During this playing with new patch I've noticed many of those errors, I've collected them there:
Error: entity [B_65x39_Caseless] still has its shape, ref_count=1
Error: entity [B_9x19_Ball] still has its shape, ref_count=1
Error: entity [B_Parachute] still has its shape, ref_count=3
Error: entity [Chemlight_green] still has its shape, ref_count=1
Error: entity [FxCartridge_127] still has its shape, ref_count=2
Error: entity [FxCartridge_556] still has its shape, ref_count=2
Error: entity [FxCartridge_65_caseless] still has its shape, ref_count=2
Error: entity [FxCartridge_762] still has its shape, ref_count=2
Error: entity [FxCartridge_9mm] still has its shape, ref_count=1
Error: entity [GrenadeHand] still has its shape, ref_count=1
Error: entity [SmokeShellGreen] still has its shape, ref_count=1
Error: entity [SmokeShell] still has its shape, ref_count=1
Error: entity [Supply100] still has its shape, ref_count=3
Error: entity [Supply40] still has its shape, ref_count=3
Error: weapon [acc_pointer_IR] still has its shape, ref_count=3
Error: weapon [arifle_MX_ACO_pointer_F] still has its shape, ref_count=3
Error: weapon [FirstAidKit] still has its shape, ref_count=4
Error: weapon [hgun_P07_F] still has its shape, ref_count=3
Error: weapon [H_HelmetB] still has its shape, ref_count=3
Error: weapon [ItemCompass] still has its shape, ref_count=3
Error: weapon [ItemMap] still has its shape, ref_count=3
Error: weapon [ItemRadio] still has its shape, ref_count=3
Error: weapon [ItemWatch] still has its shape, ref_count=3
Error: weapon [NVGoggles] still has its shape, ref_count=3
Error: weapon [optic_Aco] still has its shape, ref_count=3
Error: weapon [U_B_CombatUniform_mcam] still has its shape, ref_count=3
Error: weapon [V_PlateCarrierSpec_rgr] still has its shape, ref_count=3