmA 3 in bis forum..

May 10 2016, 6:23 AM · Arma 3
ramius86 added a comment to T72820: Greyhawk explode on UAV terminal connection.

This happens very random for me also in 1.02... if greyhawk start engine itself put a waypoint and THEN I take control, all is fine.. Otherwise 80% it explode after connect.....

May 10 2016, 6:22 AM · Arma 3
ramius86 added a comment to T72760: Working crane on the bobcat CRV.

Yeah, some sort of animation for maybe towing vehicles to repair or something like..

May 10 2016, 6:20 AM · Arma 3
ramius86 added a comment to T71654: Need batteries for the Darter.

It just need to made a battery ( rangefinder battery maybe ) that refuel the darter... The autonomy is very useless... Neither my parrot ardrone has this few autonomy and it's a toy... An uav in 2035 maybe get something more...

May 10 2016, 5:51 AM · Arma 3
ramius86 added a comment to T71302: Dedicated Server + Headless Client: HC RPT Error.

Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.
Invalid post effect handle.

Same error still in last update ( 31/10 ), if I didn't start HC with -nologs my rpt is hundred of mb with this spammed... Please fix this!

PS this is spammed until I start a mission, when mission start and HC start to work this stops a bit ( always there but not so often like fist )

May 10 2016, 5:41 AM · Arma 3
ramius86 added a comment to T70789: Undefined Variable: bis_fnc_respawnselectiventory_texts.

Don't know if Ref to nonnetwork object 5633e040# 164258: ia_soldier_02.p3d is connected to bis_fnc_respawnselectinventory_texts but in stable 1.02 still got this error random very often

12:50:20 Ref to nonnetwork object 42f38080# 1804178: ia_soldier_02.p3d
12:50:20 Ref to nonnetwork object 42eca040# 1804182: ia_soldier_02.p3d

May 10 2016, 5:24 AM · Arma 3
ramius86 added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

Still in 1.06

May 10 2016, 3:46 AM · Arma 3
ramius86 added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

still got this errors in 1.02

12:55:28 soldier[I_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:55:28 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?

May 10 2016, 3:46 AM · Arma 3
ramius86 added a comment to T67562: RPT gets spammed by (5965 [magazine]): Network sync error - NMTFireWeapon.

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
(6277 [magazine]): Network sync error - NMTFireWeapon
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
(6277 [magazine]): Network sync error - NMTFireWeapon
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
(6277 [magazine]): Network sync error - NMTFireWeapon
O Bravo 3-3:6 REMOTE: Getting out while IsMoveOutInProgress
(6277 [magazine]): Network sync error - NMTFireWeapon
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
(6277 [magazine]): Network sync error - NMTFireWeapon
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
(6277 [magazine]): Network sync error - NMTFireWeapon

always present in 1.04

May 10 2016, 3:25 AM · Arma 3

May 9 2016

ramius86 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

No please, don't do this... Or maybe... Before FIX SLI flickering in PiP... And then maybe do this...

May 9 2016, 10:31 PM · Arma 3
ramius86 added a comment to T59631: Incredibly low FPS when in multiplayer servers.

Hi soppa, I will make a try with some clanmate that got this problem and Ill tell you if works also for them. I dont think this is cause because your ssd is faster than before, I launch arma in whole ramdisk and got no problems. Maybe a connection issue?

May 9 2016, 7:06 PM · Arma 3
ramius86 added a comment to T59631: Incredibly low FPS when in multiplayer servers.

You are right soppa, disabling BE all works fine with my mates that got this problem... Hopefully it's a password server so I can disable battleye but what have to do someone with a pubblic one?!

May 9 2016, 7:06 PM · Arma 3
ramius86 added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

Still present and as said before only in some vehicles and in the uav terminal. 680SLI here and driver from Arma3 alpha till the latest beta are affected but I don't think it's a driver issue but some config mistake. Why only some vehicles got this flickering and not all them?

May 9 2016, 4:01 PM · Arma 3
ramius86 added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

Seems noone care.. Always more ppl star using a SLI upgrading their old HW to gain more power.. But we are always stuck here... 30% of PiP works and the others continues to flicker... The fact it's that this pip flickering is only due to something they have YET corret in some vehicles ( hunter without GMG/HMG ) but how long this take to apply this fix to all the others pip view?

May 9 2016, 4:01 PM · Arma 3
ramius86 added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

That's frustrating... Some vehicles with flickering and others still with... The time for fix this how would ever be? If some vehicle are fixed is something in config or p3d to change..

May 9 2016, 4:01 PM · Arma 3
ramius86 added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

This bug is still not assigned to anyone to solve it.. Not surprised that in 7 months this bug is still here...
Btw for me there's a BIG difference...
what I've do:
Stratis, editor, save a mission with player in one position in the middle of the city.

Tried every sli bit 11 compatibility profile, noone works fine ( 2 works without flickering but only because sli doens't work... ) . So I tried to see how many fps I got with default nvidia bit compatibility and so on... GPU 1 98% - GPU 2 97% 74 FPS!!!!

If I go forcing single GPU ( same position, same mission in editor ( empty ), not changed visual moving mouse ) 38 fps...

FROM 74 TO 38 FPS!!!!!

It's almost half of fps drops!!!
So I've to choose if play with flickering and good fps or stay with low fpw and without flickering... Great!

[EDIT]

With latest update ( 31/10 ) seems some vehicle no flickering anoymore instead many others and also the UAV control still does

May 9 2016, 4:01 PM · Arma 3
ramius86 added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

Noticed one funny thing:
Hunter without weapon -> NO flickering
Hunter with weapons -> YES flickering

May 9 2016, 4:01 PM · Arma 3
ramius86 added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

Some mirror/lcd in some vehicle are fixed, other vehicles and UAV control panel are still bugged. I think this thing could be fixed very quickly if only you compare what's changed in the now working mirror/lcd with what's still wrong in others. If only this ticket will be assigned to someone...

May 9 2016, 4:01 PM · Arma 3